Hitchhiker
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Hitchhiker
Telling stories about the trips worth taking. Topics about transmedia, journalism, technology and art.
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Rescooped by Minna Kilpeläinen from Transmedia: Storytelling for the Digital Age
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Bringing Storytelling Back to Music with Paul McCartney and VR

Bringing Storytelling Back to Music with Paul McCartney and VR | Hitchhiker | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, July 12, 2016 1:47 AM

 

Alex Kane:  '“Today’s most innovative artists are always looking for new ways to push boundaries, with their music and their means of connecting with fans,” says [Lucas] Wilson. “[...] We’re used to going to concerts, but very few of us have actually been on stage. We’ve grown accustomed to hearing from our favorite artists on social media, but rarely do those words come directly from their mouths. VR is changing all that. It’s the most personal way of connecting with your fans.”'

@FernandoCarrion's curator insight, August 5, 2016 12:14 PM

 

Alex Kane:  '“Today’s most innovative artists are always looking for new ways to push boundaries, with their music and their means of connecting with fans,” says [Lucas] Wilson. “[...] We’re used to going to concerts, but very few of us have actually been on stage. We’ve grown accustomed to hearing from our favorite artists on social media, but rarely do those words come directly from their mouths. VR is changing all that. It’s the most personal way of connecting with your fans.”'

Rescooped by Minna Kilpeläinen from Transmedia: Storytelling for the Digital Age
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Fan culture and co-creation

Fan culture and co-creation | Hitchhiker | Scoop.it

Via The Digital Rocking Chair
Minna Kilpeläinen's insight:

In transmedia, fans are the ones that make the story alive.

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The Digital Rocking Chair's curator insight, December 7, 2015 1:33 PM


ABC Radio:  "Fans have long had a role in influencing and in some cases helping to shape the works of popular culture they adore. But when they get restless in the modern age, they now have the resources to take a piece of fiction and make it their own. Some content producers find that assertive approach threatening. But others, particularly in the gaming sector, have begun to embrace it."

Kajsa Hartig's curator insight, December 8, 2015 2:46 AM

"Take a healthy dose of obsessive fan culture, throw in a whole array of digital production tools, add a writer/producer who's happy to share, mash it all together, and you’ve got the makings of a nice piece of co-creation."

Rescooped by Minna Kilpeläinen from Transmedia: Storytelling for the Digital Age
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The Web: Headliner Or TV’s Supporting Actor?

The Web: Headliner Or TV’s Supporting Actor? | Hitchhiker | Scoop.it

Via The Digital Rocking Chair
Minna Kilpeläinen's insight:

A 2014 Nielsen Digital Consumer Report 
said that 84 percent of U.S. smartphone and 
tablet owners watch television with a second screen in hand. Second screen action is definitely something networks should explore and figure out how to engage viewers to their content. Question is, how do networks and other media  companies build interactive web platforms for today’s viewers?


Chuck Fishman says that to date, networks’ attempts at creating second-screen experiences  haven’t consistently taken off.

Second screen action often happens on social channels that
networks don’t own, and therefore can’t control, but they do
have the ability to capture and amplify what’s happening.

 

Fishman suggests that one  way media companies could approach the  second screen is to create original and exclusive
digital video content that  stands apart from linear broadcast programming. That means focusing strongly on transmedia storytelling. Media concepts no longer contain only tv-programmes, you have to produce a multiplatform experience from the beginning.

 

 

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The Digital Rocking Chair's curator insight, February 28, 2015 1:41 PM


Chuck Fishman:  "Today’s TV viewer doesn’t just watch TV anymore — they scroll through Twitter and Facebook in real time, watch YouTube Videos, send Snapchats and pin to Pinterest boards."

Rescooped by Minna Kilpeläinen from Transmedia: Storytelling for the Digital Age
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How to find an audience for your indie film

How to find an audience for your indie film | Hitchhiker | Scoop.it

Frank Rose:  "It's never been easy to market an indie film—but in a blockbuster universe, getting people to care about a low-budget production devoid of stars and lacking the enormous, built-in fan base of The Dark Knight or The Hunger Games can seem all but impossible."


Via The Digital Rocking Chair
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Binary Racoon's curator insight, May 24, 2013 8:20 PM

Thank you Mr Rose

Bart van Maanen's curator insight, May 25, 2013 4:28 AM

Het promoten van 'kleine', onafhankelijk geproduceerde films is vaak moeilijk. Hier een schets van een andere weg naar een groter publiek. Productie en promotie van films kunnen door internet en IP tv sowieso niet meer op de oude manier.

Rescooped by Minna Kilpeläinen from Transmedia: Storytelling for the Digital Age
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Storytelling in VR: Ambiguity and Implication in 1st Person Narratives

Storytelling in VR: Ambiguity and Implication in 1st Person Narratives | Hitchhiker | Scoop.it

Via The Digital Rocking Chair
Minna Kilpeläinen's insight:
"Leaving the story open-ended enough will allow the user to fill in the blanks with their own story, and in the end create an experience that will be more personal and leave a deeper impression."
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The Digital Rocking Chair's curator insight, April 13, 2016 11:37 PM

 

Kent Bye:  "Conflict and growth is the heart of drama, and a lot of films and video games use the trope of external combat to express this. But Rob [Morgan] sees the potential to explore stories in VR and AR that are much more about internalized emotional conflicts within the main protagonist / player of the experience."

António Maneira's curator insight, April 17, 2016 8:32 PM
Oh my! If there are "narrative designers" shouldn't there be a narrative design course? I like the idea! Teaching how to build ambiguity in the characters definition allowing more freedom and agency to the gamer.
Rescooped by Minna Kilpeläinen from Transmedia: Storytelling for the Digital Age
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Secret, immersive cinema is likely to change the future of film

Secret, immersive cinema is likely to change the future of film | Hitchhiker | Scoop.it

Via The Digital Rocking Chair
Minna Kilpeläinen's insight:

"There is a growing trend toward cinema-as-event – where film screenings are augmented by synchronous live performance, site-specific locations, technological interventions, social media engagement, and all manner of simultaneous interaction including singing, dancing, eating, drinking, even smelling."

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The Digital Rocking Chair's curator insight, December 4, 2015 11:42 PM


Sarah Atkinson & Helen W. Kennedy:  "There is a growing trend toward cinema-as-event – where film screenings are augmented by synchronous live performance, site-specific locations, technological interventions, social media engagement, and all manner of simultaneous interaction including singing, dancing, eating, drinking, even smelling" ...

Rescooped by Minna Kilpeläinen from Psychology of Media & Technology
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Nuno Bernardo: "The age of multiplatform media is defined by audience behaviours"

Nuno Bernardo: "The age of multiplatform media is defined by audience behaviours" | Hitchhiker | Scoop.it

Via The Digital Rocking Chair, Dr. Pamela Rutledge
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danielle's curator insight, March 26, 2014 5:45 AM

the importance of UCD!

António Maneira's curator insight, April 10, 2014 1:32 PM

Great transmedia projects!

Bill L Watson's curator insight, February 16, 2015 10:03 PM

Was talking about this yesterday. Good insights.