For centuries, guilds were the dominant business organization for skilled creative workers until the advent of the Industrial Revolution. Today, guilds have the potential to re-emerge as an innovative organizational structure for independent creatives who value co-creation, open source and shared learning.
This New York State library is home to one of the best-known library labs in the country, the FFL Fab Lab. Modeled after MIT's info-tech labs, the Fab Lab offers patrons a chance to use high-tech software and machines to ...
A panel discussion with 6 guys who work in/with for-profit and non-profit Makerspaces. Some really great talk about the future of Makerspaces, how they impact the community, the roles of makerspaces in schools, etc. etc.
Whereas membership in historical craft guilds comprised mainly of self-employed artisans and craftsmen, a 21st century style guild could also appeal to a broad diversity of “creatives” employed in some other capacity but who seek an independent outlet for creative expression.
From an innovation perspective, the democratization of digital fabrication tools and technologies is increasingly recognized as having disruptive potential. What intrigues me is whether this democratization might gradually “shift” economic power back to the owners of creative skills in localized production from the owners of capital used for mass production in centralized factories.
Until recently spaces in Africa for hackers to meet and build creative communities have been in short supply. But the success of Maker Faire Africa could change all that, in a continent in search of new solutions to old problems.
"As a rough follow-up to the last post on ‘Product vs. Platform’ I wanted to discuss the idea of Hacker and what that means in a productive and non-destructive sense (which is typically the only way I use the term). Along with this I’ve included two other commonly used terms, maker and craftsperson since these terms are used somewhat loosely and interchangeably, but I believe may have important distinctions."
What started out as a set of distinct one-on-one research emails turned into a group discussion on the nature of Chinese manufacturing, global open innovation, and the burgeoning, disruptive potential of the growing connections between (mostly) Western-based hackers and agile Chinese manufacturing networks.
Maker Faire inspires, educates, and entertains curious and creative learners of all ages. It celebrates arts, crafts, engineering, food, green design, music, science and technology and brings together communities who embrace the DIY (do-it-yourself) spirit. We welcome students and teachers to take advantage of all that Maker Faire and Maker Media have to offer. There are several ways to do this.
What is 3D Printing? 3D printing, or additive manufacturing, is the process of making solid objects from digital files. A printer is used to melt down raw materials such as plastics, metal alloys or synthetic silk-like substances.
SparkTruck is an educational build-mobile! Our project began as SparkLab, a group of Stanford d.school students passionate about making, education and technology. As part of a year-long thesis project, we talked with teachers, students, and other experts about hands-on learning. We were shocked to find that due to tight budgets and strict testing requirements, many schools don’t have the flexibility or equipment to support hands-on building.
Never mind the computer on every desktop, that’s a given. In the near future, teachers and students will want or have a 3D printer on the desk to help them learn core Science, Technology, Engineering and Mathematics (STEM) principles.
Historical craft guilds, as a mode of industrial organization, survived for more than half a millennium until the time of the Industrial Revolution. It is often assumed that the failure of guilds to embrace the technological innovations brought about by mass production led to their eventual demise.
It is easy to laugh at the idea that hobbyists with 3D printers will change the world. But the original industrial revolution grew out of piecework done at home, and look what became of the clunky computers of the 1970s. The maker movement is worth watching.
We are encountering a rapidly changing social and economic world. When dealing with change I like to quote a recent comment from the Executive Director of the Philbrook Museum of Art in Tulsa, OK, Randall Suffolk, which is “if you dislike change then you're going to hate irrelevance.” Economically, our nation, our states and cities must confront the notion of irrelevance with a robust response. This response, I believe, should be in the form and practice of personal fabrication.
Hackerspaces are community-driven spaces where people gather to socialize, experiment, learn and develop projects with technology. Over the past four years, these spaces have seen a remarkable growth on a global scale. In this paper, we examine how the practices and values of hackerspaces can be understood as a form of cultural resistance by analyzing their views and attitudes towards the economy, education, society and politics.
Urbanism as hacking: the digital generation's tactical urbanism. "The new guide to Tactical Urbanism is filled with examples, and there are more coming along all the time, many spearheaded by people in their 20s and 30s. Maybe a generation that has come of age in a digital world is fundamentally predisposed to seeing urban space as hackable.”
I had a great time volunteering at the Mobile Fab Lab on Tuesday. The equipment available to the public there is the sort of stuff that used to be reserved for manufacturers, but is now available for anyone to use.