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High School Librarian, American International School - Chennai
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How To Help Your Students Embrace Failure through Game-based Learning

How To Help Your Students Embrace Failure through Game-based Learning | hobbitlibrarianscoops | Scoop.it

"Whether our students fear the dark, monsters, heights, some other imagined horror, or something more real such as family troubles or bullying, everyone is afraid of something. For students in our schools those fears probably include something that is an inherent part of our society and our educational system – failure."


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Beth Dichter's curator insight, November 28, 2013 9:20 PM

What would happen if you used game-based learning in your classroom and took advantage of the of the fact that students do fail when they play games, providing opportunities for them to understand how they may also fail in class and more on. Three strategies are explored in this post.

* Encourage cooperative play

* Implement structures for active engagement

* Embrace failure as a learning opportunity

In addition to providing detailed explanations of these strategies the post also provides a look at 21 smart games for game-based learning and some as well as links to locations where you may find educationally relevant games.

The Rice Process's curator insight, November 29, 2013 8:59 AM

Interesting inights.

MLC Junior School Hub's curator insight, December 2, 2014 3:28 AM

Everyone is afraid of something. However, we need to encourage our students not to fear failure, but embrace it as a natural part of the learning process.

One area where failure is naturally integrated is games-based learning where progress is built on the concept of experimentation - failure and adaptation.

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Submrge | Deeper Thinking about Games and Education

Submrge | Deeper Thinking about Games and Education | hobbitlibrarianscoops | Scoop.it

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Beth Dichter's curator insight, August 14, 2013 10:23 PM

Submrge is a website that has the tag line “Deeper Thinking About Games and Education.” It is divided into a number of sections including Games, Activities and Links.

What makes this site unique is the information it provides on each game. “Each game page includes important information for teachers, like benefits of play, educational issues for discussion, easily accessible game information, and activities related to the game on Submrge.” In addition to this information there is also a page for each game that includes “important information on the level and subject, but also the activity’s relationship to Bloom’s Taxonomy, Common Core Standards, 21st Century Skills, and the H.E.A.T. Framework. If you are wondering what HEAT Framework stands for think of Higher Order Thinking, Engaged Learning, Authentic Connections and Technology Use. This page also provides a list of learning styles and the games I checked included an Essential Question,

The Links section has resources in the following areas:

* More on Games as Text

* Advice on Games in the Classroom

* General Games Collections (many content-specific)

If you use games in your classroom, or are considering doing so, this website will provide additional resources that may provide you with new ideas.

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Five Research-Driven Education Trends At Work in Classrooms

Five Research-Driven Education Trends At Work in Classrooms | hobbitlibrarianscoops | Scoop.it
Increasingly, educators are looking to research about how kids learn to influence teaching practices and tools.

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Beth Dichter's curator insight, October 15, 2013 8:38 PM

This post looks at five trends that have made their way into the classroom.  Learn more about:

* Brain-based learning

* Game-based learning

* Power of perseverance

* Questioning homework

* Cultivating creativity

In each of the five areas there are links to a number of resources. Gather together some of these great resources and share them with others in your school!

Pamela Perry King's curator insight, October 21, 2013 12:15 PM

Interesting ideas.