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Elements of Learning Experience Design

Elements of Learning Experience Design | iEduc | Scoop.it

The process of designing any sort of human experience, regardless of purpose or platform, is centered around reaching a desired outcome, ideally with as little fuss and as much joy as possible.

The purpose of an experience and the platform on which the experience takes place will vary: purchasing a plane ticket on a tablet to vacation, enjoying a musical performance in a theater, or learning to code in a classroom. Although each of these experiences require their own unique methods and frameworks, the elements that should be taken into consideration during the design process remain mostly the same.

 

As a learning experience designer, you should focus your time and attention during the strategy plane on identifying the gaps that exist between the learner and his/her desired outcome. Those gaps exist due to a lack of the following:

Knowledge: Do learners lack the proper information to complete a task?Skill: Do they have all of the right information but lack the ability to translate that knowledge into action that could be applied to a given situation?Confidence: Are they able to demonstrate or apply the skill, but do they hesitate or refuse to apply it?Motivation: Are they able to demonstrate or apply the skill confidently but just don’t want to do it?Access: Do they have all of the above but lack the proper tools or resources to complete a task?

Once you are able to properly identify the gaps that cause learners to struggle, you must design a solution that effectively addresses those gaps.

 

Learn more:

 

https://gustmees.wordpress.com/2014/10/03/design-the-learning-of-your-learners-students-ideas/

 

https://gustmees.wordpress.com/2015/01/28/practice-learning-to-learn-example-2/

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Learning+2+Learn

 


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Shafeeq Husain's curator insight, February 23, 8:57 PM

Just like any experiences, learning experiences also need to well designed. After deciding on outcome to be achieved of learning particular course (learning outcome), gaps to reaching the outcome should be identified at requirement plane, strategy plane, interaction plane and sensory plane. In course of doing so, gaps in knowledge, skills, confidence, motivation and access that learners may have should be addressed through course delivery, that careful planning be made through the planning, determination of objectives, implementation and evaluation stage of curriculum.

Ajo Monzó's curator insight, February 24, 2:31 AM

Good!

MONICA LOPEZ SIEBEN's curator insight, February 25, 4:26 AM

Un artículo muy claro y muy interesante.

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Digital Youth Care | Join a European network on online counselling

Digital Youth Care | Join a European network on online counselling | iEduc | Scoop.it
The Digital Youth Care Network is a network of European organisations offering online counselling for young people in difficult life situations.

Via Gust MEES, Lynnette Van Dyke
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Turning Students into Good Digital Citizens

Turning Students into Good Digital Citizens | iEduc | Scoop.it
Schools have always been charged with the task of producing good citizens. But how has our definition of a "good citizen" changed over the ages?

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Heutagogy: designing for self-directed learners

Heutagogy: designing for self-directed learners | iEduc | Scoop.it
While acknowledging that the whole concept of self-determination – or ‘Google
learning’ as it has been called, pejoratively, in certain circles – is fraught with the potential for missing the point, being distracted into rabbit warrens or just getting bad information, we would like to emphasise that this is only a potential.

 

===> Any learning theory is only as good as the way in which it is applied and worked through, and we have seen it produce highly successful results where correctly applied, in the right circumstances. <===

 

Watch this space for chapter and verse, as we will soon be publishing case studies of several recent programmes that feature high levels of learner self-direction.

Learners are changing, learning is changing – and heutagogy can give important clues about rebalancing the burden of responsibilities and permissions in an always-on, networked, instructorless, post-course world.

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=andragogy

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Heutagogy


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Will Stewart's curator insight, November 28, 2014 5:34 AM

A useful graphic for learning designers.

Raquel Oliveira's curator insight, December 1, 2014 7:05 AM

Heutagogia  e o olhar sobre a aprendizagem do século XXI:


1- protagonizar a própria aprendizagem

2- educadores mantem foco no processo de aprendizagem ao inves do conteudo

3- evita-se aprendizagem focada no educador 

4- migra-se para o "mundo da aprendizagem"

5- explora e aprende praticando auto escolha e acao auto direcionada

6- avancar alem da disciplina


#avancee

Tony Guzman's curator insight, December 1, 2014 10:41 AM
This learning theory may be beneficial in certain settings. Anyone applying it already?
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Digital Citizenship Poster for Elementary Classrooms

Digital Citizenship Poster for Elementary Classrooms | iEduc | Scoop.it

Digital Citizenship Poster for Elementary School Classrooms K-5


In the Digital Literacy and Citizenship Curriculum

 

http://www.commonsensemedia.org/educators/elementary_poster

 


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