EDTECH - DIGITAL WORLDS - MEDIA LITERACY
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EDTECH - DIGITAL WORLDS - MEDIA LITERACY
The Internet and Digital tracks, trails, tips & tools, especially as for Education. Thinking them over and... questioning them all !
Curated by Monica Mirza
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Five Psychological Principles Fueling Gamification | Nik Peachey

Five Psychological Principles Fueling Gamification | Nik Peachey | EDTECH - DIGITAL WORLDS - MEDIA LITERACY | Scoop.it
Gamification satisfies fundamental human desires such as competition and the need for recognition, and bolsters a sense of community in the workplace.

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Nik Peachey's curator insight, July 13, 7:33 AM

Useful short summary.

Bonnie Bracey Sutton's curator insight, July 21, 2:13 AM
I learned that students who are successful at games are different kinds of learners. Sometimes analytical. Sometimes the most unlikely can master games. I
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10 powerful women in video games | #edtech

10 powerful women in video games | #edtech | EDTECH - DIGITAL WORLDS - MEDIA LITERACY | Scoop.it

While more women are playing video games, their ranks aren’t growing as quickly in positions of power in the video game business.

There are more women playing video games in the U.S. than at any time, according to recent research from the Entertainment Software Association (ESA). The average American gamer is 31 years old and 48% are female, which is up from 40 percent in 2010. Women age 18 or older represent a significantly greater portion of the game-playing population (36%) than boys age 18 or younger (17%).

Monica Mirza's insight:

"There are more women playing video games in the U.S. than at any time, according to recent research from the Entertainment Software Association (ESA). The average American gamer is 31 years old and 48% are female, which is up from 40 percent in 2010. Women age 18 or older represent a significantly greater portion of the game-playing population (36%) than boys age 18 or younger (17%)."

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Pokémon Go:  Who owns the virtual space around your home ?

Pokémon Go:  Who owns the virtual space around your home ? | EDTECH - DIGITAL WORLDS - MEDIA LITERACY | Scoop.it
I can’t put a billboard on your house without your permission, but I can put a Pokéstop there. As real and virtual worlds collide, that is causing problems
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The Neurology of Gaming INFOGRAPHIC

The Neurology of Gaming INFOGRAPHIC | EDTECH - DIGITAL WORLDS - MEDIA LITERACY | Scoop.it
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