ADP Center for Teacher Preparation & Learning Technologies
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ADP Center for Teacher Preparation & Learning Technologies
ADP Center for Teacher Preparation & Learning Technologies
News, Tools and Resources for Teaching and Learning in the Digital Age (and the future of education)
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Teachers Waffle, Unsure on Using Video Games in Class | Education News

Teachers Waffle, Unsure on Using Video Games in Class | Education News | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

Education insiders can be considered gaming skeptics, and now The Hechinger Report has made an attempt to understand why. Many futurists in education have touted the potential of video game technology to transform the way students learn — most recently during NBC’s Education Nation summit — yet there is still doubt that the gamification of eduction will have a positive impact on student achievement.

Mostly, the skepticism is fueled by a lack of solid data. Research that backs up the rosy projections is still thin, and even the argument that games can increase student engagement don’t sound convincing. Engagement is difficult to define, much less measure, and there’s still nothing that links increased engagement with improved academic outcomes.

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The Crisis in Higher Education (and technology's answer)

The Crisis in Higher Education (and technology's answer) | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it
A hundred years ago, higher education seemed on the verge of a technological revolution. The spread of a powerful new communication network—the modern postal system—had made it possible for universities to distribute their lessons beyond the bounds of their campuses. Anyone with a mailbox could enroll in a class. Frederick Jackson Turner, the famed University of Wisconsin historian, wrote that the "machinery" of distance learning would carry "irrigating streams of education into the arid regions" of the country. Sensing a historic opportunity to reach new students and garner new revenues, schools rushed to set up correspondence divisions. By the 1920s, postal courses had become a full-blown mania. Four times as many people were taking them as were enrolled in all the nation's colleges and universities combined.

The hopes for this early form of distance learning went well beyond broader access. Many educators believed that correspondence courses would be better than traditional on-campus instruction because assignments and assessments could be tailored specifically to each student. The University of Chicago's Home-Study Department, one of the nation's largest, told prospective enrollees that they would "receive individual personal attention," delivered "according to any personal schedule and in any place where postal service is available." The department's director claimed that correspondence study offered students an intimate "tutorial relationship" that "takes into account individual differences in learning." The education, he said, would prove superior to that delivered in "the crowded classroom of the ordinary American University."

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5 Critical Mistakes Schools Make With iPads (And How To Correct Them)

5 Critical Mistakes Schools Make With iPads (And How To Correct Them) | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

Over the last few years K-12 schools and districts across the country have been investing heavily in iPads for classroom use. EdTechTeacher has been leading iPad professional development at many of these schools and we’ve seen firsthand how they approach iPad integration.

While we’ve witnessed many effective approaches to incorporating iPads successfully in the classroom, we’re struck by the common mistakes many schools are making with iPads, mistakes that are in some cases crippling the success of these initiatives. We’re sharing these common challenges with you, so your school doesn’t have to make them.

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New paper proposes ed-tech evaluation system | eSchool News

New paper proposes ed-tech evaluation system | eSchool News | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it
In a new paper, two researchers have proposed to create a new third-party ratings system for educational technology products, which would help link ed-tech buyers and sellers and offer reports on software’s effectiveness.

The proposed EDU STAR system, dubbed a “Consumer Reports” for educational technology, also could promote transparency in the ed-tech product market and encourage innovation.

In “Harnessing Technology to Improve K-12 Education,” published by The Hamilton Project, co-authors Aaron Chatterji and Benjamin Jones maintain that K-12 education has seen much less technological change when compared to other U.S. markets. Chatterji is an associate professor in the Fuqua School of Business at Duke University, and Jones is an associate professor of management and strategy in the Kellogg School of Management at Northwestern University.

“Despite broad attention to education, however, the United States sees little research and development in the K-12 education sector,” the authors write. “Overall, 2.9 percent of total final expenditures in the United States are spent on R&D. Yet in K-12 education, R&D accounts for only 0.2 percent of expenditure—one-fifteenth the average rate in the economy and one-fiftieth the rate seen in highly innovative sectors.”

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An Education Engine

An Education Engine | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it
In this election year we continue hearing about “twenty-first century” skills. But what we should be talking about, IMHO, is what’s after the twenty-first century threshold. At the outset, the challenge seemed to be to simply be able to manage the data with which we are inundated. But as the tools to manage data have become more and more user-friendly, the next challenge is to find contexts for the pertinent information we encounter … context provided by the experience and expertise we bring to understanding information. When we have meaningful understanding of information, insight is created, the kind of insight that identifies opportunities for innovation. There is a shift from mere information management to insight.

Another major change we are experiencing is movement from the simple realization that we live in a global economy to actively contributing to a communal marketplace of ideas. The first decade of the twenty-first century kicked off with a celebration of the fact that we now have the capability to interact globally, and we have been doing that through various electronic communications. But with this capability now demonstrated daily, the next challenge is to use these tools to truly build communities across traditional geographic and political boundaries. It is slowly taking place as we bridge the challenges of time zones, language differences, and cultural differences. There is a shift from simple global awareness to collaborating communities world-wide.

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- Bloom's Digital Taxonomy

- Bloom's Digital Taxonomy | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

This is an update to Bloom's Revised Taxonomy which attempts to account for the new behaviours and actions emerging as technology advances and becomes more ubiquitous. Bloom's Revised Taxonomy describes many traditional classroom practices, behaviours and actions, but does not account for the new processes and actions associated with Web 2.0 technologies, infowhelm (the exponential growth in information), increasing ubiquitous personal technologies or cloud computing.
Bloom's Digital Taxonomy isn't about the tools or technologies rather it is about using these to facilitate learning. Outcomes on rubrics are measured by competence of use and most importantly the quality of the process or product. For example. Bookmarking a resource is of no value if the resource is inappropriate, invalid, out of date or inaccurate.
Bloom's Digital Taxonomy lends itself to problem and project based learning where the student must work through the entire process of development and evaluation. The 21st Century Fluency Projects 6D model for Solution Fluency is an excellent example of how to work through the project or problem based learning frame work.

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iPads and Reforming Classroom Practice: Deja Vu?

iPads and Reforming Classroom Practice: Deja Vu? | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

Listen to John Fontana, a journalist who blogs on such high-tech issues as digital identity, privacy and security. iPad rollouts are significant when the school actually does something with them.

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Bronwyn Desjardins's curator insight, August 30, 2013 4:26 AM

"iPad rollouts are significant when the school actually does something with them."

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11 Reasons Teachers Should Make Their Own Videos

11 Reasons Teachers Should Make Their Own Videos | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it
Any company, organization, or individual hoping to take advantage of digital video to educate or entertain the populace or promote a product should have a video strategy in place before springing for the time and equipment involved.
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Ten of the best Droid apps for education | eSchool News

Ten of the best Droid apps for education | eSchool News | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it
After we published a report on 10 of the best apps for education for iPhone, iPad, and iPod touch devices, many readers wondered when we would produce a similar list for those with Google Android-based mobile devices.
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Meet The $35 Tablet That Could Connect The World and Change Education

Meet The $35 Tablet That Could Connect The World and Change Education | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

TechCrunch just got its hands on the new Aakash UbiSlate 7Ci, the super-cheap tablet that will attempt to connect every student in India to the Internet. Educators have long hoped that cheap computing devices could bridge the global information divide, but previous attempts have been dogged by disappointing performance, lack of Internet access, and financial barriers. The latest version of India’s $35 tablet comes equipped with WiFi and has an optional upgrade ($64) of a cellular Internet package of $2/month for 2 GB of data (roughly 25 emails, 25 websites, 2 minutes of streaming video, and 15 minutes of voice chat a day). More importantly, it is expected to launch this month in India with the government’s commitment to connect even the most remote areas to the Internet. The impact of a successful rollout is difficult to overestimate: rural schools that have been connected to the Internet show immediate and tremendous gains.

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How Games Are Being Used for Learning

How Games Are Being Used for Learning | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

The Infinite Thinking Machine is back after a summer hiatus. This episode focusing on gamification features a great rundown of learning games and programs, including Minecraft, Gamestar Mechanic, NYC Haunts, and Gamedesk, a game company that recently opened a game-based learning school within a school in Los Angeles.

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A Teacher's Challenge: Empowering Today's Digital Natives for Tomorrow

When a student is excited about learning, amazing things happen.

Their eyes light up.
Their expression changes.
They become empowered to do great things.

I've had the joy of witnessing this firsthand with students of all ages -- seeing what happens when we, as adults and educators, give a student a nudge in a new direction.

Today's technology provides teachers with abundant opportunities to enhance the learning process -- making the world smaller and the classroom bigger. Television technology enabled me to share science with the world. Because the shows became videos, those lessons are alive for future generations.

 

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100 Zeros: Inside Search: Teaching How To Google It

Google it. Not quite - That is a great start but as I shared in the Advanced Image Search post there is much more to becoming steward of data. The web is overflowing with useless information that we have to plow through to get to the information we need. I am just as guilty, I can't remember the last time I did a Google search and progressed to the second results page. If the answer isn't in the first 10 results the I search again. But, if I have to search again, I will often refer to some power searching techniques to drill down into the data. Below are some ideas, resources, and methods to help you do the same and share with students.

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How to Use Google Search More Effectively [INFOGRAPHIC]

How to Use Google Search More Effectively [INFOGRAPHIC] | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it
Fewer than 25% of students know how to perform a "reasonably well-executed search" of web information. This inforgraphic shares a few essential Google search tips and tricks.
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7 Ways to Transform Your Classroom

7 Ways to Transform Your Classroom | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

I’m honoured to have been invited as a guest on Classroom 2.0 Live this Saturday morning, September 29th, 2012. I joined the Classroom2.0 Ning back in 2007, and I think it is a wonderful network to help new and seasoned teachers engage in a meaningful social network.

I’ll be talking about Inquiry Learning and our new Inquiry Hub school, (more on the school here and here). However, the Inquiry Hub has deconstructed the school day, getting rid of class blocks and it also provides online blended learning opportunities that most schools simply could not duplicate. That said, much of what we are doing can be done in any classroom. So here are seven key aspects we are exploring at the Inquiry Hub that can help transform any classroom into a more engaging, and student-empowered learning space.

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Xbox or Wii: Which Is Better for Sedentary Kids? | Healthland | TIME.com

Playing video games isn’t exactly demanding on the body, but some newer versions may get children moving enough to keep them healthy.

Researchers at the University of Chester in England found that the Kinect Xbox 360 system pumps up heart rate and pushes children to move more than the Wii system or playing sedentary video games. Because Kinect includes more whole-body movements, while Wii is navigated by a handheld controller, children tend to expend slightly more energy playing games on the former.

In a small study involving 18 boys and girls aged 11 to 15 years, Michael Morris and his colleagues found that the children playing Dance Central and Kinect Sports Boxing (both on the Kinect Xbox 360 system) boosted their energy expenditure by 153% and 263%, respectively, over their baseline resting rates. They also increased their heart rates by 103% and 194% over their heart rates while playing more sedentary video games.

Read more: http://healthland.time.com/2012/09/26/xbox-or-wii-a-scientific-argument-for-why-xbox-is-better-for-sedentary-kids/#ixzz27dQhf21E

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Future ipad, ipad4 or ipad?

Future ipad, ipad4 or ipad? Amazing iPad 3 Concept Video (by Aatma Studio) Will Knock Your Socks Off. (Their) concept is so good it could possibly beat out t...
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As Teacher Use of New Technologies Has Spread, Have Most Teachers Changed How They Teach?

Historians of technology point out that it took a half-century after the introduction of turbine-generated electric power in the U.S to eventually light streets, power trolleys, create industrial assembly lines, and upgrade the home with incandescent lights, refrigerators, telephones, and automatic washers. It took over five decades in fits and starts for these changes to emerge as American leaders electrified factories, transportation, street lighting, and home appliances. On a graph, electrification over these decades bursts ahead and recedes but the trend line is clear.

I believe that the introduction of computer hardware and software into schools in the early 1980s follows a similar fits-and-starts pattern of teachers choosing to integrate new technologies into their lessons. As in electrifying industry and home, the trend of greater access to devices and software and greater use in school is clear, at least from teacher self-reports. See here and here. But a graph would show an up-and-down line with a trend becoming evident over time.

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Participatory Media: A Literacy in Its Infancy Q & A

Participatory Media: A Literacy in Its Infancy Q & A | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

Howard Rheingold waded into social media in the mid-1980s when he first logged on to The WELL, one of the earliest and most influential online communities. In 1987, he wrote about the experience of online socialization in his book, The Virtual Community. In 1991, he delved further into how digital technologies were destined to augment in-the-flesh experience in Virtual Reality: Exploring the Brave New Technologies of Artificial Experience and Interactive Worlds – From Cyberspace to Teledildonics. Those books became part of the rootstock of what are now called cyberculture studies, which Rheingold teaches, along with digital journalism, as a visiting lecturer at Stanford University‘s Department of Communication and at the U.C. Berkeley School of Information.

As a member of the new breed of digital journalists, in the early 1990s Rheingold served as editor-in-chief of the Millennium Whole Earth Catalog before becoming the first executive editor of Hotwired, one of the first commercial content web sites. In 1998, he founded Brainstorms, a private webconferencing community for “knowledgeable, intellectual, civil, and future-thinking adults.”

Moving further into his study of technology’s impact on human interaction, in 2002 Rheingold wrote, Smart Mobs, which explores the potential for technology to augment collective intelligence. In 2008, he became the first research fellow at the Institute for the Future and is currently a frequent contributor to the DMLcentral blog on topics ranging from new media literacy to learning innovation.

Rheingold’s most recent book, Net Smart: How to Thrive Online, gets down to the business of helping people learn and teach the new literacies by inquiring into their significance as well as by learning their use through direct practice. The book offers a pragmatic approach to fostering, in his words, “the mindful use of digital media.”

Literacy 2.0 spoke recently with Rheingold about his favorite subject: The existing, emerging and potential empowerment of individuals to act in collaboration – mindfully.

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How E-Reader Tech Mimics Octopuses

How E-Reader Tech Mimics Octopuses | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

In the future, e-reader owners may open up their devices to see full-color pages, rendered using the same methods octopuses use to show and hide colors. Some of the latest color e-reader technology in labs today mimics octopuses, cuttlefish and squid, according to a new study.

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Seven free resources for teaching about the election | eSchool News

Seven free resources for teaching about the election | eSchool News | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it
The 2012 presidential election is drawing near, and educators across the country are using campaign efforts as a chance to teach students about the democratic process, the major issues in the race, and how these issues might affect students now and...
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Capturing Student Sentences After An Oral Pair Work Activity With Explain Everything : EFL Through iPads

Capturing Student Sentences After An Oral Pair Work Activity With Explain Everything : EFL Through iPads | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it

Workflow Plan: Using the Explain Everything App to Capture Samples of Student Language in a Semi-free Oral Activity

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Is a charter school chain called Rocketship(and it's Hybrid Learning Model) ready to soar across America?

Is a charter school chain called Rocketship(and it's Hybrid Learning Model) ready to soar across America? | ADP Center for Teacher Preparation & Learning Technologies | Scoop.it
In SAN JOSE, Calif. — Inside a prefabricated beige building hard by the freight tracks, John Danner thinks he has solved one of the nation’s most vexing problems.

This is Rocketship Discovery Prep, one of five charter elementary schools founded by Danner that are bridging the achievement gap — the staggering difference in academic performance between poor and privileged children.

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