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ADP Center for Teacher Preparation & Learning Technologies
ADP Center for Teacher Preparation & Learning Technologies
News, Tools and Resources for Teaching and Learning in the Digital Age (and the future of education)
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Intel Develops Small, Sturdy Tablet for Education

Intel Develops Small, Sturdy Tablet for Education | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it
Companies have been trying to transform education with computers for decades, with mixed results. But there is new enthusiasm for the possibilities represented by tablets, and Intel has a new entry.

Intel Corp.
Intel’s new studybook
The chip giant on Tuesday is introducing what it calls the studybook, a portable device with a seven-inch touchscreen that is encased in particularly rugged plastic. Like its prior entries in education, Intel designed the device but expects it to be branded, customized and sold by hardware companies to reach students in emerging and industrialized countries.

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Best tablet for games

Best tablet for games | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it
Mobile gaming is big business, and there are plenty of games available for tablets in all the app stores. Certain types of game work better with touch-sensitive tablet displays, usually those that demand simpler interaction.

 

Puzzle and strategy games such as Angry Birds, plus educational titles are ever popular. There are also countless board games, sports games and racing games too, as well as full 3D action games that push a tablet’s capability to its limit.

 

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Podcasting Ideas From Plato to Singularity Since 2007

Podcasting Ideas From Plato to Singularity Since 2007 | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

I’ve spent four years writing Podthoughts, a podcast review column, for Maximumfun.org. At one podcast a week, this means I’ve listened to and written up well over 200 different podcasts. At this point, each and every one that doesn’t consist of two guys volleying shapeless complaints about their least favorite bands, movies, television shows, and sports teams comes as a drop of water in the desert. Yes, I exaggerate, but the vast creative territory offered by a form of media as fresh and open as podcasting nevertheless remains mostly unexplored. None of the blame, however, falls upon Open University lecturer Nigel Warburton and BBC producer David Edmonds, whose podcast Philosophy Bites (iTunes – Libsyn – Web) pushed the medium forward very early in its lifetime. Alas, my predecessor in Podthinking beat me to reviewing Philosophy Bites, but I later interviewed Edmonds on my own show about what it takes to craft a podcast with so many top philosophers talking about so many philosophical topics in such short spans of time, so we’ll call it even.

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8 Ways Teachers and Students Can Use Google+

8 Ways Teachers and Students Can Use Google+ | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

Google+ has only been active for over a year now and educational technology experts can't seem to get enough of it. There is one obvious reason for this: It is the distincitve novelty feature Google+ has.More and more new features are being released every now and then and the latest of them all was just a couple of days ago with the introduction of a new user friendly interface with amazing options such as rearranging the order in which your favourite apps appear on your homepage. You can read Google Official Post to learn more about this new update.

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One-fifth of third-graders own cell phones

One-fifth of third-graders own cell phones | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it
A new study finds that 20 percent of third grade students have cell phones and 90 percent of them are online, while 83 percent of children in middle school have one. Read this blog post by Dara Kerr on Internet & Media.
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Experts push gaming as a ‘serious’ element of higher education

Experts push gaming as a ‘serious’ element of higher education | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it
Campus technology leaders say “game” isn’t the four-letter word it once was in the Ivory Tower, thanks to a new crop of instructors willing to make games a centerpiece of their course curriculum.
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Free downloadable guide now available: Why Video Games are Good For You

Free downloadable guide now available: Why Video Games are Good For You | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

Video games aren’t just fun to play; they can also be good for you. Video games can improve hand-eye coordination, they can foster storytelling skills, and they can even make operating basic technology a less intimidating task—a very important point in today’s digital world. Some adults, however, are concerned about the potential downsides of playing video games in excess, and block their kids’ access to them.
That’s why Scott Steinberg, a high-tech parenting expert, has been working on a series of free books that aim to help parents make smart choices about their children’s gaming and online habits. His latest guide, Why Video Games Are Good For You, is a free downloadable PDF that outlines the reasons why video games are, well, good for you.

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Powhow - Live Webcam Classes™ - Take fun online classes using your webcam

Powhow - Live Webcam Classes™ - Take fun online classes using your webcam | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it
Powhow is a website for live webcam classes. Students can find and take fitness, cooking, music, arts, DIY, and crafting classes from instructors all around the world. Students can see and talk directly with their instructors and other students.
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A Collaborative Guide to Best Digital Learning Practices for K-12 | DMLcentral

A Collaborative Guide to Best Digital Learning Practices for K-12 | DMLcentral | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

Here you will find a collaboratively written document produced in Bangkok, Thailand, at the March 28-31 teacher’s meeting of EARCOS, the East Asia Regional Council of Schools. EARCOS is an organization of 130 primary and secondary schools that primarily use English as the language of instruction. These include AP and IB schools and a number of other private schools. We produced the document below on a public Google doc at a workshop, which I structured on the model of an “innovation challenge” of the kind that web developers use to bring together communities to complete a project. We hope this guide will be useful to any teacher confronting the challenges of introducing new technologies into the K-12 classroom in meaningful, inventive, productive, creative, and connected ways.

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Using social media as a language learning tool

Using social media as a language learning tool | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

Children now turn to social media by default. This makes it a great - albeit currently underused - tool for language teaching, says Ryan Owen Gibson

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Valley school district makes a digital leap in technology

Valley school district makes a digital leap in technology | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it
Most students stay as far from school as possible during Spring Break. So when McAllen Memorial High School Principal Rosie Larson saw a group of them huddled against the school building, tented in blankets against the unseasonable cold, she did a double take.
With a sense of triumph, Larson realized they were seeking Wi-Fi for their new school-provided iPads. The tablets, distributed across grade levels to students and teachers, give access to technology that does not exist for most homes in a district with a 67-percent poverty rate.
“At the end of the day, we can't get them out of the building,” she said. “It's amazing, and as an adult it's really been transforming for me, to see that happening.”

 

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Potential Benefits for Education Startups Seen in U.S. Bill

Potential Benefits for Education Startups Seen in U.S. Bill | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

Congress last week passed a bill that makes it easier for startup companies to raise capital and go public, two oft-cited barriers for new ventures looking to enter the education market.
After passing in the Senate March 22, the Jump-Start Our Business Start-Ups, or JOBS Act received final approval from the House of Representatives on March 28 and, as of press time, was expected to be signed into law by President Barack Obama.
The legislation, a rare example of conflict-free, bipartisan congressional support, is a composite of several smaller bills but puts forward two main initiatives aimed at helping startup companies grow faster:
• The measure would establish a new form of company financing called "crowd funding." Companies would be able to raise up to $1 million by selling small numbers of shares to a large number of buyers through several mediums, including the Internet. It's been compared with the social-financing website Kickstarter, where projects are introduced with development and financing goals and users can donate money to help the projects become realized. (Kickstarter, however, does not offer actual stake in the projects and companies being funded.)

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Could College Be Free? - Education - GOOD

Could College Be Free? - Education - GOOD | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it
With college costs skyrocketing, a growing group of policymakers is coalescing behind an audacious plan: Make college free for anyone who can't pay.

It may sound impossible in an era of dwindling education budgets, but proposals in Michigan and California claim it can be done through tax credits or creative repayment setups. If either plan becomes reality, it could show a way out of the tuition crisis that's affected most public and many private universities.

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7 Reasons to Learn Apple iBooks Author Now -- THE Journal

Do you remember where you were Jan. 19, 2012? You might want to go back and check your calendar and add a star. It was a big day for those of us deploying mobile devices in our classrooms and school sites. On Jan. 19, Apple announced partnerships with most of the textbook industry, making digital textbooks available on iPads through the iBookstore. While digital textbooks made the news, what really piqued our attention was the second part of the announcement--the release of iBooks Author, a free piece of software that would allow anyone with an Apple computer running OSX Lion (10.7) to easily create and publish digital, interactive books.

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Social Gaming’s Next Big Trend: Education

As smartphone and tablet usage becomes more and more widespread among children and adults alike, app-based social games present a powerful new opportunity to boost learning and development--and Obscene Interactive OBJE 0.00% plans to capitalize.

The potential for social and mobile games to teach new skills and critical thinking is considerable. The engaging touch-screen controls on iPads, iPhones, and Android devices are intuitive enough for even small children to master, and their revolutionary connectivity allows players to work together and share their progress.

By engaging both kids and adults with fun and interactive gameplay, social and online games can impart practical skills such as languages to players of all ages.

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Math Education In America: Educators And Entrepreneurs Have Ideas To Make It Fun - The Huffington Post

Math Education In America: Educators And Entrepreneurs Have Ideas To Make It Fun - The Huffington Post | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it
In the American drive to boost science and math education, it's science that has all the kid-friendly sizzle: Robots and roller coasters, foaming chemical reactions, marshmallow air cannons.

Math has... well, numbers.

"America has a cultural problem with math. It's the subject, more than any other, that we as a country love to hate," said Glen Whitney, a passionate mathematician who worked for years developing algorithms for hedge funds. "We don't see it as dynamic. It's rote and boring and done by dead Greek guys a thousand years ago."

A brave group of educators and entrepreneurs think they can change that. With games and competitions, museums and traveling road shows - and a strategic sprinkling of celebrities - they aim to make math engaging, exciting and even fun.

The inaugural Lure of the Labyrinth tournament, designed by researchers at the Massachusetts Institute of Technology, challenges kids to navigate an online monster lair by solving math and logic puzzles. Top scorers in the competition, which kicked off this month, can win tablet computers.

DimensionU, an online game company, this week launched another national tournament, DU the Math, to encourage kids to play its free math games. Top players can win a personal music lesson from teen pop star Greyson Chance, a day with the hit band Mindless Behavior or a star-studded rock concert in their hometown -- all prizes deliberately chosen, company spokesman Tom Schuyler said, "to make math cool."

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EdTechResearcher - Education Week

EdTechResearcher - Education Week | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

Massive Online Courses Create Bragging Rights for Universities, and Other Insights from Hewlett's OER Meeting

I spent the afternoon at the Hewlett Open Educational Resources Grantee Meeting, and the heart of the agenda was brainstorming obstacles to the widespread adoption of Open Educational Resources (OER) and giving the Hewlett program officers a chance to talk about trends and changes in the landscape related to OER.

Here are three of my big insights from the first afternoon:

First, Vic Vuchic, Hewlett's program officer, explained the significance of Massive Open Online Courses, like those being offered by Stanford and MITx. There are some fascinating features to these courses: the tens of thousands of enrollees, the automated grading, the rush of venture capital into the space. But here's the big deal: elite universities have spent recent years bragging about how many students they turn away and how selective they are. Here is a moment where universities start bragging about how many learners they serve and how many people they reach. That has the potential to profoundly shift how elite institutions of higher education see their mission in the decades ahead. It's not just about technology; it's about shifting culture.

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The Intel Studybook: What an education tablet should be | ZDNet

The Intel Studybook: What an education tablet should be | ZDNet | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

When I first heard that Intel was planning a tablet iteration of its Learning Series Classmate PCs, I was incredibly skeptical. Intel had always maintained that a keyboard was important to ensure that students could be content creators as well as consumers. A tablet, then, would have to represent the ultimate market-driven, me-too sellout, right? Some hands-on time with their new Studybook tablet last week, however, convinced me that I was dead wrong.

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Students Redesign Their Own Schools

Students Redesign Their Own Schools | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it
Up until a couple of years ago, the Chicago Architecture Foundation’s strategies were pretty ordinary: tours of interesting buildings around Chicago, or publishing a high school architecture textbook.

But the foundation staff wanted to do try more interesting, a project that would compel students to really be immersed in the world of architecture and to solve a problem. They came up with DiscoverDesign, challenging students to redesign their schools, one piece at a time. Start with their lockers.

“A teenager doesn’t have much experience in a skyscraper,” says Jen Masengarb, the Foundation’s senior manager for educational research. “What really gets students worked up is my cafeteria is too dark, or I can’t fit all my stuff in my locker. For a teenager, the more riled up they get, the more they begin to imagine possibilities.”

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New Game-Based Learning Ratings From Common Sense Media

New Game-Based Learning Ratings From Common Sense Media | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

The rise of game-based learning has come a long way from the 1985 version of Where in the World is Carmen Sandiego? Today, in the world of education and learning, computer gaming is all the rage. From the open-ended sandbox game Minecraft through to the explosion of educational mobile games in app stores there is an increased interest in what and how children learn through the digital world. There is also the constant battle to try and define and establish just what children are learning and how to share that information with others.

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Learning How to Teach? Play SimSchool LITE

Learning How to Teach? Play SimSchool LITE | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

Interested in trying your hand at teaching and learning more about simSchool?
With simschoolLITE you are just a few clicks away from managing your own simClassroom.
Launch the app and start experimenting with...

Reading student records to discover clues to student behavior and learning
Assigning tasks and interpretting student outcomes
Talking to students and observing responses

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What is the Role of a 21st Century Library?

What is the Role of a 21st Century Library? | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it
Ever since National Library Week was first sponsored in 1958, the annual observance has been a time for libraries around the country to refocus on connecting with residents, reminding them of the value libraries bring to their communities.

This year is no different, but, for the Evanston Public Library, that means highlighting its digital and technology-based offerings, as well as teaching residents how to access these options with a weeklong “Connect @ Your Library, Virtually” theme.

Digital mediums have been present in libraries for nearly two decades, said Lesley Williams, manager of the library’s adult services department. But now, electronic offerings can increasingly be accessed remotely.

“You can be on a sailboat near Timbuktu,” Williams said, “and as long as you have wireless access and a library card, you can access [the library’s digital offerings].”

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Rumors of violence, spread by social media, weigh on teens, schools - KansasCity.com

Rumors of violence, spread by social media, weigh on teens, schools - KansasCity.com | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it
Charlsea Brewer could hear them talking. Too many eyes watched her.

It wasn’t just the other teenagers from Kearney Junior High at a Wednesday night church youth group, but adults, too.

A mom was talking to a pastor. Charlsea heard something barely in the whispers: “That’s the girl who…”

She was a 14-year-old eighth-grader learning what it’s like to be the sudden target of violent rumors whipped by the reckless world of Facebook.

Charlsea did not create a “hit list” targeting popular schoolmates.

But here and across the country, real fear rising from tragedies like recent school shootings is infesting a digitally wired culture and launching gossip like shrapnel.

Read more here: http://www.kansascity.com/2012/04/07/3542527/rumors-of-violence-spread-by-social.html#storylink=cpy

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Copyright, Plagiarism, and Digital Literacy (by Sue Lyon-Jones) – Teaching Village

Copyright, Plagiarism, and Digital Literacy (by Sue Lyon-Jones) – Teaching Village | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

Copyright is a pretty a hot topic in the ELT world at the moment, and many people are discussing it and blogging about it. The law that applies to using lesson materials or blog posts written by other people is complicated, and teachers often find the various issues surrounding copyright confusing. This post sets out to explain some of the main aspects of the law relating to copyright and fair use as it applies to uploading, sharing and remixing materials for educational use, and seeks to provide guidelines for good practice in acknowledging, referencing and attributing online sources.

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How can Instructional Design be visual as well as engaging?

How can Instructional Design be visual as well as engaging? | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

My dad used to explain astronomy to me using salt pots and oranges. The orange generally represented the sun, whilst the salt pots, ketchup bottles and whatever else was on the kitchen table stood in for planets and comets. He would then make them all ‘orbit’ each other, enlisting my help when he ran out of hands and demonstrating why the moon seemed to change size each night, or how a solar eclipse worked. Despite the side effect of my food often going cold as I turned forks into astronauts, I remember much more about distances between planets than I do about the floodplains I was forced to study in class. I am sure that this is mainly due to the teaching style – getting directly involved with a demonstration and seeing how my actions changed the situation was much more engaging than making notes from a PowerPoint presentation.

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