This website has collection of curated resources to assist teaching the Digital Technologies sub-strand of the draft Technologies learning area of the Australian Curriculum. This website has been developed to assist Primary school teachers of technology and is full of practical ideas and resources to enhance learning. The resources will enable students to gain deep understanding of the way in which digital technologies will enhance mathematical higher order thinking in classroom. The resources will include links, examples, articles, applications and websites to enable students to gain a deep understanding of the way in which information systems enable creativity, selection, use and management data, information, processes and digital systems to meet needs.
Gamestar mechanicis is a browser based game design platform that allows students to individually or collaboratively create their own video games for upper primary students through problem-solving, critical thinking, collaboration, creative, data sharing and digital media literacies and motivation for Science, Technology, engineering and Maths learning are all components of higher order thinking and links to Australian Curriculum of digital technologies sub-strand.
Students are able to create and share information knowledge with peers, parents and teachers through social media like facebook to demonstrate their personal learning and to learn the basics of game through digital technologies. The Gamestar Mechanic provides rich game design content as well as sample lessons and resources for teachers up to fifty lessons to scaffold students in developing their game design skills.
ALICE - A free and innovative 3D programming environment that is designed to introduce students to object oriented programming.
Mohini Lata's insight:
This article raises some excellent and innovative ideas on how to use Alice in the classroom to promote technology supporting learning. Alice can be used in lower primary by building interactive worlds to integrate into course modules or upper primary as a complete course on learning programming. Instead of making a poster or presentation, students can build an interactive story or game as their presentation. This is done in a far more articulate way then producing the same understanding through the use of traditional tools, it allows students to be creative. ACARA states that 'Engaging students with developing and evaluating ideas and design in alignment with the Australian National Curriculum: Technology' (ACARA, 2013). This meets the engagement element required in our Technology requirements in today's education program. Alice programming language uses simple commands to animate movies and video games.Alice with its virtual world’s storytelling and interactive capabilities can be used for problem solving and presentations in Mathematics, Science, English, Arts, business and History. Alice provides a technology experience that goes beyond PowerPoint presentation. By using Alice software students can explore multimedia production while creating presentations in essentially different and more enjoyable. Aliceused in middle school effectively promotes interdisciplinary understanding, problem solving and learning fundamental concepts. Alice can be used as a way to encourage student’s creativity.Alice helps children storyboarding where thought is taken from abstract to concrete. The most important aspect of Aliceis self-expression where students express themselves in a creative way.
Computer is an intellectual laboratory and vehicle for self-expression that allows primary to high school children to learn and do in ways unimaginable. Computing democratizes educational opportunity where the learner is the centre of the educational experience and learns in their own way. Young children can use technology to make things by doing so there are using Higher Order Thinking and they can make more interesting things and you can learn a lot more by making them. Fifth graders write computer programs to represent fractions in a variety of ways while understanding not only fractions, but also a host of other mathematics and computer science concepts used in service of that understanding. This could be used to support the Digital Technologies knowledge and Understanding strand of the proposed Technologies learning area of the Australian Curriculum. In particular, it relates to the sub-strand, “Interaction and impact, which involves influences on, and the impact of information system in people’s lives. While a Learning disabilities student is able to use computer programming and robotics to create gopher-cam. This topic aligns with using Mathematical Higher Order Thinking in the Digital Technologies of Australian classroom.
The Draft of the Australian Curriculum: Technologies strand is the
technology section of the Australian Curriculum that is currently under development. It outlines the core knowledge, understanding, skills and capabilities that students should achieve at each year level to support students in using technology to become successful learners, confident and creative individuals active informed citizens. Mathematical Higher Order Thinking in digital Australian curriculum is to investigate, design, plan, manage, create, produce and evaluate technologies solution is linked to my topic. The digital technologies will provide opportunities for students to progress by applying practical skills and processes to create innovative mathematics solutions that will meet current and future needs.
Scratch is an interactive program which allows students to create stories and develop problem solving skills and concepts. Students can use Scratch tools to create two dimensional models incorporating the concepts of number, geometry, scale, proportion, measurement and volume to the decision making process. Scratch allows students use mathematical higher order thinking to create programs with a variety of algorithmic projects. This can reinforce simple geometry concepts taught in classroom. This program can be used for basic or complex projects that can be easily used at any Primary level. Scratch links to my topic using mathematical higher order thinking in the Technology classroom. This program could be used to support the Digital Technologies processes and production skills strand of the proposed Technologies learning area of the Australian Curriculum of the sub-strand of Specification, algorithms and implementation. This also supports Higher Order Thinking of defining and solving problems through using digital systems, critical and creative thinking and applying computational thinking – a problem solving methodology. The development of computational thinking skills required for the scratch program aligns with Digital Technologies and supports the problem solving and reasoning strands in the Mathematics Curriculum. Through digital technologies this can be used as a tool to share with other scratch users which can provide new and innovative ideas.
Picking up the right educational apps to recommend to your students and kids is not an easy task.There are several criterion you need to consider before you can comfortably claim that an app is educational or not. Of course there are no hard and fast rules to follow to be a good app reviewer and app reviewing is not an established science with clear boundaries but what we talk about here are simple conventions. These conventions are developed by experienced educators who , out of their long experience with app reviewing , have developed a sense of what works and what does not for educational settings. Experience here is very important because sometimes people learn more through experience than through formal instruction. That being said, I want to share with you some of the tips that educational app reviewers use to select apps for teachers and students. I have created the graphic below to include as many of these tips as possible. I have collected these tips from different resources. Enjoy!"
It is so important to know these 8 things before looking for educational application for students.
Does it promote higher order thinking skills and share ideas - we seem to over look at this.How much instruction do students need to be explained - dont need to spoon feed them Does the sound add to educational aspect - for lower grade we need the sound Does it provide useful feedback to students - students need feedback Appropriate age group - it has to be engaging and challenging for the students Does it store uses work - use it for later reference or share with others.Does it cater for diverse users needs - we need to cater for different learning styles.Is it easy to use and navigate - user friendly
Technology for Schools and Teachers: 5 Reasons Digital Learning Matters Huffington Post Knowing that it's a brave, new world out there, despite the much-publicized dangers that technology reportedly poses to today's youth (often unaccompanied by...
Mohini Lata's insight:
Digital learning is a key concept that needs to be embraced by educators in today's classrooms. It empowers and get the most out of their students using individualized learning programs tailored for their needs. The relevance of digital tech is to prepare students of what is ahead is very important. The efficiency of these tools provides multiple functions and is cost cutting and time saving. Students become active learners using high-tech programs with better context and greater sense of perspective and activities that allow them to better connect with other students.
We are very pleased to announce the release of Kodu v1.2! In this release, we have added new storytelling features as well as a new web-based Community
Mohini Lata's insight:
Kodu is a visual programming language. Kodu teaches students to be creativity, problem solving skills, storytelling as well as programming. Children of any age can use Kodu but it is more suitable for upper primary. Kodu helps students make connections between the interrelated parts computational thinking and game design. It also helps with critical thinking, logical and problem solving of programming. It also helps with sequencing which teachers cause and effect. Students working with these programs increase their ability to be creator by developing computational, problem solving and systems thinking skills which links to Mathematical Higher Order Thinking in classroom. 'Engaging students with developing and evaluating ideas and design in alignment with the Australian National Curriculum: Technology' (ACARA, 2013). This meets the engagement element required in our Technology requirements in today's education program.The Draft Australian Curriculum: Technology (2013) digital system of Digital Technologies Processes and Production Skills support Design and implement simple visual program with user input and branching.
The Pedagogy Wheel is the mobile learning of the ongoing importance of Bloom’s Taxonomy which is fundamental to good teaching and learning. Digital technology learning identifies which tool to be used at different levels of thinking. The pedagogy wheel serves a creative pedagogical use for learning goals which are higher order thinking skills. The action verbs of higher order thinking relates directly to the Draft Australian Curriculum Technologies sub-strand of digital Technologies processes and production skills which states that when using digital technologies students will use a range of digital systems and their components and peripherals. These apps are to serve a creative pedagogical use in mathematical higher order thinking classroom.
She may be only 18, but Brittany Wenger built a custom, cloud-based artificial neural network that can help with leukemia diagnosis.
Mohini Lata's insight:
This is such an interesting article and how Digital Technologies combined with Mathematical Higher Order Thinking has lead 18-year-old create a diagnostic tool for doctors to use. Her findings might also help develop new treatments and determine whether a breast mass is malignant or benign and improve diagnostics for multiple cancers. She used algorithm components which links with my topic and this could be used to support the Digital Technologies processes and production skills strand of the proposed Technologies learning area of the Australian Curriculum. In particular, it relates to the sub-strand, defining problems and implementing solutions for primary students and specification, algorithms and implementation for later years.
Making a chart in Google documents is easy with these tips, get expert advice on business software and the internet in this free video. Expert: Drew Noah Bio...
Mohini Lata's insight:
This video tutorial is highly interactive program which allows students to use Higher Order Thinking using Google Documents to create columns, pies, bars, lines, areas and scatter graphs and charts. Google Documents can be used to make digital 3D professional graphs and charts. This will help my topic of “Using mathematical higher order thinking in digital technologies in Australian curriculum”. By using higher order thinking students could create and analyse 3D shapes, graphs and bars using Google Document in primary classrooms. This will help teach the digital technologies strand of processes and production skills of the sub-strand of “Managing and analysing data” of the proposed Technologies learning area of the Australian curriculum.
"As educators, we constantly strive to prepare our students for the ‘real world’ that exists around them. We teach them how to read, write, and calculate. Then, of course, there are the less tangible skills we teach; such as how to work in a team, think critically, and be curious about the things they encounter each day.
We want to prepare them to lead productive and successful lives once they leave us and enter into the realm of adulthood. But what lies ahead for our students in the future? Did educators of twenty years ago know that so much of our world would be based on computers and technology now? Could they have known what skills would be needed in the job market today?"
As technology is becoming powerful and life changing how can we prepare students for the 21st century survival. The seven survival skills purposefully apply in a classroom. This links with Using Mathematical Higher order thinking - Critical Thinking and problem solving prepares students to see problems from different angles and formulate their own solutions. Collaboration encourages students to take on different roles. Agility and Adaptability – be willing to adapt to the changes around them.Initative and Entrepreneurship - always try. Effective Oral and written communication - how to speak confidently and clearly. Accessing and Analyzing Information-
learn the difference between factual information and factual-sounding opinions. Curiosity and Imagination - teach them how to apply them creatively and purposefully. Technology has become an essential and important tool for education, helping teachers with their work and most importantly supporting the students. This also links with brief design technology and the digital technologies strand of the National Technologies Curriculum as students are taught how to use the technologies available to them.
The Online Interactive Thinking Strategies and Tools are designed to enable students to think with depth and structure. This article Thinking Tools builds inclusive learning by building students coping and problem solving capacities. This article links with my topic of Using Mathematical Higher Order Thinking in the digital Technologies to present their thoughts and findings using Multiple Intelligences. This program could be used to support the Digital Technologies processes and production skills strand of the proposed Technologies learning area of the Australian Curriculums sub-strand of Interactions and impacts. The learning curve provides inclusive learning by building cohesive learning partnerships
The Guardian (blog) iPads in the classroom: embedding technology in the primary curriculum The Guardian (blog) Since the start of September 2012 myself and a colleague, Chris Williams, have been trying to maximise the use of handheld technology...
Mohini Lata's insight:
Very interesting to see child centred learning technology-led projects in maths to enchance learning.This article raises some excellent and innovative ideas on how mobile technology can be used across the curriculum to enhance the teaching and learning in the classroom. iPads in Primary Education can provide practical ideas to promote technology support learning. This shows how iPads and iPods can impact student’s progress and independence across the curriculum. ACARA states that 'Engaging students with developing and evaluating ideas and design in alignment with the Australian National Curriculum: Technology' (ACARA, 2013). This is obviously meeting the requirements - engage, motivate and inspire pupils' learning in the classroom in our Technology requirements in today's education program. Students are using mathematical higher order thinking as the learning shifts from teacher centred to child-centred. They used design technology to build a controllable vehicle working in small groups which links with the brief design technology. In my opinion this tool can be utilised in such a way as to engage students into thinking and producing new and exciting ideas and concepts.