People, Places and Technology Enter the Classroom
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Recycled flipflops turned into playful animal toys

Recycled flipflops turned into playful animal toys | People, Places and Technology Enter the Classroom | Scoop.it
Thousands of abandoned flipflops turn up on African shores--Ocean Sole recycles them into something good.
Katie Reed's insight:

How could your students re-use materials to design new products? This article looks at how thongs that were causing environmental damage on the shores of Africa were used to create vibrant sculptures.  Even better, this use of recycled goods is creating business and employment opportunities for locals in struggling economic environments.  Have your students be inspired by looking at their own backyard and opportunities for design and technology! 

 

The website Treehugger, which this article was retrieved from provides a comprehensive, up-to-date stream of innovative technology that has been based on sustainability in its product design.  The range of products come from all corners of the world, providing insight into what different countries are developing in regards to design technology and sustainability.  As such, the range of products may serve as inspiration for a class or individual project where young designers in the classroom create their own sustainable product.  

 

Australian Curriculum Design and Technologies knowledge and understanding 2.1, 4.1, 6.1 and 8.2.  

 
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Teresa Morgan's comment, March 9, 2014 12:18 AM
Katie this is such a great idea and a great article. I would love to share it on my pearltree if that is OK with you? I would give you credit of course but because I'm not using scoop.it I can't scoop the idea for my page and pearltrees only lets me pearl the URL. I hope that would be OK with you? I will wait for your reply.
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Learn about Sustainability through animations

Learn about Sustainability through animations | People, Places and Technology Enter the Classroom | Scoop.it
Free award winning design for sustainability teaching resources and animations on eco-design and life cycle thinking

Via Jenni Atkinson
Katie Reed's insight:

These animations come from the home page, aptly named "The Secret Life of Things" and gives interesting perspectives from products.  These short clips are sure to get students thinking about the life cycle of products and switching them on to consider sustainability in the design process.  If you also follow the link back to the home page, there are interviews with designers (not animated this time!) and how sustainability is an integral part of their design process.  

Very engaging and suitable for all year level P-7. (2.1, 4.1, 6.1 & 8.1).

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Jenni Atkinson's curator insight, March 8, 2013 9:46 AM

A series of animations developed to teach students to think about sustainability in their design process.It is new and up to date and designed in conjunction with the Australian Design and Technology Teachers Association.

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25 Coolest NASA Discoveries That Changed Your Life

25 Coolest NASA Discoveries That Changed Your Life | People, Places and Technology Enter the Classroom | Scoop.it
After seeing the 25 coolest NASA discoveries that changed your life you might see NASA differently!
Katie Reed's insight:

The National Aeronautics and Space Administration, more commonly known and referred to as NASA, have contributed far more to everyday society and its technological advancements than ‘just’ the study of spaceships and space missions.  Compiled here is a list of technologies that NASA developed that everyday people may come in contact with and use for luxury and/or out of necessity.   The Youtube clip provides the explanation of how these advancements came about, why NASA developed them originally in relation to their own use and how they have been altered (if at all) and integrated for use now in society.  One such example is the see the plastic product NASA developed to protect their heat seeking missile antennae; this plastic has been altered in form to now provide society with see through braces.  From technologies that benefit the environment, such as Solar Energy, to technologies that provide a better quality of life to individuals such as artificial limbs – these advancements from NASA are varied, life changing and meet the diverse needs of communities far and wide.  

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How to Apply Design Thinking in Class, Step By Step

How to Apply Design Thinking in Class, Step By Step | People, Places and Technology Enter the Classroom | Scoop.it
For educators ready to try the idea of design thinking, you'll be glad to know it does not require extensive transformation of your classroom. That said, it can be a transformative experience for all involved. Here, we try to answer your questions about the different integrating components of a design learning experience into familiar, pre-existing scenarios that play out in every school.
Katie Reed's insight:

Anne Stevens' article in Mind Shift, discusses how to create a "Space of possibility" within the classroom, where students are the producers of the product and the teacher is the facilitator.  Giving practical advice, Stevens outlines how to address curriculum alignment, what types of simple materials can be used, time and space restrictions and how to promote student-centered learning.  Stevens also suggests to discuss the roles of different occupations involving design and their contribution to the world.  Teachers looking to implement technology and design into their classroom, but unsure of 'how' or 'where' to start would benefit from the advice and suggested links within the article to introduce the designing process.  

 

Australian Curriculum - Design and Technologies knowledge and understanding: 2.1, 4.1, 6.1 and 8.1.

 

 

 

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kids think design | product design

kids think design | product design | People, Places and Technology Enter the Classroom | Scoop.it
Objects we use everyday can be both fun and useful with the power of design. Students are invited to submit their own product design projects.
Katie Reed's insight:

Kids Think Design is a website that provides a fantastic overview of the world of design.  It explores a range of categories of design, including: fashion, graphic, product and environment.  Each category takes students on a virtual tour of the practicalities of design in its respective area, providing real life examples of how different designs have eventuated to the society as well as background information on how designers came to success in their respective areas.  Young budding designers are encouraged on how to “think” like a designer, posing questions to get their minds thinking about what they could create.  Some categories offer simple step-by-step DIY instructions on how to design your own creation (online or with concrete products) which would be suitable for students to perform as a class, small group or individual task.  

Young people are also encouraged to create their own designs, submit and share their designs to the website and have the opportunity for their design to feature online to a worldwide audience through their virtual studio.

 

This site is more suited to the older age brackets, from approximately 9+ years old.  

Australian Curriculum Design and Technologies knowledge and understanding 6.1, 8.1 and 8.2.  

 

NOTE:  Although some activities would be beyond the reach for younger ages, students in Prep-Year 4 could be encouraged to create basic designs based on the steps provided on this site.

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Practical Action - technology challenging poverty | Practical Action

Practical Action - technology challenging poverty | Practical Action | People, Places and Technology Enter the Classroom | Scoop.it
Practical Action is an international development charity. We use sustainable technology to challenge poverty, working with poor women and men around the world.
Katie Reed's insight:

Practical Action works with 40 developing countries across the world to look at how technology can be used to make a positive change in poverty stricken living environments.   There is a fantastic range of information, resources and genuine ways in which individuals can help these countries.  You will also find unit and lesson plan suggestions, such as the “Beat the flood Challenge” where students are to design flood resistant homes that devastate communities.  These design challenges have all the necessary information for teachers and students with links to guide learning, work sheets, activities, posters and certificates – all the essentials for an authentic challenge.  Another feature of this site is to hear from those working in the design and technology fields and their personal stories on the impact their jobs have had on these communities.  

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