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Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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The Design Of Episodic Games (part I)

The Design Of Episodic Games (part I) | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, January 20, 4:25 AM


Pascal Luban:  "Episodic games are not making the headlines yet but they are quietly carving out their place in the industry. As a reminder, those games are sold in episodes. Each of them costs a few dollars and offers between one and three hours of gameplay. Those games can only be found in digital form; players must download them and they cannot be purchased in retail stores."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Game Developers, Stop Hiding Your Narratives in Your Games

Game Developers, Stop Hiding Your Narratives in Your Games | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, November 13, 2015 2:54 PM


Rhys Cooper:  "The never-ending argument over what video games are designed for rages on. Should they just be fun, a piece of art, a fantastic story-telling experience or a combination of all three? Most would argue the latter, but for the moment I will focus on the narrative strategies in games and a particular bug-bear of mine" ...

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Dragon Age: Inquisition Evokes Interactive Storytelling

Dragon Age: Inquisition Evokes Interactive Storytelling | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, November 24, 2014 12:38 PM


Chris Suellentrop:  "Dragon Age: Inquisition shows that sophisticated storytelling in video games has become commonplace even as it remains the most experimental and contentious aspect of the medium."

David Collet's curator insight, November 24, 2014 8:50 PM

This is a new technology that is just getting started. Huge start-up costs. But... it is an opportunity for a creative young person to be in position to carve a niche for themselves.

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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The Evolution Of Storytelling In Video Games

The Evolution Of Storytelling In Video Games | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, June 7, 2014 12:51 PM


Will Westwater:  "Advanced technology continues to bring newer and more effective techniques to a player’s gaming experience. However, even in the industry’s early days developers were finding ways to tell compelling stories through video games."

Jeni Mawter's curator insight, June 8, 2014 4:38 AM

Gaming is improving in storytelling!

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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How Video Game Stories Are Written

How Video Game Stories Are Written | immersive media | Scoop.it
Having just endured the train wreck that was Far Cry 3's narrative arc, now's the perfect time to look at this guide by GameFront on how to write a story for a video game.

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The Digital Rocking Chair's curator insight, December 19, 2012 12:42 AM

Links to a very fun and somewhat (LOL) insightful infographic.

Jeni Mawter's curator insight, December 19, 2012 8:01 PM

Writing for video games brings its own challenges.

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Gaming’s next level? Tales of the unexpected

Gaming’s next level? Tales of the unexpected | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, January 10, 3:05 AM


Simon Parkin:  "The future looks dim for film-style storytelling as more games allow you to plot your own adventures" ....

Louise Robinson-Lay's curator insight, January 10, 4:09 PM
Taking games driven education to the next level.
Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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How Video Games Have Become The Perfect Storytelling Medium

How Video Games Have Become The Perfect Storytelling Medium | immersive media | Scoop.it

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Henrik Safegaard - Cloneartist's curator insight, September 22, 2015 11:23 AM

This isn't a new concept, of course, but with the big push Sony gave for Until Dawn, it's an example of a growing trend of how developers embrace video games as mediums for telling stories.

Fausto Cantu's curator insight, September 22, 2015 7:44 PM

Porque los Video Juegos se han convertido en el Medio Narrativo Perfecto

Nathan Schultz's curator insight, November 25, 2015 7:55 PM

The recent video game, Until Dawn, offers players the ability to choose the course of the game's narrative by giving the gamer the power to decide each character's actions.  In one scene, two teenagers are tied to a chair, with sharp spinning blades descending on their heads, and the choice of whether one-or both-of the teenagers dies is left entirely to the viewer.  

 

This idea is fascination because it explores the notion that gamers should serve as the "director" deciding the fate of the characters on screen, which ties back in with the concept that modern audiences want stories to be subject to their will.

 

Robin Burks:  "Throughout the history of video games, some developers have used games as a way to tell a story. Now even AAA titles such as 'Until Dawn' embrace games as storytelling devices."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Where literature and gaming collide

Where literature and gaming collide | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, July 28, 2014 12:11 AM


Thomas McMullan:  "Game narratives tend to drink from a narrow pond; they swig space operas and Tolkien, swish them about their mouths and trickle them into rows of polished glasses."

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Cage: The future of game narratives will be designed with Scorsese algorithms

Cage: The future of game narratives will be designed with Scorsese algorithms | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, September 16, 2013 12:53 AM


Emily Gera:  "Video game narratives will continue to evolve based off of technology that mimics the style of film directors, according to Quantic Dream studio head David Cage during his BAFTA Games keynote in London."

Henrik Safegaard - Cloneartist's curator insight, September 16, 2013 3:54 AM

Very interesting Article. 

 

"But there is still resistance from filmmakers. Cage cited directors Steven Spielberg and George Lucas who publicly stated it's impossible to tell a story that is controlled by a player. "It's interesting to see that maybe they're not fully aware of what this industry is really doing," he said. "Because actually we are making it, we are creating interactive storytelling."


Click to read it and see if you agree -

Militao de Maya Ricardo's curator insight, September 17, 2013 8:57 AM

Será??? Credo!!!