"There is a widespread perception that, much like a test subject sprouting a second limb, the mainstream horror scene has undergone a rather unwelcome metamorphosis. With surprisingly rare exception, the genre has drifted towards relentless action. Alan Wake is the perfect example: It may boast some of the trappings of horror, but it too often devolves into dull and repetitive gunplay. Tellingly, Capcom producer Masachika Kawata has gone on the record with his belief that there isn’t a large enough market to support a big budget Resident Evil title focused purely on horror. If the 600 Ib gorilla has been forced to compromise, is it it time to abandon all hope for the genre? Well, no, actually. There is a glimmer of hope and it resides on the PC, at the opposite end of the budgetary spectrum. ..."
Game Type : Adventure Horror Developer/Project By : Matt Gilgenbach Kickstarter Goal : $99,000 Developer Quote : A terrifying psychological horror game inspired by the developer's battle with mental illness.
In today’s world of entertainment, two components are known to be the most important pieces: the visual and the aural. There has always been a deep philosophy behind the use of sound as another level of enhancement to a visual experience. Retro video games and their sound designers were well aware of this and recently the concept has evolved into something that even musicians and orchestral-level composers can get their hands on. With advancements in how far creators are willing to take the video game experience, modern gaming has produced titles that go above and behind in terms of completely transporting us to another dimension. And isn’t that the point of our beloved games? To be taken away to a place where our wildest imaginations are within our grasp? Or at least just to shoot things?
This article will give 5 tips for the start-up retro/import games enthusiast to send them on the right road towards a haul of gaming treasure fit for the hall of fame. (Looking to start a #retrogames collection?
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