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MindRDR Is A Google #Glass App You Control With Your Thoughts | #cyborgs #throughmind

MindRDR Is A Google #Glass App You Control With Your Thoughts | #cyborgs #throughmind | Homo Numericus Bis | Scoop.it
Google Glass has made a name for itself (somewhat infamously) as head-mounted hardware that you can control with your voice and a sliding finger. Now, a team..

Via Jean-Pierre Blanger, luiy
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luiy's curator insight, July 10, 2014 5:25 AM

MindRDR, as the app is called, links up Google Glass with another piece of head-mounted hardware, the Neurosky EEG biosensor, to create a communication loop.

 

The Neurosky biosensor picks up on brainwaves that correlate to your ability to focus. The app then translates these brainwaves into a meter reading that gets superimposed on the camera view in Google Glass. As you “focus” more with your mind, the meter goes up, and the app takes a photograph of what you are seeing in front of you.

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Réalité augmentée, réalité orientée, par le philosophe Eric Sadin | #AR #enhanced #cyborgs

Réalité augmentée, réalité orientée, par le philosophe Eric Sadin | #AR #enhanced #cyborgs | Homo Numericus Bis | Scoop.it

La notion de «réalité augmentée» peut être prise au pied de la lettre dans la mesure où le procédé permet de saisir des dimensions dissimulées rendues manifestes, révélant un panorama élargi des choses non directement perceptibles par les sens. Appellation qui pourrait tout autant faire l’objet d’une torsion, vu les conseils à vocation généralement commerciale, qui appelleraient un léger déplacement de la dimension plutôt flatteuse «d’augmentation», pour la prise en compte de la force «orientante», devant alors plus justement être qualifiée de «réalité orientée». ...


Via Jacques Urbanska, Lockall, luiy
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luiy's curator insight, April 3, 2014 4:26 AM

TOURNANT COGNITIF

 

La réalité augmentée expose la preuve patente d’une puissance virtuellement omnisciente de la technique collant désormais au corps ou faisant corps à notre perception des choses, à l’instar des Google Glass ou autres lunettes connectées qui adjoignent à l’expérience quotidienne un réservoir en théorie infini et évolutif d’indications en rapport. Ultime étape avant l’implémentation de lentilles au contact des rétines, nous érigeant comme des cyborgs non pas augmentés d’organes artificiels, mais enveloppés de données individuellement ajustées à chacun de nos «profils» et de nos situations. Dispositifs en sophistication croissante, dont on ne peut réduire la portée et les enjeux à de seules informations ou conseils prétendument «pertinents», mais qui appellent de saisir le «tournant cognitif» qui s’instaure.

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Glasses to make you a real-life Tony Stark I #cyborgs #augmented

Glasses to make you a real-life Tony Stark I #cyborgs #augmented | Homo Numericus Bis | Scoop.it
A California startup is creating 3-D glasses that let you interact with virtual objects in the real world.

Via Wildcat2030, luiy
Mlik Sahib's insight:

A Silicon Valley startup called Meta is creating augmented-reality glasses that will let you interact with virtual objects in the real world.

"It elicits this very magical effect where you could literally place holograms on the real world, reach out and touch them with your hands," said Meron Gribetz, Meta founder and CEO.

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HvacWarehouse AndPlumbing's curator insight, November 11, 2013 5:51 PM

I'd love to preorder these!

or send a pair for testing! http://hvacwarehouseonline.com/contact-us

luiy's curator insight, December 6, 2013 7:45 AM

A Silicon Valley startup called Meta is creating augmented-reality glasses that will let you interact with virtual objects in the real world.

"It elicits this very magical effect where you could literally place holograms on the real world, reach out and touch them with your hands," said Meron Gribetz, Meta founder and CEO.

 

Gribetz, 28, is the brains behind the technology. Originally from Israel, he moved to the United States seven years ago to study computer science and neuroscience at Columbia University.

 

As a student, he began contemplating what the next computer could be.

"All I knew was that I wanted an infinite computer screen, and I wanted to be able to touch holograms and stick them on parts of the real world," he said.

Gribetz launched the company in December 2012 and moved to California with help from Y Combinator, which helps fund and nurture promising tech startups.

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The Inside Story of #OculusRift and How Virtual Reality Became Reality | #cyborgs #VR

The Inside Story of #OculusRift and How Virtual Reality Became Reality | #cyborgs #VR | Homo Numericus Bis | Scoop.it
Oculus has found a way to make a headset that does more than just hang a big screen in front of your face. By combining stereoscopic 3-D, 360-degree visuals, and a wide field of view—along with a supersize dose of engineering and software magic—it hacks your visual cortex. As far as your brain is concerned, there’s no difference between experiencing something on the Rift and experiencing it in the real world.

Via luiy
Mlik Sahib's insight:

"Beyond that, though, the company and its technology herald nothing less than the dawn of an entirely new era of communication. Mark Zuckerberg gestured at the possibilities himself in a Facebook post in March when he announced the acquisition: “Imagine enjoying a courtside seat at a game, studying in a classroom of students and teachers all over the world, or consulting with a doctor face-to-face—just by putting on goggles in your home.” That’s the true promise of VR: going beyond the idea of immersion and achieving true presence—the feeling of actually existing in a virtual space."

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luiy's curator insight, May 27, 2014 12:32 PM

ANATOMY OF THE RIFT

 

The Brain.

The biggest challenge in creating realistic VR is getting the image to change with your head movements, precisely and without any perceptible lag. The Rift fuses readings from a gyroscope, accelerometer, and magnetometer to evaluate head motion. Even better, it takes 1,000 readings a second, allowing it to predict motion and pre-­render images, shaving away precious milliseconds of latency.

 

The Display.

Even the best LCD can take 15 milliseconds for all its pixels to change color. The Rift uses AMOLED screens, which can switch color in less than a millisecond. Oculus also figured out how to deactivate those pixels rapidly so the image doesn’t smear or shake when you whip your head around.

 

The Optics.

You want an image that fills your entire field of vision without distortion. Typically that requires heavy, expensive lenses. The Rift uses a pair of cheap magnifying lenses, and Oculus developers distort their games so they look right when viewed through the optics.

 

Positional Tracking.

Previous VR headsets let you look around but not move around. The Rift’s small exter­nal camera monitors 40 infrared LEDs on the headset, tracking motion and letting you crouch, lean, or approach an in-game object.

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The next big thing in tech: Augmented reality | #AR #cyborgs

The next big thing in tech: Augmented reality | #AR #cyborgs | Homo Numericus Bis | Scoop.it
The wearable revolution is heading beyond Google Glass, fitness tracking and health monitoring. The future is wearables that conjure up a digital layer in real space to 'augment' reality. Read this article by Dan Farber on CNET News.

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luiy's curator insight, January 8, 2014 1:55 PM

Augmented Reality past and future


"You need to have technology that is sufficiently comfortable and usable, and a set of potential adopters who would be comfortable wearing the technology," said Feiner at the gathering of the fledgling AR industry at the Augmented Reality Expo here Wednesday. "It would be like moving from big headphones to earbuds. When they are very small and comfortable, you don't feel weird, but cool." He added that glasses with a "sexy lump of bump" with electronics and display could also be cool to the early adopters, especially the younger generation that has grown up digital. However, he didn't have any prediction for when wearable computer would reach a mass market....

Nacho Vega's curator insight, January 9, 2014 3:04 AM

Augmented Reality past and future

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3-D data visualization | #cyborgs

3-D data visualization | #cyborgs | Homo Numericus Bis | Scoop.it
For graduate student Deven Vignali of Libby, the three-dimensional data visualization center at Montana Tech has made his life easier.

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luiy's curator insight, November 3, 2013 2:00 PM

For graduate student Deven Vignali of Libby, the three-dimensional data visualization center at Montana Tech has made his life easier.

He’s using the $60,000 state-of-the-art software and tracking system to conduct research for his master’s thesis. He’s proving that passive seismic acquisition techniques can be used to monitor geo-thermal resources, as in hot springs.

It’s the fastest high-performance computing system within Montana academia, said Jeff Braun, head of the Tech computer engineering and software engineering departments.

Consider Vignali’s perspective:

“It reduced my simulation model run time from about 18 hours to about three hours, so it positively affected my project,” said Vignali.

The system has 10 teraflops of theoretical speed and 1.5 terabytes of memory. Translation: It is equal to between 200 to 400 times the memory of a typical home laptop computer.