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Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Bringing Storytelling Back to Music with Paul McCartney and VR

Bringing Storytelling Back to Music with Paul McCartney and VR | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, July 12, 2016 1:47 AM

 

Alex Kane:  '“Today’s most innovative artists are always looking for new ways to push boundaries, with their music and their means of connecting with fans,” says [Lucas] Wilson. “[...] We’re used to going to concerts, but very few of us have actually been on stage. We’ve grown accustomed to hearing from our favorite artists on social media, but rarely do those words come directly from their mouths. VR is changing all that. It’s the most personal way of connecting with your fans.”'

@FernandoCarrion's curator insight, August 5, 2016 12:14 PM

 

Alex Kane:  '“Today’s most innovative artists are always looking for new ways to push boundaries, with their music and their means of connecting with fans,” says [Lucas] Wilson. “[...] We’re used to going to concerts, but very few of us have actually been on stage. We’ve grown accustomed to hearing from our favorite artists on social media, but rarely do those words come directly from their mouths. VR is changing all that. It’s the most personal way of connecting with your fans.”'

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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The Winner in Mixed Reality Will Be…Snapchat

The Winner in Mixed Reality Will Be…Snapchat | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, July 6, 2016 10:52 PM

 

Josh Miller:  "With lenses and filters, the ephemeral social giant is halfway there already" ....

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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The Evolution of Vrse (To Within), and What It Means for VR Storytelling

The Evolution of Vrse (To Within), and What It Means for VR Storytelling | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, June 30, 2016 1:03 AM

 

Alejandro Dinsmore:  "Chris Milk, one of the leading creators in the VR space is moving away from thinking about VR as a medium in which the author tells a story, and toward thinking about it as a medium in which viewers can, for the first time, step directly into the world of the creator."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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SeriesFest: How To Make an Indie TV Pilot

SeriesFest: How To Make an Indie TV Pilot | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, June 28, 2016 3:11 AM

 

Chris O'Falt and Sarah Colvin:  "IndieWire examines how much money, crew, time and equipment it took to shoot the 34 Competition Pilots that screened in Denver. [....] What we learned was that shooting an indie pilot is not terribly different than shooting the micro-budget features that find their way to film festivals."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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The struggle to adapt storytelling for virtual reality

The struggle to adapt storytelling for virtual reality | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, June 24, 2016 1:29 AM

 

Mona Lalwani:  "Storytelling in virtual reality has yet to take shape. While the simulated world of gaming has proved the visual capabilities of the medium, few have taken a crack at the art of building a compelling narrative."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Tip: Bookmark this advice for developing interactive storytelling projects

Tip: Bookmark this advice for developing interactive storytelling projects | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, June 9, 2016 1:25 AM

 

Mădălina Ciobanu:  "Beautiful interactives can be built even when you don't have a whole army of developers, designers and animators behind you" ...

Art Jones's curator insight, June 9, 2016 5:08 PM

#Transmedia

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Aardman Animations And Rapt Media Aim To Make Interactive Content More Emotional

Aardman Animations And Rapt Media Aim To Make Interactive Content More Emotional | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, June 2, 2016 7:11 PM

 

Meg Carter:  "The folks behind Wallace and Gromit and the digital storytelling company want to expand your idea of what interactive video can do."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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What’s the point of virtual reality?

What’s the point of virtual reality? | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, May 30, 2016 4:14 AM

 

Natasha Lomas:  "VR needs content if it’s to be more than a flash in the early adopter pan.  But it’s pretty clear that in the short term at least it’s not going to have a whole lot of compelling content."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Immersive Storytelling Through Virtual Reality

Immersive Storytelling Through Virtual Reality | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, May 23, 2016 7:31 AM

 

Michel Reilhac:  "In an era where our digital culture has become superficial, virtual reality is a key to unlocking new in-depth experiences."

Fausto Cantu's curator insight, May 24, 2016 12:19 AM
Narrativa inmersiva y realidad virtual
Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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How to Film a Movie on Your iPhone

How to Film a Movie on Your iPhone | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, May 14, 2016 7:08 AM

 

Paula Chowles:  "Your clip of a rat schlepping a quesadilla has the power to out-hype a summer blockbuster. Do it right."

Marc Kneepkens's curator insight, May 14, 2016 7:44 PM

Making small #videos or #movieclips has become a lot easier, even an #iPhone can record everything and simple editing programs will do the rest.

Kathy Durham Aurigemma's curator insight, May 15, 2016 10:00 AM
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Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Indigenous Media quietly just released a feature film on Snapchat

Indigenous Media quietly just released a feature film on Snapchat | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, May 5, 2016 6:24 AM

 

Saba Hamedy:  "Over the weekend, Indigenous Media released a feature-length horror thriller.  But the film didn't bow in theaters or on a streaming service. Instead, it was quietly uploaded onto Snapchat."

Nancy Wah Day's curator insight, May 8, 2016 6:57 AM
Potential for students to engage in innovative authentic learning experience.
Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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5 Groundbreaking Ways to Tell Stories in the Future of Filmmaking

5 Groundbreaking Ways to Tell Stories in the Future of Filmmaking | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, April 28, 2016 6:38 AM

 

Liz Nord:  "No matter how you feel about it, virtual reality filmmaking and experiential storytelling is happening. And it's getting better and better. No longer just a gimmick, filmmakers are using the technology to serve the story instead of the other way around."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Google's 360-degree monster short is the future of movies

Google's 360-degree monster short is the future of movies | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, April 24, 2016 7:14 AM

 

Adario Strange:  "The film is short, but doesn't skimp on major movie style cinematic special effects and editing, delivering a peek at what big virtual reality movies may look like in the near future."

Sandrine Delage (Borgé)'s curator insight, April 24, 2016 11:52 AM
Impressionant Un très belle qualité d'image !
Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Bernie Su On New Thriller Socio And The Future Of Transmedia And TV

Bernie Su On New Thriller Socio And The Future Of Transmedia And TV | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, July 8, 2016 7:38 AM

 

Stephanie Coats:  "Bernie Su has already changed the way millions of people watch television and he’s done it without ever putting a show on a major network."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Ghostbusters director Ivan Reitman talks VR, storytelling, and tickling ghosts

Ghostbusters director Ivan Reitman talks VR, storytelling, and tickling ghosts | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, July 6, 2016 2:30 AM

 

Adi Robertson and Ben Popper:  "Reitman worked with Utah startup The Void as it developed its VR companion to the upcoming reboot, and we got the chance to chat with him about emotional storytelling, technology, tickling digital ghosts, and bringing pornography to high-end virtual reality."

David Stapleton's curator insight, July 8, 1:41 PM
Media creation
Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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4 Tips for Journalists to Master Snapchat Stories

4 Tips for Journalists to Master Snapchat Stories | immersive media | Scoop.it

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Bart van Maanen's curator insight, June 29, 2016 11:06 AM
Goed om te weten als je een Snapchat verhaal wilt maken. Zeker als je - zoals ik - er net mee begint. ;-)
Minna Kilpeläinen's curator insight, July 2, 2016 5:36 AM
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David Stapleton's curator insight, July 8, 1:42 PM
Adapting to your surroundings
Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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The First-Ever Snapchat Movie is Here, and it's Horrifying—Go Behind the Scenes

The First-Ever Snapchat Movie is Here, and it's Horrifying—Go Behind the Scenes | immersive media | Scoop.it

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Dr. Pamela Rutledge's curator insight, June 27, 2016 11:57 AM

Sickhouse - the first SnapChat-based film--brought to mind Blair Witch Project.  Both are revolutionary in their use of media to capture authenticity, breaking the fourth wall, and capturing the audience's imagination by fiddling with reality vs. fiction.  Using SnapChat is a clever device to make the film timely and raw.  

 

First adopters always have the advantage of challenging the audience's existing mental models about where and how reality ends and fiction begins.  This is a nice metaphor for social technologies as an extension of the social space rather than "some other place."  It is exactly that understanding that made the initial launch so powerful.

 

SnapChat also demands a 'Heminwayesqe' brevity and succinctness to scene construction, especially in real time.  Creating a horror film is a bit of a cheat as all that heightened anxiety increases the "need to know" among the audience that encourages following the story through.  Nevertheless, with so many moving parts, it makes sense to use a genre with wide socioemotional appeal.

 

The irony is that it didn't all disappear in the SnapChat way, and thus challenges how we understand SnapChat as well.  I have wondered for some time, given the creativity that SnapChat unleashes, how long people will be willing to just let their mini-artworks go into the ether.  When we create, it is part of us.  We have a long history of documenting acts of creativity because it is how we share our most human qualities.  

Minna Kilpeläinen's curator insight, July 2, 2016 5:52 AM
Snapchat movie Sickhouse was a real success. "Everyone was hooked. People trust that what they are seeing on their snap stories is real", said he director Hannah Macpherson. One key was to cast a protagonist who already was a social media pop star (Andrea Russett). She posted the videos from her own account. 
Ana Alves's curator insight, October 3, 2016 5:22 PM
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Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Lonelygirl15: how one mysterious vlogger changed the internet

Lonelygirl15: how one mysterious vlogger changed the internet | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, June 22, 2016 6:09 AM

 

Elena Cresci:  "Bree was a funny, friendly 16-year-old video blogger with a strange family. But all was not what it seemed. Ten years on, we revisit YouTube’s first viral sensation" ....

Roxane Lechevalier's curator insight, January 12, 2:13 AM

Une fausse vloggueuse qui s'est servie du format pour montrer la tension entre fiction et réalité

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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A Geek's Guide to VR Storytelling

A Geek's Guide to VR Storytelling | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, June 7, 2016 9:25 PM

 

Bernard Boo:  "Can great, gimmick-less storytelling be achieved in virtual reality? Two leading studios are paving the way for VR storytelling."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Immersive storytelling is everywhere and there’s no going back

Immersive storytelling is everywhere and there’s no going back | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, June 2, 2016 12:53 AM

 

Melanie Arrow:  "Immersive storytelling is a technique that is finding its way into new spaces such as theatres, games, documentaries, advertising and journalism. The aim is to give people the feeling of really ‘being there’, calling on 3D gaming, virtual and augmented reality technologies in the process. Tech is making our media more entertaining, hard-hitting and unique."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Is storytelling the key to VR’s future?

Is storytelling the key to VR’s future? | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, May 27, 2016 7:01 AM

 

Tim Bajarin:  "Virtual reality may be the closest to teleportation we will ever have in our lifetime."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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The digital apocalypse: how the games industry is rising again

The digital apocalypse: how the games industry is rising again | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, May 19, 2016 7:00 AM

 

Keith Stuart:  "From mid-cycle PlayStation upgrades to episodic entertainment and virtual studios, something big is happening in the way games are bought, made and sold" ....

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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The First Movie Made on Snapchat

The First Movie Made on Snapchat | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, May 13, 2016 2:41 AM

 

Megan Logan:  "An entire feature film released on Snapchat, 'Sickhouse' turned storytelling (and the traditional filmmaking model) on its head."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Star Wars: The Force Awakens as told by Emoji | Disney


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The Digital Rocking Chair's curator insight, May 4, 2016 12:59 AM

 

May the Fourth be with you!

 

DRC: You'll find more on Disney Interactive Media’s “As Told by Emojis” series over at wired.com :)

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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How Tribeca 2016 Pushed Visual Storytelling Forward With ‘the bomb’ and More

How Tribeca 2016 Pushed Visual Storytelling Forward With ‘the bomb’ and More | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, April 26, 2016 4:30 AM

 

John Fink:  "We discuss the thrilling multimedia documentary experience at Tribeca, along with select highlights from the festival’s VR arcade."

Vivalist's curator insight, April 27, 2016 5:54 AM
The film festival just ended with a custom show called The Bomb which blew some minds with live music and immersive screening.

Earlier this year at SXSW, I met Brazilian film director Ricardo Laganaro who worked on the beautiful semi-spheric experience at the Rio's Museum of Tomorrow. He was also convinced that VR headset were killing the social bond and that other directions integrating a common experience should be explored.


Adding live music is definitely a plus. For example, it really served the No Man's Sky during last year's Playstation Experience: A night under no man's sky
Adding VR-like 360° degree display to this would have been incredible :)

Finally, the film selection in the Tribeca's VR Arcade was great, helping to uncap the potential for this new media.
Among the creators there were Chris Milk and his VRSE as well as Standford Virtual Interaction Lab...
It might be a great place for VR and experential story telling in the future for sure...