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Guilds 2.0 for Creatives
For centuries, guilds were the dominant business organization for skilled creative workers until the advent of the Industrial Revolution. Today, guilds have the potential to re-emerge as an innovative organizational structure for independent creatives who value co-creation, open source and shared learning.
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Innovation spaces of the future: research notes on China's shanzhai meeting the Makers | Institute For The Future

What started out as a set of distinct one-on-one research emails turned into a group discussion on the nature of Chinese manufacturing, global open innovation, and the burgeoning, disruptive potential of the growing connections between (mostly) Western-based hackers and agile Chinese manufacturing networks.

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The Maker Movement and Guilds 2.0 - Part 1

The Maker Movement and Guilds 2.0 - Part 1 | Guilds 2.0 for Creatives | Scoop.it

Real “movements” fascinate me. They, more so than fads, are better indicators of underlying fundamental social, technological and economic trends that might...

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