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Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Beyond the Single Video Screen: Mirada's Immersive Storytelling for IBM

Beyond the Single Video Screen: Mirada's Immersive Storytelling for IBM | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, December 19, 2015 1:25 PM


Conor Risch:  "How the L.A.-based production studio tackled the creative and technical challenges of complex, multi-screen installations."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Engaging Storytelling's Future Banks on a Balance Between New Tech and the Analog

Engaging Storytelling's Future Banks on a Balance Between New Tech and the Analog | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, October 20, 2015 3:17 PM


Melanie Ehrenkranz and 'digital culture guru' Frank Rose  discuss "how the future of storytelling will largely be shaped not just by the shiny new tech toys of the now and near future, but also largely on how storytellers integrate them into narrative practices of the past."

Kajsa Hartig's curator insight, October 21, 2015 1:28 AM

"I think that VR is an incredible tool, but it’s not synonymous with immersion. As with any other technology it’s only as immersive as the storyteller is skillful."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Star Wars: A Jedi-level class in integrated marketing and immersive storytelling

Star Wars: A Jedi-level class in integrated marketing and immersive storytelling | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, September 27, 2015 4:47 PM


"Andrew Au, managing director for Imagination Southeast Asia, contemplates the onslaught of Star Wars-themed marketing."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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The Last Hours of Laura K - BBC Writers Room

The Last Hours of Laura K - BBC Writers Room | immersive media | Scoop.it

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Anca Toader's curator insight, May 22, 2015 4:42 PM

Interesting use of social media in storytelling. The creators of 'The Last Hours of Laura K' spent a crucial amount of time before the launch of the project creating online profiles to their characters and documenting Laura's last day on earth. Now it's the users' job to find the killer. 

The Digital Rocking Chair's curator insight, May 23, 2015 5:33 PM


BBC Writers Room:  "An immersive digital murder mystery and online investigation challenging the traditional conventions of storytelling, and questioning how we live our lives now."

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How the BBC approaches longform, immersive storytelling

How the BBC approaches longform, immersive storytelling | immersive media | Scoop.it

 

 


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The Digital Rocking Chair's curator insight, August 1, 2014 2:55 PM


Alastair Reid:  "Giles Wilson, features editor for BBC News Online, has commissioned a number of recent multimedia articles from the broadcaster, and shared his advice in making them work" ...

David Collet's curator insight, August 2, 2014 6:21 AM

This is the new artistic palette. Embrace it. Play with it. Learn how to make news relevant again. Revive a dormant giant with a jolt of digital electricity.

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Writers-Rooms, Storyworlds and Museum Narratives

Writers-Rooms, Storyworlds and Museum Narratives | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, February 11, 2014 3:24 AM


Mike Jones:  "What place has a writers-room in the development of a museum exhibition? How do you write a spatial, immersive narrative for a museum audience? What is the role of Genre and Dramatic Storytelling to a Museum collection?"

Justin Nalepa's curator insight, February 11, 2014 11:18 AM

I'm really intrigued by this thought process:

 

"This idea of research positioned as a Secondary rather than a Primary phase of exhibition development, may seem an anathema to traditional museum process but it is fundamental to an audience-centric rather than curator-centric result. By framing the storyworld at a high level first, the process of researching has parameters built from the intended experience of the audience, rather than the subjective or personal inclinations of curators or an pre-determined idea of ‘knowledge that should be imparted’. "

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Storyworld & Immersion before Plot & Platform.

Storyworld & Immersion before Plot & Platform. | immersive media | Scoop.it

Mike Jones:  "In any discussion and professional practice of ‘new media’ there is a swag of terminology that gets kicked around;  cross-media, multi-platform & transmedia, interactive and pervasive media, emergent, non-linear and participatory storytelling, etc etc…"


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The Digital Rocking Chair's curator insight, January 27, 2013 11:15 PM

This post is full of interesting nuggets of information.  From definitions, to examples, to process and opinion, this post takes you past cross-platform, multi-platform, and transmedia, into the realm of immersive experiences.

Henrik Safegaard - Cloneartist's curator insight, January 28, 2013 5:21 AM

Very interesting reading -

Katie Frank's curator insight, January 28, 2013 2:15 PM

Integrated writing, many modes for writers today.

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Immerse Me: How To Get Lost In A Story (Story Not Required)

Immerse Me: How To Get Lost In A Story (Story Not Required) | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, November 26, 2015 10:26 PM


John S. Johnson & Alexis Wichowski :  "The media we use to tell stories has evolved considerably in the millennia since our ancestors swapped their first campfire tales. Regardless of the form stories take, the storyteller always has the same goal: to transport an audience — get people to stop thinking about the here and now and focus on the world of the story."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Designing Next-Gen Virtual Reality Gaming Experiences

Designing Next-Gen Virtual Reality Gaming Experiences | immersive media | Scoop.it

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Henrik Safegaard - Cloneartist's curator insight, September 29, 2015 3:27 AM

Games allow us to explore uncharted worlds, enhance our own creativity and help us understand and solve complex problems in ways we never thought possible. Next-generation gaming experiences should keep these core ideals alive. If all else fails, games should ultimately just be fun, right?

Fausto Cantu's curator insight, September 29, 2015 5:29 AM

Diseño de experiencias para la nueva generación de juegos VR

Jan-Olof Steen's curator insight, January 18, 12:45 PM

 

Michael Wesolowski:  "It’s no longer just about unique and memorable game characters and exciting incentives, but holistic and immersive user experiences."

 

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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SDCC 2015: The Immersive World of Google’s Spotlight Stories

SDCC 2015: The Immersive World of Google’s Spotlight Stories | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, July 22, 2015 11:07 PM


Seth Rosenblatt:  "Using technology to develop new storytelling techniques may seem an odd fit for Google, but it’s no more unusual than anything else the company’s Advanced Technology and Projects division has produced."

Daniel Calabuig's curator insight, August 5, 2015 1:44 PM

 

Seth Rosenblatt:  "Using technology to develop new storytelling techniques may seem an odd fit for Google, but it’s no more unusual than anything else the company’s Advanced Technology and Projects division has produced."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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The ethics of immersion, virtual reality & consent

The ethics of immersion, virtual reality & consent | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, April 4, 2015 3:02 PM


Jess Linington:  "Immersing your audience in hyper-real situations can evoke intense reactions - How do you balance the potential of projects with the ethics of immersion?"

James Coombes's curator insight, April 4, 2015 6:16 PM

“You should design for these issues – they aren’t an afterthought, they should be built in.”

Minna Kilpeläinen's curator insight, April 5, 2015 12:39 PM

Virtual reality experience can evoke intense reactions among the participants. Audience testing and the possibility to debrief experiences afterwards make sure the audience trust you as an immersive reality storyteller in the future, too.

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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The immersed audience: how theatre is taking its cue from video games

The immersed audience: how theatre is taking its cue from video games | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, May 21, 2014 1:43 AM


Thomas McMullan:  "A new era of theatre is borrowing conventions from video games, making invigorating performances in which the viewer becomes a player."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Way-Way-Off-Broadway: How the immersive theater of 'Then She Fell' resonates with the digital world

Way-Way-Off-Broadway: How the immersive theater of 'Then She Fell' resonates with the digital world | immersive media | Scoop.it

Frank Rose:  "One of the many fascinating things about Then She Fell is the way it resonates with the digital world we live in. An entirely no-tech production, it nonetheless manages to feel utterly contemporary in a time of video games and online media." ...


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The Digital Rocking Chair's curator insight, June 12, 2013 7:53 AM

Forbes calls it "theater for the video game generation" ....

Elise V. Baugh's curator insight, June 24, 2013 2:36 PM
Off-Broadway: How the immersive theater of 'Then She Fell' resonates with the digital world