Today, a deep sigh at your smartphone could reveal a well-developed emotional connection with your gadget. But one day those sighs could tip off your doctor to a latent or worsening lung condition
A group at the University of Washington, in collaboration with Seattle Children’s Hospital, is developing a way to check how healthy your lungs are when you breathe out at your smartphone.
For patients with conditions like asthma, chronic bronchitis, or cystic fibrosis doctors sound out their pipes using a spirometer, a device that measures volumes of air breathed in and out. The exhaled volume indicates if the patient’s air passages are clogged and leading to difficulty breathing.
Another iPhone application I was told about..not verified..was an app that uses the iphone camera to record heart rate and communicate the data to a remote cardiologist...the possibilities are really very broad for this kind of mobile/ health data collection...and ultimately analysis...
"I listened to a podcast interview between Evan Williams and Jeffrey Zeldman yesterday. It had a few bits about Medium, which is his new startup. I am interested in know what his thinking is on this -- as we've been exploring the same territory for a number of years, and his ideas are always worth a listen."
Via Guillaume Decugis
"If there's a universal truth in the digital age it's that there's too much content and not enough time to consume it. Naturally, a challenge this large and far reaching is creating opportunities for innovators." writes Steve Rubel of Edelman on the new LinkedIn Tought Leaders section.
He goes on to explain how Scott Beale of Laughing Squid is a great example of using curation to become a media that serves the purpose of developing a company's brand in the age of online media.
"The lesson here is that any company can potentially benefit by thinking and acting like a media company (...) However,you don't necessarily need to create original content."
In the healthcare context..social media is obviously a big deal..people love to discuss health issues - however, personal health data must be protected if the conversation becomes clinical and sensitive...IMHO...murray
For Social Media 2012 was a year of change and maturity. It’s the year when social media really started to go mainstream, with over 1 billion users on Facebook and 500 million users on Twitter.
Social Media use by companies, end users and the platforms alike had some relevant lessons from 2012. Whether it was misuse of hashtags during national disasters, false claims being made leading to 10,000 Twitter users being sued or Instagram getting a “social slap” for changing it’s terms of service.
What really did change though is the increasing amount of time people are spending on social media, 1 in 7 minutes online is spent on Facebook and the increase in mobile use of social media, with 91% of mobile internet access being used for social activities.
With all of these amazing stats it still fascinates me why so many companies are resisting the inevitable change that is happening in the marketplace. With 70% of questions to brands going unanswered and 73% of small businesses still not using social media there is a massive opportunity for those that want to take it…
Five years ago, SEO was all the buzz. Today, it has shifted to "content marketing," which aims to create stories humans want to read and engage with. - The above chart is a good summary of this trend.
Via Guillaume Decugis
Murray McKercher's insight:
This may be a relevant articel to healthcare I have scooped it here only becuase I am still learning how to best use ScoopIT...
"In this episode of the podcast I discuss how content curation can help you establish yourself as an online authority without writing your own content on a blog or website." A nice podcast by Ileane Smith for the weekend!
There are plenty of people in and around games who make their living largely through behaving like wizards.Whether cynically or not, they can’t help but get wide-eyed and wavey-armed about games and cast a big spell about how awesome they could all be. In so doing they perpetuate the myth that games are hard and so game design needs some serious expertise. Nowhere is this more true than in the field of gamification, where designers, consultants, theoreticians and idea-men write ream after ream of thoughtful intellectualised nonsense about the Meaning Of Things