Snip, on the other hand, is a free tool developed through a Microsoft Garageproject that allows users to capture screenshots and then annotate them. With the Snip app, users can draw on their captured screenshots using a software pen, which is available in various colors and sizes.
Three years after a groundswell of online learning swept through higher education, Stanford researchers who were at the forefront of the movement have concluded that online learning has not been the cure-all that many educators had hoped for. Nonetheless, the techniques developed for online learning may lead to great advances in how students learn, both online and in conventional classrooms.
Augmented reality has become a way to engage studious people and to address learning disabilities. Because it can overlay digital content and information onto the real world, it opens up a new range of learning opportunities
This is the first of three articles on Real Learning. This article looks at the ten year history of informal learning and the challenges involved in encouraging its use. The next article explains what people need to know and do to learn for themselves and work smarter. The third article looks at the role of Real Learning in organizational transformation.
Ten years ago I argued that most people learn to do their jobs informally, not from training or formal courses. It was a radical message at the time. Most people rejected the notion or chose to overlook it.
I wrote a book about Informal Learning, authored scores of articles, and gave countless presentations on the subject in the U.S. and Europe. I earned the reputation of being the “informal learning guy”.
Research showed that 80+% of the way people learn their jobs is informal. I asked why, if Informal Learning was carrying more of the load, did organizations invest most of their spend on Learning and Development on formal learning? Profit oriented managers were intrigued, but they didn’t know what to do about it. It was an emperor’s new clothes moment.
On the surface they seem a bit like the gold stars of yesteryear, and they are–but they’re better. A badge is simply a visual icon that represents something–a talent, skill, achievement, etc. Kind of like Scout badges, but digital, and completely customizable per student, teacher, or classroom.
Learning badges often get confused with gamification. Gamification is the application of game-like mechanics to a non-game entity—making a “game” out of something that’s not.
The effect is a kind of encouragement mechanic, and badges can indeed be a tool of that process.
By Shafika Isaacs in Africa and ICT in Education. The study reports the findings of a desk review derived from Internet-based searches on the status of technology-enabled learning (TEL) in the African and Mediterranean countries of the Commonwealth
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