'One of the most striking and interactive uses of the hauntological style is in regards to video games, whereby hauntology affects not only the artistic vision, but also the psychological implications of the gaming process. Perhaps the most notably recent examples of majorly commercial hauntological video games have been Fallout and BioShock. Both games take place in retro-futuristic worlds, where the aesthetics and ideas of former decades clash with modern science and technologies in a dystopian manner. Throughout the games, the specters of the past haunt the player through the form of old audio recordings, seemingly dated ideological references, and distant yet all too familiar aesthetics.' - 'Mike'