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Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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A Brief History Of Star Wars Canon, Old And New

A Brief History Of Star Wars Canon, Old And New | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, February 12, 2:28 PM


James Whitbrook:  "When a franchise is around for four decades, it can get impossibly unwieldy to try and grasp its lore — and Star Wars canon is no exception. Here's a guide to the origins of Star Wars Canon, the rise and fall of one of the most prominent Expanded Universes in fiction, and where the saga stands with Disney today."

Mychial Emmanuel's curator insight, February 14, 6:39 AM

STAR WARS - Not the beginning, not the end - let peace reign in the new heavens a new motion picture series from H.I.M Prince mychial to gross over £144000.000.000 at premier nollywood.

 

CAN YOU DIG IT!

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5 Super Powerful Lessons 'Guardians of the Galaxy' is Teaching Hollywood

5 Super Powerful Lessons 'Guardians of the Galaxy' is Teaching Hollywood | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, August 26, 2014 6:07 PM


Jeff Gomez:  "What Hollywood is learning from the blockbuster that stars a sitcom second banana, a pro wrestler, a walking tree and a talking raccoon" ...

Henrik Safegaard - Cloneartist's curator insight, August 28, 2014 10:09 AM

It's the #1 movie of the summer, and Guardians is shockingly on track to become the #1 superhero movie of the year, beating out Spider-Man 2X-Men: Days of Futurepast, and even Disney Marvel’s own Captain America: The Winter Soldier.

Click to read more.

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Nuno Bernardo: How to build an exciting and convincing transmedia storyworld

Nuno Bernardo: How to build an exciting and convincing transmedia storyworld | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, June 24, 2014 2:36 PM


"Taking the example of one of his transmedia productions, [Nuno Bernardo] beActive's CEO shares tips on how to create meaningful virtual worlds"

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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8 Rules for Creating a Successful Transmedia "Storyworld"

8 Rules for Creating a Successful Transmedia "Storyworld" | immersive media | Scoop.it

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Simon Staffans's curator insight, March 26, 2014 8:04 AM

Eight tips on what to think of when creating transmedia.

The Digital Rocking Chair's curator insight, March 26, 2014 11:28 PM


Max Follmer "[...] with rapidly increasing competition for viewers, growing smartphone and tablet penetration, and the emergence of new platforms, marketing and creative teams are increasingly playing an important role in developing “storyworlds,” experiences that bridge the gap between marketing and content and lay out the mythology, characters, setting, backstories, and events that drive a show."

Debbie Elicksen 's curator insight, March 29, 2014 7:46 PM

“As the battle for viewers’ attention becomes more and more intense, we’re seeing marketing teams start to build their storyworlds earlier and earlier ahead of launches.”  


Popular television shows like Mad Men, Breaking Bad, The Walking Dead, The Good Wife, Dallas, and others do a great job of using transmedia to turn viewers into disciples and also attract new viewers.

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Games Are a Whole New Form of Storytelling

Games Are a Whole New Form of Storytelling | immersive media | Scoop.it

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Maxine Horn's curator insight, November 29, 2013 8:06 AM

Learning by doing or through play has always been a successful method - today it's the same but in digital format and far more engaging - will it have better results than non digital story telling / teaching methods?

Mariale Peñalosa Arguijo's curator insight, November 29, 2013 10:01 AM

add your insight...

 10
Katie Chase's curator insight, December 5, 2013 5:28 AM

Storytelling for games seems difficult because the original author has to come up with so many alternative endings. Whoever is playing the game hears and sees a story that is uniquely theirs. This type of interaction really does set gaming apart from other types of media, such as television and film. I believe this is what attracts people to games. –Aellise Czupryna

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Creating blockbuster worlds: an interview with Jeff Gomez [#transmedia]

Creating blockbuster worlds:  an interview with Jeff Gomez [#transmedia] | immersive media | Scoop.it

With media becoming pervasive and every one of us capable of making some degree of noise, how do you cut through a 'chaotic storm of omni-casting for many' to reach your target audience?

US based transmedia luminary Jeff Gomez, who has worked on 'blockbuster universes' such as Pirates of the Caribbean, Halo and Avatar, shares some of his expertise with Fiona Milburn.


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XYEYE's curator insight, June 6, 2013 12:18 PM

#XYEYE #transmedia #JeffGomez

Alex Alexander's curator insight, June 26, 2013 12:21 AM

"Interesting take on sub categories of Transmedia. Popularised by Jenkins Transmedia 202: further Reflections,  paper; Transmedia Activism and Transmedia Branding are now becoming organic extensions of Transmedia Storytelling. Looking forward to seeing Jeff in NZ"

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Storyworld & Immersion before Plot & Platform.

Storyworld & Immersion before Plot & Platform. | immersive media | Scoop.it

Mike Jones:  "In any discussion and professional practice of ‘new media’ there is a swag of terminology that gets kicked around;  cross-media, multi-platform & transmedia, interactive and pervasive media, emergent, non-linear and participatory storytelling, etc etc…"


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The Digital Rocking Chair's curator insight, January 27, 2013 11:15 PM

This post is full of interesting nuggets of information.  From definitions, to examples, to process and opinion, this post takes you past cross-platform, multi-platform, and transmedia, into the realm of immersive experiences.

Henrik Safegaard - Cloneartist's curator insight, January 28, 2013 5:21 AM

Very interesting reading -

Katie Frank's curator insight, January 28, 2013 2:15 PM

Integrated writing, many modes for writers today.

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Maya Zuckerman on creating an immersive storyworld [#Transmedia]

Maya Zuckerman on creating an immersive storyworld [#Transmedia] | immersive media | Scoop.it

Maya Zuckerman:  "So how do we make an immersive Transmedia Project out of The Fifth Sacred Thing?"


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Simon Staffans's curator insight, December 23, 2012 1:43 PM

good question and good answers.

Nicolas Moulard - Actuonda's curator insight, December 27, 2012 6:31 AM

add your insight...

Brad Tollefson's curator insight, January 3, 2013 2:48 AM

Go Maya and team!

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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More than just a story: Now filmmakers build a whole new world

More than just a story: Now filmmakers build a whole new world | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, January 24, 1:31 PM


Ryan Gilmour:  "One of the most compelling developments in modern filmmaking is how evolving technologies influence the ways that artists express themselves" ...

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Why JK Rowling Should Open Harry Potter Up To Other Writers

Why JK Rowling Should Open Harry Potter Up To Other Writers | immersive media | Scoop.it

 

 

 


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The Digital Rocking Chair's curator insight, July 20, 2014 12:56 AM


Lauren Davis:  "Earlier this month, Harry Potter creator J.K. Rowling released a short piece of prose that offered a quick look at Harry Potter and his Hogwarts classmates as adults. The response indicated that fans are still hungry for stories of the wizarding world—and perhaps it's time for someone other than Rowling to give it to them."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Attention Filmmakers, Here's Why You Need a Storyworld for Your Film

Attention Filmmakers, Here's Why You Need a Storyworld for Your Film | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, May 16, 2014 1:23 AM


Karim Ahmad:  "Consider: your film exists in a storyworld. The time, the place, the characters; you’ve created all of it already. A community of stories, ready to be told. "

Henrik Safegaard - Cloneartist's curator insight, May 16, 2014 3:28 AM

Here is some pure "Gold" tips for anyone. Storytellers, Filmmakers, Teachers, Writers, Businessmen and entrepreneurs.


This article is written for Filmmakers but it do have some essential truth  that works anywhere with a little translation.


Click and check it out.

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Writers-Rooms, Storyworlds and Museum Narratives

Writers-Rooms, Storyworlds and Museum Narratives | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, February 11, 2014 3:24 AM


Mike Jones:  "What place has a writers-room in the development of a museum exhibition? How do you write a spatial, immersive narrative for a museum audience? What is the role of Genre and Dramatic Storytelling to a Museum collection?"

Justin Nalepa's curator insight, February 11, 2014 11:18 AM

I'm really intrigued by this thought process:

 

"This idea of research positioned as a Secondary rather than a Primary phase of exhibition development, may seem an anathema to traditional museum process but it is fundamental to an audience-centric rather than curator-centric result. By framing the storyworld at a high level first, the process of researching has parameters built from the intended experience of the audience, rather than the subjective or personal inclinations of curators or an pre-determined idea of ‘knowledge that should be imparted’. "

Rescooped by Melanie Hundley from "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets
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7 Deadly Sins of Worldbuilding

7 Deadly Sins of Worldbuilding | immersive media | Scoop.it

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Asil's curator insight, August 3, 2013 5:21 PM

Really helpful checklist for the novelist (or screenwriter or playwright). 

Henrik Safegaard - Cloneartist's curator insight, August 4, 2013 3:21 AM
1. Not thinking about basic infrastructure.

How do they eat? What do they eat? Who takes away the garbage? Who deals with their bodily wastes? How do they get around? What do the majority of people do to survive? You're not just constructing a society, you're creating an economy. People don't oppress each other for fun — usually, systems of hierarchy and oppression have an economic component to them. Maybe you need a lot of peasants to grow labor-intensive crops, or maybe you need lots of cannon fodder in your space war. Maybe your only source of protein is a weird fungus that needs to be tended by specially trained people. Maybe everybody's eating algae. In any case, there's nothing worse than a fictional world where there are elaborate social structures, which seem completely separated from the realities of food, shelter and clothing.

 

click to read them all -

Juliana Loh's curator insight, August 4, 2013 3:42 PM

Having worked on an even smaller RPG project, I've had to build out and consider all aspects of our world both visually and wrt narrative. Responding to situations required designing the society mindset. Without that mindset, we wouldn't have known how to visually represent our world economically, socially aesthetically and politically.

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Transmedia Storytelling: Building Worlds For and With Fans

Transmedia Storytelling: Building Worlds For and With Fans | immersive media | Scoop.it

Gianluca Fiorelli:  "Every brand has a story to tell, and the way users consume stories is changing faster than ever. How will you tell your brand's story across multiple media outlets and platforms, while still giving users an active role in the expansion process?"


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Dr. Pamela Rutledge's curator insight, May 2, 2013 2:17 AM

Brand experience is already 'transmedia,' but the opportunity with media convergence is to make it a coordinated story-based experience designed for audience participation.  Narrative = cognitive coherence and participation = stakeholders.

Charles Martini's curator insight, May 18, 2013 6:55 AM

Simple but genius.

 

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Immersive Storytelling for The Lost Children [#Transmedia]

Immersive Storytelling for The Lost Children [#Transmedia] | immersive media | Scoop.it

Mark Harris:  "[...] the premiere is not just about coming to see a film, it’s about coming out for a whole evening of exploring the story world, with the film being one aspect of that exploration."


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The Digital Rocking Chair's curator insight, December 23, 2012 10:28 PM

This is the first in a series of posts examining the storyworld premiere of The Lost Children.  I, for one, am looking forward to reading more ...


Tags: Storyworlds, Transmedia, Filmmaking