Guilds 2.0 for Creatives
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For centuries, guilds were the dominant business organization for skilled creative workers until the advent of the Industrial Revolution. Today, guilds have the potential to re-emerge as an innovative organizational structure for independent creatives who value co-creation, open source and shared learning.
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Hacker vs. Maker vs. Craftsperson | by Janak Alford

Hacker vs. Maker vs. Craftsperson | by Janak Alford | Guilds 2.0 for Creatives | Scoop.it

"As a rough follow-up to the last post on ‘Product vs. Platform’ I wanted to discuss the idea of Hacker and what that means in a productive and non-destructive sense (which is typically the only way I use the term). Along with this I’ve included two other commonly used terms, maker and craftsperson since these terms are used somewhat loosely and interchangeably, but I believe may have important distinctions."

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The Maker Movement and Guilds 2.0 - Part 2

The Maker Movement and Guilds 2.0 - Part 2 | Guilds 2.0 for Creatives | Scoop.it

Historical craft guilds, as a mode of industrial organization, survived for more than half a millennium until the time of the Industrial Revolution. It is often assumed that the failure of guilds to embrace the technological innovations brought about by mass production led to their eventual demise.

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