Mind map: Connectivism -> Simemens (BIOGRAPHY, Interview with George Siemens about Connectivism), Siemens Map and Theory (New node, New node), Continual learning based on the student´s necessities. (Communication, Problem solving, Global awareness, Self direction, Critical thinking), Learning theory for a digital age (Connectivism proposes , more effective learning systems, Learning and knowledge rests in diversity of opinions.), Connectivism was introduced in 2005. (cristobal quispe), critics of connectivism, Connectivism Concept (According George Siemens his developer, In learning, Another developer is Stephen Downes), connectivism articles, Connectivism concept (New node), (online courses), New node (Newttp://en.wikipedia.org/wiki/Stephen_Downes node, Newedutechwiki.unige.ch/en/special book sources/9781105778469 node, http://www.downes.ca/post/58207), 3 theories exceeded (behaviorism, cognitivism, constructivism), principles of connectivism , Learning in a complex, Adaptive age, Connectivism is a successor to behaviorism, cognitivism, and constructivism., conectivism and the informal learning (New node), is the thesis that knowledge is distributed across a network of connection, New node, IMPORTANCE OF CONECTIVISM (New node), Is the integration of principles explored by chaos, network and complexity, and self-organization theories. (SIEMEN´S PRINCIPLES OF CONNECTIVISM), Connectivism is a learning theory advocated by George Siemens and Stephen Downes, among others, which emphasises the importance and role of networks and connections between people (and things?) as preminent (central) to the learning process, Connectivism is a learning theory for the digital age. (New node), connectivism in our brain (connectivism, )
Excerpt from article written and curated by Robin Good and first published on MasterNewMedia: "Content curation tools are in their infancy. Nonetheless you see so many of them around, there are more new curation tools coming your way soon, with lots of new features and options.
Enormous progress has been made since the early days of the first news curation tools to what is available today, but yet, I feel we have only barely scratched the surface.
To illustrate what I expect to see on this front, here is a panoramic tour of the traits, features, patterns and trends that I expect will characterize the future of digital content curation tools, organized into specific feature areas.
1) Display Formats of Curated Content Collections The first area in which I expect to see lots of improvement and innovative ideas is the one of how a curated collection or stream can be displayed to the user. This is one of the most underestimated and underutilized areas of improvement for content curation tools.
2) Slicing and Dicing Some of the present-day content curation tools, including Scoop.it, Spundge and several others, do allow you to tag and filter content but none provides a direct facility to easily create sub-sets that gather together collection items with the same characteristics.
3) Micro - Macro One other badly needed feature, that I hope will see its way in some of the leading content curation tools, is the ability to instantly switch from a bird’s eye view of a topic to the detailed view of a specific information item.
4) Recurate Another area that offers great opportunities for innovation and for the introduction of new useful features is the one covering the ability to assess, managing inventories, organize and curate one’s own existing assets.
5) News Discovery The main problem with news discovery arises from the fact that quality filters and algorithms capable of both fully understanding the topic of interest, not just by way of a keyword or a hashtag but by semantic inference, and capable of identifying the relevant sources among so many noise-making content marketers reposting other people stuff, are not easy to build. The best way to uncover, identify and identify new quality sources and content items may be to employ a balanced mix of automated search filters augmented by human curators that can supervise, edit, refine and improve on what is gathered by the algos.
6) Ownership The main benefit offered by content curation platforms that require you to curate and publish first via their systems (Scoop.it, Pinterest, etc.) is that they provide you with an existing broad audience readily interested in your content. For someone just starting out online, this can be a huge booster. The con side of the equation is that your rights on what you have curated as well as the physical ownership of that content is not under your control anymore. And for those already having good visibility and reputation online, this may not be the most attractive proposition.
7) Credit and Attribution For professional curators the need to properly and systematically credit and attribute the content and sources utilized is not a secondary matter. Discovery of new interesting content is at the heart of the curator job, and facilitating the exchange on meta-data that provides credit and hints as to who has been of help in discovering something will increasingly be a highly valued activity..."
The c3: Center for Conscious Creativity and The Millennium Project with presents STATE OF THE ARTS 2013: The Future of Fulldome The Vortex Dome at Los Angeles Studios Thursday, December 12, 2013 7:...
John Fellows's insight:
This year’s State of the Arts 2013 event is designed to present a unique perspective on the cutting edge trends in the fulldome space and how this powerful format can be used to educate, entertain and enhance the arts and media, and what that effect can be be on education, society and culture within the context of immersive storytelling and art.
Earthing, or grounding as it is often called, simply means connecting to the Earth’s natural, negative surface charge by being barefoot outside or in bare skin contact with conductive systems indoors while you sleep, relax, or work.
Gary Hayes: "Alongside my day job for the past couple of years and various labs and seminars I have been involved in, one thing that keeps coming up is 'why is the process for making multiplatform so complicated" ...