The application of gamification for patient health may have implications in the future. However, how can this be applied and with what objectives?
Gamification as an incentive for health may be a great feature to be studied and prudently applied in the future. This may be beneficial for increasing medication adherence, or serve as an incentive for diet and exercise. Ideally, future research should center on what factors increase patient utilization of an app and analyze objective outcomes that would be pertinent for patient healthcare. I would love to hear others thoughts on where gamification can be expanded and what possible challenges we may encounter.