Human Story Experience Design
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Human Story Experience Design
Every experience has a story to tell. About digital (story) design in the now media era.
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Rescooped by Alexander Kluge from Transmedia: Storytelling for the Digital Age
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Handbook of Digital Storytelling

Handbook of Digital Storytelling | Human Story Experience Design | Scoop.it

Via The Digital Rocking Chair
Alexander Kluge's insight:

"This digital storytelling handbook has been 

produced as part of the Digital
Commonwealth project, and covers blogging,
audio, video and social media introductory
skills." — as quoted from inside the book.

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The Digital Rocking Chair's curator insight, September 21, 2014 1:50 PM


Digital Commonwealth Handbook:  "This digital storytelling handbook has been produced as part of the Digital Commonwealth Project, and covers blogging, audio, video and social media introductory skills.

Roland J. Mueller's curator insight, September 23, 2014 2:35 AM

must read, fellow transmedia storytellers.

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Amazing parents telling a surprising dinosaurs story to their children

Amazing parents telling a surprising dinosaurs story to their children | Human Story Experience Design | Scoop.it

Parents tell their children in an always changing setup of their beloved dinosaur toys.

Alexander Kluge's insight:

Those great parents explain their storytelling experience for their children like that:

"Every year, my wife and I devote the month of november to convincing our children that, while they sleep, their plastic figures come to life."

Why they do this?

"Because in the age of iPad and Netflix, we don't want our kids to lose their sense of wonder and imagination. In a time when the answers to all the world's questions are a web-search away, we want our kids to experience a little mystery. All it takes is some time and energy, creativity, and a few plastic dinsosaurs."

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PUMA Dance Dictionary

PUMA Dance Dictionary | Human Story Experience Design | Scoop.it

"Translate your messages into movement."

Alexander Kluge's insight:

Combining pure text and video to an enriched, little music-video story, a dance dictionary py PUMA.

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6-Word Novel: "For sale: baby shoes, never worn" - Wikipedia

For sale: baby shoes, never worn

For sale: baby shoes, never worn is the entirety of what has been described as a six-word novel, making it an extreme example of what is called flash fiction or sudden fiction. Although it is often attributed to Ernest Hemingway, the link to him is unsubstantiated and similarly titled stories predate Hemingway.

Alexander Kluge's insight:

The presumably Ernest Hemingway written 6-word novel.

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Design for mobile first, then desktop (The UX Bookmark)

The bookmark for HCI and human factors professionals, usability engineers, interaction designers & information architects
Alexander Kluge's insight:

"Here are three reasons why Web applications should be designed for mobile first instead:


1. Mobile is exploding

2. Mobile forces you to focus
3. Mobile extends your capabilities"

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Why Volvo's Jean-Claude Van Damme Ad Moves Us | Pop Mythology

Why Volvo's Jean-Claude Van Damme Ad Moves Us | Pop Mythology | Human Story Experience Design | Scoop.it
Volvo's Jean Claude Van Damme ad is everything the best ads aspire to be in both conception and execution.
Alexander Kluge's insight:

About the mythology in Van Damme's Epic Split for Volvo commercial:

"It is the 'golden hour', that slim window of time coveted by filmmakers in which everything is coated with an evocative glow."

"In just 1 minute and 17 seconds, Volvo has created a symbolic enactment of mythical themes that is all the more effective for its brevity, simplicity and directness."

"The man in this video is simply a symbol, a stand-in for a struggle of opposing forces of nature (Uranus and Saturn) that sooner or later affect us all. And if, when that time comes, we can balance those two forces half as gracefully as he does, hanging there so cool like that between those two trucks, then we will be realizing one of the great ideals of timeless myth."

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Orlin Culture Shop by Brian Edward Miller

Orlin Culture Shop by Brian Edward Miller | Human Story Experience Design | Scoop.it

Orlin Culture Shop from Colorado, USA.

Alexander Kluge's insight:

Brian Edward Miller, @bemocs on Twitter, prooves that visual literacy works very good. These illustrations have a lot tell. Disover it like you would walk into a forest and read it a like a book.

The style I would describe it as: future-retro.

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Six-Word Tales

Six-Word Tales | Human Story Experience Design | Scoop.it

Microfiction by Stiles White.

Alexander Kluge's insight:

No longer updated. But the archive is still great to get inspired by. Found by: http://www.insiderstrategysession.com/buildingareputation (Minute ~ 27:40)

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Mobile first. Luke Wroblewski (Slideshare)

This incredible presentation is published at http://www.lukew.com/presos/ by the author Luke Wroblewski.
Alexander Kluge's insight:

In addition to my previous Scoop: http://www.scoop.it/t/human-story-experience-design/p/4010824220/2013/11/12/design-for-mobile-first-then-desktop-the-ux-bookmark

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Michael Flarup Interview about design.

Michael Flarup talks to Jeremy Olson about app design. This interview is one of 9 interviews packaged with the upcoming App Design Handbook, iOS 7 Edition. I...
Alexander Kluge's insight:

Very enjoyable interview with Michael Flarup about his design career, why he quit a design university, design as a craft in general, why design is not magic but hard work and why running a design studio is hard work as well.

More about Michaeal, his work and company:

+ Company: http://robocatapps.com/

+ Personal website: http://pixelresort.com/

 

He emphasizes fun and the story which his designs always tell.

Source: Nathan Barry — http://nathanbarry.com/interview-app-designer-michael-flarup/ ;

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