Hitchhiker
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Hitchhiker
Telling stories about the trips worth taking. Topics about transmedia, journalism, technology and art.
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Rescooped by Minna Kilpeläinen from Transmedia: Storytelling for the Digital Age
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What Happens When Video Games Can Read Your Face

What Happens When Video Games Can Read Your Face | Hitchhiker | Scoop.it

Via The Digital Rocking Chair
Minna Kilpeläinen's insight:

 

Elizabeth Segran:  "Game developers have always been interested in how players might react to the characters and plots they created—but what if they could tell exactly how the player was feeling and tailor the game to their mood?"

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Soraia Ferreira, Ph.D.'s curator insight, March 3, 5:53 AM

 

Elizabeth Segran:  "Game developers have always been interested in how players might react to the characters and plots they created—but what if they could tell exactly how the player was feeling and tailor the game to their mood?"

Marc Wachtfogel, Ph.D.'s curator insight, March 3, 6:01 AM

 

Elizabeth Segran:  "Game developers have always been interested in how players might react to the characters and plots they created—but what if they could tell exactly how the player was feeling and tailor the game to their mood?"

blaucloud's curator insight, March 10, 9:31 AM

 

Elizabeth Segran:  "Game developers have always been interested in how players might react to the characters and plots they created—but what if they could tell exactly how the player was feeling and tailor the game to their mood?"

Rescooped by Minna Kilpeläinen from Transmedia: Storytelling for the Digital Age
Scoop.it!

Minecraft and The Future of Transmedia Learning

Minecraft and The Future of Transmedia Learning | Hitchhiker | Scoop.it

Via The Digital Rocking Chair
Minna Kilpeläinen's insight:
Barry Joseph: "Transmedia play “involves experimentation with and participation in a transmedia experience, but also applies to media that has no storyline, such as open-ended video games.” Open-ended games like Minecraft."
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Cindy Rudy's curator insight, April 24, 2015 8:29 AM

A whole new term for me: transmedia learning!

Dr. Pamela Rutledge's curator insight, April 24, 2015 2:33 PM

An excellent article that explores the link between Minecraft and the concept of transmedia education.  It underscores the importance of defining transmedia as a cross-media experience and critical 21st century literacy (and not immediately escalating to images of a Hollywood franchise).  It also contains links to a couple of very good 'transmedia education' resources if you haven't read them.

Mónica Beloso's curator insight, April 24, 2015 7:34 PM

añada su visión ...

Rescooped by Minna Kilpeläinen from Transmedia: Storytelling for the Digital Age
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Fan culture and co-creation

Fan culture and co-creation | Hitchhiker | Scoop.it

Via The Digital Rocking Chair
Minna Kilpeläinen's insight:

In transmedia, fans are the ones that make the story alive.

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The Digital Rocking Chair's curator insight, December 7, 2015 1:33 PM


ABC Radio:  "Fans have long had a role in influencing and in some cases helping to shape the works of popular culture they adore. But when they get restless in the modern age, they now have the resources to take a piece of fiction and make it their own. Some content producers find that assertive approach threatening. But others, particularly in the gaming sector, have begun to embrace it."

Kajsa Hartig's curator insight, December 8, 2015 2:46 AM

"Take a healthy dose of obsessive fan culture, throw in a whole array of digital production tools, add a writer/producer who's happy to share, mash it all together, and you’ve got the makings of a nice piece of co-creation."

Rescooped by Minna Kilpeläinen from Transmedia: Storytelling for the Digital Age
Scoop.it!

Will storytelling take social TV’s center stage in 2013?

Will storytelling take social TV’s center stage in 2013? | Hitchhiker | Scoop.it

Jacob Shwirtz:  "As social TV continues to evolve, with more start-ups, more consolidation and broader impact on our industry, it seems appropriate to take stock of 2012 and try to foresee what 2013 has in store for the hottest buzzword in the media industry."


Via The Digital Rocking Chair
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