"This past Tuesday I attended a panel discussion titled Will Gaming Change the Way We Learn? (full video above) sponsored by Zócalo Public Square and held at the Museum of Contemporary Art, Los Angeles. (And kudos to MOCA, Zócalo is fairly awesome and it’s nice to see them convening in a museum space.) More and more museums, as well as schools and other educational institutions, are becoming interested in the educational potential of games. Full disclosure – it was games that sparked my initial interest in digital education. Several years ago, while in grad school, I began reading about the work of Jane McGonigal, Director of Game Research and Development at the Institute for the Future. McGonigal maintains that games are powerful instigators of motivation and happiness for people, which is why folks will dedicate hours upon hours to mastering games. This feature of gaming, termed “stickiness”, is what has caught the interest of many educators. After all, anyone playing a game has to learn a lot – all the rules of the game, all the strategies, all the secret spaces."
Anne Coulié says: “The classic method relies on written reports, publications which contain very few illustrations. So it’s obviously a big help, using these 3D images which contain complete photographic coverage of each object. We can blow each minute detail up as large as we want so we can examine things in more detail -even than when handling a vase for example, there are things we might not have noticed. It’s a very useful tool, this 3D imagery, when classifying styles. I mean through comparing works we try to reconstruct the people who made them and get a solid, living image of their workshop.”
"BARCELONA.- The Fundació Joan Miró presents Explosion! The Legacy of jackson pollock, an exhibition curated by Magnus af Petersens and organised in conjunction with the Moderna Museet, Stockholm. After the Second World War, many artists wanted to start from scratch by attacking painting, which was seen to represent artistic conventionality. Explosion! takes off where modernism ends; when it was so ripe that it was on the verge of exploding. Which it did, in the form of a variety of new ways of making art. Practically every door was opened with an aggressive kick, and a new generation of artists began seeing themselves not as painters or sculptors but simply as artists, who regarded all material and subjects as potential art. That is how the North American artist and writer Allan Kaprow, the man who invented the word “happening”, described the situation in 1956 in his now legendary essay “The Legacy of jackson pollock”. Even if doors were opened to all techniques, much of the new art - happenings, performance and conceptualism – sprang from new approaches to painting. There was a development, a shift of focus, from painting as an art object and as representation, to the process behind the work, to the ideas that generate art, and performative aspects."
Barcelona podria ser la seu de dos nous museus: un nou museu Thyssen, que aniria ubicat al costat del MNAC a Montjuïc, i una sucursal del museu de l’Hermitage, que aniria a tres naus de la bocana nord del port, prop de l’hotel W.
Museums and galleries should be using new technologies and media to teach, engage and immerse visitors in the art they are viewing, says Local Projects founder Jake Barton.
Speaking at Wired 2012 about the future of cities, Barton explained how he was given the opportunity to help the Cleveland Museum of Art achieve this using touchscreens, live cameras and video, turning visitors into the curators of their own experience in the process.
"...After seeing these exhibitions I’ve been pondering how digital media is used in the galleries. I’ve been considering how we can increase the use of digital media in the galleries to engage our visitors and bring the objects to life. These two exhibitions are examples of this type of digital media. A way to make the average physical visit to the museum more interesting (Howard’s article calling museums boring still haunts me I suppose)... what interesting digital media is currently in-galleries and what might be coming soon. Here is a short and certainly not comprehensive, list of what I have gathered.
1) Gesture Based Computing 2) Reactive Digital Walls 3) Immersive Multimedia 4) Participatory Digital 5) Augmented Reality 6) 3D Interactive Application
"Les médiations mises en oeuvres sont originales, et constituent un pari risqué et imparfait, mais qui donne à réfléchir sur les difficultés et les impératifs d'une démocratisation souvent inaccessible."
"To address the most important issue first: there is no such thing as digital storytelling. There’s only storytelling in the digital age, and frankly speaking this isn’t much different from storytelling in the age of hunters, gatherers, dinosaurs and ICQ. This doesn’t mean it cannot be challenging to tell a story people react upon online. On any given moment, hundreds of stories are unfolding around you, on Facebook, Twitter, and in niche social spaces. Many of them are much more interesting than anything a museum can possibly offer, at least, in the right here right now (because Justin Bieber might have really died this time, and you don’t want to be the last person to retweet that, do you?)."
Apenas cerró el Museo Barbier Muller de Arte Precolombino de Barcelona, dedicado a las culturas prehispánicas, que se anunció, hace días, su reapertura, en menos de un par de años, convertido en el Museo de las Culturas del Mundo.
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