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Hearthstone Legends

Hearthstone Legends | Hearthstone Tips | Scoop.it
Hearthstone Tips's insight:
The final boss of this week was a spicy puzzle and you will have been happy if you had him finally down. Even on normal you may have struggled a little with him will, as you did in the first week with Emperor Thaurissan. It is the hero power of the third boss, Rend Blackhand, which the Board full of throws with minions and gives him an advantage on the Board. You are therefore continuously from a deficit fighting, but with good board clears-such as the Pyromancer combination/Equality or a simple Explosive Sheep-is it possible to this gap to make up. You also probably want to avoid in your deck, because Black hand legendaries demolishes this at one time with a simple spell. The class challenges this week are good lessons for novice players. During the Druid class Druid challenge you play with a Token deck. This means that your minions plays those other minions thanks to create a battlecry or deathrattle. As a result, deliver your what in on stats, but thanks to other minions with which you can reinforce this view, you can quickly board control building by effectively your minions against Rend Blackhand trading. It's a lesson in combining the minions with each other and spells in order to build a lead. In the Priest challenge you play against General Drakkisath and this is like the normal fight against him a lesson in effectiveness. This third week of Blackrock Mountain had a lot of variety, challenge and depth and I find it hard to choose if I was better this week than the week with the great Mage challenge and the entrance of Emperor Thaurissan. The maps of that first week-Emperor Thaurissan, Grim Patron and Gang Up-were right a strong influence on the meta and made for fun new decks or upgrades of existing decks that Hearthstone made a lot more interesting. Dragon Consort, Dragon Egg and Twilight cub of this week have potential, but this will be possible only after the full release of Blackrock Mountain and all dragons cards really, where the maps from the first week had a big impact in itself. The variety and challenge of Blackrock Spire was welcome after a disappointing Molten Core. Next week we are going to visit Lord Victor Nefarius in Blackwing Lair and I can't wait for his comment during the fighting, that so far the second Hearthstone adventure positive colors-and of course the arrival of the Hungry Dragon, a map where I have high hopes for.
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Hearthstone Guide

Hearthstone Guide | Hearthstone Tips | Scoop.it
The perfect Hearthstone Guide for Beginner’s We often watch with great admiration pro players make  the correct moves and  overcome uwinnable scenarios with style. This is not due to mere luck,  trading card games can be very demanding and players have to be able to quickly decide their course of action without hesitation. To develop the winning …
Hearthstone Tips's insight:
Next week appear possible the first real dragon decks. Then appear: three cards of dragon-synergy. Mainly the Paladin and Priest would use. Itself, I look forward to the new card Dragon Egg that is well in aggressive decks seems to fit and the battle with Rend Blackhand. On the real dragons, however, we must wait until week 5. The past two weeks were to the satisfaction of Lord Victor Nefarius. That dude with that weird flaming eye above his head that you on the way to Ragnaros and his joy could not restrain when you were encouraged last week overcame Molten Core. This week we enter Black rock Spire and there is Nefarius less happy with it. Indeed, we are on his way to accommodation, the Blackwing Lair. Before we next week with him, we had to confront this week first High lord Omokk, General Drakkisath and Rend Black hand on the side and that yielded interesting-and three completely different-fights on.
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Hearthstone Arena Guide

Hearthstone Arena Guide | Hearthstone Tips | Scoop.it
Beginner’s Guide for the Hearthstone Arena   The arena can be your best bet if you know how to master it. The reward system allows you to be able to get enough gold to make a new arena run if you win at least six games. Sounds easy enough ? It isn’t. You need to …
Hearthstone Tips's insight:
The first fight with High lord Omokk is a battle against time. This has to do with the hero power of Omokk, which on a normal random, damaged minion destroys one mana. Are spells TIME FOR SMASH and Flamehearth give him a lot of armor. Omokk has many inexpensive ways to deal with your minions and so much armor on to spare. His way of playing is very effective, leaving him in the long run probably WINS. You can thereby better aggressive play against him. Certainly on Heroic difficulty when its hero power any minion destroys every turn. It does not matter whether this damage has and it costs no mana Omokk. This makes the fight against Omokk very different than against many other adventure-bosses, because you just often effective and checking against. Your next opponent is General Drakkisath. To him you can using your hero power. Are passive hero power ensures that you both have only one maximum mana. A happy consequence is that all cards but one mana cost. You can play one card each turn. The hero power of Drakkisath deactivates unfortunately the mana reducing properties of minions as Mechwarpers, Kirin Tor Mages and Molten Giants, so it can not you cheating. Since you have only one card per turn can play you against Drakkisath = unlike Omokk-right super effective play. Certainly on heroic difficulty when Omokk two cards per turn can play and you know but one. A combination of efficient minions with divine shields and good deathrattles and large minions are the way to Drakkisath on the side. On heroic difficulty has Drakkisath maybe an advantage at the beginning but he hits-because he plays two cards per turn-fast by his cards. As a result, its advantage disappears after a few spins and turns the battle in your favor.
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