Technology on the Oval
201 views | +0 today
Follow
Your new post is loading...
Your new post is loading...
Scooped by Natalie Todd
Scoop.it!

Yulunga: individual games : Participating in Sport : Australian Sports Commission

Yulunga: individual games : Participating in Sport : Australian Sports Commission | Technology on the Oval | Scoop.it
Natalie Todd's insight:

A fantastic way to incorporate the Aboriginal and Torres Strait Islander histories and cultures within the HPE lesson is by utilising the great resource titled Yulunga: Traditional Indigenous Games. The link above takes you to the list of each game that can be used within a lesson of Health and Physical Education. As described by the Australian Institute of Sport (2014)
"Yulunga: Traditional Indigenous Games is a selection of games and activities from Aboriginal and Torres Strait Islander societies all around Australia. It provides an opportunity to learn about, appreciate and experience aspects of Indigenous culture."

Whilst it would be nice for the children to be exposed to the technologies that were evolved in the past for the Indigenous in order to play these games, the games have been modified to use modern equipment, however discussions should be held with the children about their prior knowledge of what technologies were used in the past. The Design and Technologies/Digital Technologies Curriculum (2014) advises that it is imperative that the children understand and explore the diverse technologies that were employed but the Aboriginal and Torres Strait Islander Peoples. Following on from this the teacher is incorporating the Cross-curriculum priorities

When incorporating the Yulunga games within the lessons it is the AIS (2014) advise that it is recommended to invite the local elders/Indigenous groups to teach the children.

Apart from this great resource coming in PDF form there is the opportunity to purchase it on CD.

more...
Natalie Todd's curator insight, April 10, 2014 9:48 PM
Natalie Todd's insight:

A fantastic way to incorporate the Aboriginal and Torres Strait Islander histories and cultures within the HPE lesson is by utilising the great resource titled Yulunga: Traditional Indigenous Games. The link above takes you to the list of each game that can be used within a lesson of Health and Physical Education. As described by the Australian Institute of Sport (2014)
"Yulunga: Traditional Indigenous Games is a selection of games and activities from Aboriginal and Torres Strait Islander societies all around Australia. It provides an opportunity to learn about, appreciate and experience aspects of Indigenous culture."

Whilst it would be nice for the children to be exposed to the technologies that were evolved in the past for the Indigenous in order to play these games, the games have been modified to use modern equipment, however discussions should be held with the children about their prior knowledge of what technologies were used in the past. The Design and Technologies/Digital Technologies Curriculum (2014) advises that it is imperative that the children understand and explore the diverse technologies that were employed but the Aboriginal and Torres Strait Islander Peoples. Following on from this the teacher is incorporating the Cross-curriculum priorities

When incorporating the Yulunga games within the lessons it is the AIS (2014) advise that it is recommended to invite the local elders/Indigenous groups to teach the children.

Apart from this great resource coming in PDF form there is the opportunity to purchase it on CD.

Scooped by Natalie Todd
Scoop.it!

Response to The Australian Curriculum - Health and Physical Education and Technology Discussion Topics | Australian Youth Forum

Response to The Australian Curriculum - Health and Physical Education and Technology Discussion Topics | Australian Youth Forum | Technology on the Oval | Scoop.it
The youth.gov.au website and Youth Forum (AYF) is a key communication channel between the Australian Government, young people aged 15-24 and the youth sector.
Natalie Todd's insight:

This article offers an interesting aspect on both the HPE and the Technologies Curriculum that are due to be introduced within the classroom in the near future. One point that is made by a member of the Australian Youth Forum is the training and investment in teachers and with equipping the classroom with up-to-date equipment. It is a wonderful ideal to have the same technological access to every school, classroom, student and teacher however due to certain factors some schools cannot commit to finding the resources in order to supplement and administer the technologies curriculum. My question here is "will the government step in and provide funding to those that require the help?" or "Will these schools become non-compliant to the Technologies curriculum?"

Will students in essence be left behind in the 21st century?

more...
Natalie Todd's curator insight, April 10, 2014 9:50 PM

This article offers an interesting aspect on both the HPE and the Technologies Curriculum that are due to be introduced within the classroom in the near future. One point that is made by a member of the Australian Youth Forum is the training and investment in teachers and with equipping the classroom with up-to-date equipment. It is a wonderful ideal to have the same technological access to every school, classroom, student and teacher however due to certain factors some schools cannot commit to finding the resources in order to supplement and administer the technologies curriculum. My question here is "will the government step in and provide funding to those that require the help?" or "Will these schools become non-compliant to the Technologies curriculum?"

Will students in essence be left behind in the 21st century?

Scooped by Natalie Todd
Scoop.it!

Welcome! - KidsHealth in the Classroom

Welcome! - KidsHealth in the Classroom | Technology on the Oval | Scoop.it
Natalie Todd's insight:

I have utilised this interactive website many times whilst on Prac and teaching the students about the importance of looking after their bodies (brush teeth, healthy eating etc). As part of the Shape of the Australian Curriculum: Health and Physical Education Draft (2012)

"students require opportunities to develop an understanding of what makes a person healthy and how healthy food choices and regular physical activity contribute to good health." Through the use of this interactive website and their suggested lesson plans I have found the children to be engaged and on task. It also gives the students an opportunity to decipher the talk in Spanish. This is handy when the school you are at incorporates Spanish as their specialised language subject.

 

Australian Curriculum, Assessment and Reporting Authority. (2012). The Shape of the Australian Curriculum: Health and Physical Education Draft Retrieved February 26, 2014, from http://www.acara.edu.au/verve/_resources/DRAFT_Shape_of_the_Australian_Curriculum-HPE-FINAL.pdf

more...
No comment yet.
Rescooped by Natalie Todd from Apps for sport
Scoop.it!

Mr Robbo - The P.E Geek

Mr Robbo - The P.E Geek | Technology on the Oval | Scoop.it
Bridging the gap between Physical Education & ICT...Yep I'm a P.E Geek...

Via Phil Peatling
Natalie Todd's insight:

I have been following The P.E Geek for at least 6 months now through a regular newsletter on email and I have to admit this individual has provided immense help for ideas whilst I have been on Prac. His applications that he puts forward are simplistic and very easy to modify for each year level within the education sector. They are often available on both Apple and Android at no cost which to a struggling student like myself is a massive plus!

more...
No comment yet.
Scooped by Natalie Todd
Scoop.it!

Resources for the classroom that incorporates Design Technologies

Natalie Todd's insight:

In order to ensure that within the Classroom the teacher (whom may or may not be specialised in the HPE field) is adhering to the implementation of the Design and Technologies Curriculum, it is resources like the one above that are provided free from various states and territories Department of Education websites that make it very easy. The above resource that can be used within the classroom for F-Year 2 as it can easily be adapted to meet the following Content Elaborations specified within the Australian Curriculum (2014):
*exploring the tools, equipment and techniques used to prepare food safely and hygienically for healthy eating                     
* exploring opportunities around the school for designing solutions - reviewing the school tuckshop
*recording the procedure for making a product e.g fruit salad                              
Within this lesson students are required to conduct some research and in essence this can quite quickly tick off the following Digital Technologies content elaborations for Foundation - Year 2 in the Australian Curriculum (2014):
*playing with and using different digital systems for transferring and capturing data e.g take photos of the kids healthy lunch boxes
* collecting and sorting data through play e.g collecting  data about their favourite foods and sorting them into healthy and not so healthy categories.                                                    

This resource is just one of many on the Department of Education for each state/territory websites. Stay tuned for another curation from a different state/territory Department of Education website :)

more...
Natalie Todd's curator insight, April 10, 2014 9:49 PM
Natalie Todd's insight:

In order to ensure that within the Classroom the teacher (whom may or may not be specialised in the HPE field) is adhering to the implementation of the Design and Technologies Curriculum, it is resources like the one above that are provided free from various states and territories Department of Education websites that make it very easy. The above resource that can be used within the classroom for F-Year 2 as it can easily be adapted to meet the following Content Elaborations specified within the Australian Curriculum (2014):
*exploring the tools, equipment and techniques used to prepare food safely and hygienically for healthy eating                     
* exploring opportunities around the school for designing solutions - reviewing the school tuckshop
*recording the procedure for making a product e.g fruit salad                              
Within this lesson students are required to conduct some research and in essence this can quite quickly tick off the following Digital Technologies content elaborations for Foundation - Year 2 in the Australian Curriculum (2014):
*playing with and using different digital systems for transferring and capturing data e.g take photos of the kids healthy lunch boxes
* collecting and sorting data through play e.g collecting  data about their favourite foods and sorting them into healthy and not so healthy categories.                                                    

This resource is just one of many on the Department of Education for each state/territory websites. Stay tuned for another curation from a different state/territory Department of Education website :)

Kelly Frintzilas's comment, April 26, 2014 9:07 PM
Thanks for providing a great synthesis of this item Natalie. I can easily see the connections with the Australian Curriculum. As a pre-service educator who does not have Health and Physical Education experience I welcome a resource such as this to assist me to address part of the Australian Curriculum: Technologies curriculum.
khinde's comment, April 29, 2014 6:51 AM
Natalie, this resource looks great and you have explained the connected to the Australian Curriculum Technologies.
Scooped by Natalie Todd
Scoop.it!

TGfU Games Physical Education - Android Apps on Google Play

TGfU Games Physical Education - Android Apps on Google Play | Technology on the Oval | Scoop.it
TGfU Games PE was developed to help physical education and health professionals incorporate fun in lessons aimed at keeping children active. TGfU Games Physical Educat...
Natalie Todd's insight:

The Australian Curriculum: Health & Physical Education (DRAFT) states that at the ages of 6-8 "students need to be provided with opportunities to play a range of minor games and develop an understanding of how to apply basic rules... They will develop the knowledge and skills needed to be able to transfer and adapt what they have learnt in a game or movement activity to other similar contexts.".

 

A fabulous application I have found that aids this statement is the Teaching games for understanding (TGfU) which is available on Android and Apple. Generally the first question that is commonly asked when students start learning the skills for a certain sport is "when are we going to play a game?' TGfU is a somewhat contemporary idea to teaching which uses games as the core of the lesson. This application has the age appropriate bracket which aids in the process of incorporating essential tactical structures which are adapted to cater for different ages within the lesson. This application would be fantastic for those that are relief teaching in the HPE sector as it has the game broken down into year levels and skill subsets. Attached is a screen shot of an example of a game.

 

In keeping in line with the integration of Technologies and Health and Physical Education, the Draft Australian Curriculum: Technologies (2013) advises  that a “comprehensive education in Technologies provides opportunities for students to progress from creative and directed play through to the consolidation of knowledge, understanding and skills.” By utilising the TGfU approach within HPE we are supporting this assertion by allowing the students to attain skills within a realistic and pleasant environment.

 

Here are some Physical Education expert’s thoughts on this application:

 

The Physical Educator gives it a 9/10 and states “I have used the app extensively since its release and it has been a huge help for me. Especially in those times when I am drawing a mental blank as to new activities and games to do with my class. It was also perfect when I unexpectedly was off work for a week with a medical issue. I directed the substitute teacher i(non PE trained) in the direction of the app and she was able to easily find games to play with the classes.”

David T gives it 5/5 stars and writes “I found this to be a great app for finding fun and easy-to-teach games and activities for different. This is a must-have app for PE teachers.”

 

The Play Store. (2014).  TGfU Games Physical Education. Retrieved February 27, 2014 from https://play.google.com/store/apps/details?id=com.tgfugamespe&hl=en

 

The Physical Educator.com. (2013). App Review: TGfU Games PE. Retrieved February 27, 2014 from http://www.thephysicaleducator.com/blog/files/app_review_tgfugames.html



 

Australian Curriculum, Assessment and Reporting Authority. (2013). Draft Australian Curriculum: Technologies. Retrieved February 27,2014, from http://consultation.australiancurriculum.edu.au/Static/docs/Technologies/Draft%20Australian%20Curriculum%20Technologies%20-%20February%202013.pdf

 

Australian Curriculum, Assessment and Reporting Authority. (2012). The Shape of the Australian Curriculum: Health and Physical Education Draft Retrieved February 26, 2014, from http://www.acara.edu.au/verve/_resources/DRAFT_Shape_of_the_Australian_Curriculum-HPE-FINAL.pdf

more...
Natalie Todd's curator insight, April 10, 2014 9:51 PM
Natalie Todd's insight:

The Australian Curriculum: Health & Physical Education (DRAFT) states that at the ages of 6-8 "students need to be provided with opportunities to play a range of minor games and develop an understanding of how to apply basic rules... They will develop the knowledge and skills needed to be able to transfer and adapt what they have learnt in a game or movement activity to other similar contexts.".

 

A fabulous application I have found that aids this statement is the Teaching games for understanding (TGfU) which is available on Android and Apple. Generally the first question that is commonly asked when students start learning the skills for a certain sport is "when are we going to play a game?' TGfU is a somewhat contemporary idea to teaching which uses games as the core of the lesson. This application has the age appropriate bracket which aids in the process of incorporating essential tactical structures which are adapted to cater for different ages within the lesson. This application would be fantastic for those that are relief teaching in the HPE sector as it has the game broken down into year levels and skill subsets. Attached is a screen shot of an example of a game.

 

In keeping in line with the integration of Technologies and Health and Physical Education, the Draft Australian Curriculum: Technologies (2013) advises  that a “comprehensive education in Technologies provides opportunities for students to progress from creative and directed play through to the consolidation of knowledge, understanding and skills.” By utilising the TGfU approach within HPE we are supporting this assertion by allowing the students to attain skills within a realistic and pleasant environment.

 

Here are some Physical Education expert’s thoughts on this application:

 

The Physical Educator gives it a 9/10 and states “I have used the app extensively since its release and it has been a huge help for me. Especially in those times when I am drawing a mental blank as to new activities and games to do with my class. It was also perfect when I unexpectedly was off work for a week with a medical issue. I directed the substitute teacher i(non PE trained) in the direction of the app and she was able to easily find games to play with the classes.”

David T gives it 5/5 stars and writes “I found this to be a great app for finding fun and easy-to-teach games and activities for different. This is a must-have app for PE teachers.”

 

The Play Store. (2014).  TGfU Games Physical Education. Retrieved February 27, 2014 fromhttps://play.google.com/store/apps/details?id=com.tgfugamespe&hl=en

 

The Physical Educator.com. (2013). App Review: TGfU Games PE. Retrieved February 27, 2014 fromhttp://www.thephysicaleducator.com/blog/files/app_review_tgfugames.html



 

Australian Curriculum, Assessment and Reporting Authority. (2013). Draft Australian Curriculum: Technologies. Retrieved February 27,2014, fromhttp://consultation.australiancurriculum.edu.au/Static/docs/Technologies/Draft%20Australian%20Curriculum%20Technologies%20-%20February%202013.pdf

 

Australian Curriculum, Assessment and Reporting Authority. (2012). The Shape of the Australian Curriculum: Health and Physical Education Draft Retrieved February 26, 2014, from http://www.acara.edu.au/verve/_resources/DRAFT_Shape_of_the_Australian_Curriculum-HPE-FINAL.pdf

Scooped by Natalie Todd
Scoop.it!

Daily Physical Activity - A Guide for Schools (Department of National Parks, Recreation, Sport and Racing)

Daily Physical Activity - A Guide for Schools (Department of National Parks, Recreation, Sport and Racing) | Technology on the Oval | Scoop.it
The Daily Physical Activity - Guide for Schools is a 'how to' manual for primary and secondary teachers that focuses on getting school children active and instilling positive attitudes towards an active lifestyle.
Natalie Todd's insight:

I rec'd an email today from the Department of National Parks, recreation, Sport and Racing promoting a new App (for iPhones, iPods and iPads only) titled "Daily Physcial Activity application. This is a free  DPA App that promotes activity within the classroom/oval at the touch of a finger. This application is very easy to use and would work wonders to help classroom teachers incorporate the Smart Moves on a daily basis within their daily teaching. It is especially great for those first year graduates as it provides help on putting together a productive and engaging lesson
plan for students to participate in. Within this curation is a couple of images of what the app looks like - one word - AWESOME!

more...
No comment yet.
Scooped by Natalie Todd
Scoop.it!

A little bit about me

Who am I?

Natalie Todd's insight:

I am a fourth year USQ Primary Education student who is majoring in Health and Physical Education. I work full time and also am a mother to two beautiful children.

 

As part of my journey into the throws of the real education environment it is integral for me to begin to learn the implementation of ICTs and their various benefits within this field of the education curriculum in order to benefit my students to be. 


In the curriculum area of Health and Physical Education the use of written discourses is not utilised heavily within the Primary School sector. It does however; rely on various visual representations in order for the comprehension of skill development. In essence the use of technology within this curriculum area will offer vast potential to boost the engagement and learning within a lesson. This Scoop it blog offers a range of ideas on how to incorporate a various amount of apps within the HPE field.

more...
Natalie Todd's curator insight, April 10, 2014 9:51 PM

Who am I?

Natalie Todd's insight:

I am a fourth year USQ Primary Education student who is majoring in Health and Physical Education. I work full time and also am a mother to two beautiful children.

 

As part of my journey into the throws of the real education environment it is integral for me to begin to learn the implementation of ICTs and their various benefits within this field of the education curriculum in order to benefit my students to be. 


In the curriculum area of Health and Physical Education the use of written discourses is not utilised heavily within the Primary School sector. It does however; rely on various visual representations in order for the comprehension of skill development. In essence the use of technology within this curriculum area will offer vast potential to boost the engagement and learning within a lesson. This Scoop it blog offers a range of ideas on how to incorporate a various amount of apps within the HPE field.