Classcraft is a free online educational role-playing game that teachers and students play together in the classroom. Acting as a gamification layer around any existing curriculum, the game transforms the way a class is experienced, throughout the school year. Explore the different sections below to get a better understand of how Classcraft works.
If you are interested in finding out how to create your own digital e-book and discovering some of the problems I come across and some of the resources I find to overcome these problems, then you can follow my digital magazine on Flipboard, where I’ll be sharing some of the ups and downs and insights into the project.
I spend a lot of time looking at different web-based tools and apps and thinking about if and how they can be used for learning. Sometimes it takes some thought and at other times it’s really obvious. With Phraseum it was instantly obvious that this was a really great tool for learning.
If you're going to ignore social media in the classroom, then [..] stop pretending that you're helping low-income children overcome the digital divide if you aren't going to teach them how to communicate online. Social media is here. It's just another resource and doesn't have to be a distraction from learning objectives. Social media is another tool that you can use to make your classroom more engaging, relevant and culturally diverse.
Having worked on many elearning and mlearning materials development projects I can safely say that I know what a huge task it is, even when working with experienced teams, to produce really good quality, well designed, interactive digital content and that’s why it is such a surprise to see Paul Emmerson’s new BEhereBEthere Business English site.
A social bookmarking site for schools. Allow students to explore, learn, gather & share resources with everyone in the class. No student sign up required! Easily share resources with anyone in the class!