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A Letter To Parents Of Digital Age Children
Are you sure you want to delete this scoop?
Civics prepares young Americans to become knowledgeable, engaged 21st century citizens by creating free and innovative educational materials.
In 2009, Justice Sandra Day O’Connor founded iCivics to reverse Americans’ declining civic knowledge and participation. Securing our democracy, she realized, requires teaching the next generation to understand and respect our system of governance. Today iCivics comprises not just our board and staff, but also a national leadership team of state supreme court justices, secretaries of state, and educational leaders and a network of committed volunteers. Together, we are committed to passing along our legacy of democracy to the next generation.
In just two years, iCivics has produced 16 educational video games as well as vibrant teaching materials that have been used in classrooms in all 50 states. Today we offer the nation’s most comprehensive, standards-aligned civics curriculum that is available freely on the Web.
Reminds me of the old Tom Snyder Simulations - Decisions, Decisions and Choices, Choices. Great critical thinking activities that spur a lot of hypothesis, research, debate and conclusion drawing despite the fact that there is often no one right answer.
Textbooks vs. Ebooks
While the skirmishes continue, the war is over. eBooks (or whatever they will be called) will be the victor in K-College via the BYOD revolution currently going on.
10 great student blogs to inspire students and schools to start blogging. Use blogging to build ongoing writing, design and technology skills!
What happens if you give a thousand Motorola Zoom tablet PCs to Ethiopian kids who have never even seen a printed word?
Google revealed Hangouts, its unified text, video and multimedia messaging platform yesterday during its epic three hour I/O keynote, but while the platform pulls in Google Talk, Google+ and other sources, it was apparently missing SMS integration.
Google is building the best LMS/CMS/KMS possible without even intending too.
TechCrunch is a leading technology media property, dedicated to obsessively profiling startups, reviewing new Internet products, and breaking tech news.
Important research compiled on the effects of students multitasking while learning shows that they are losing depth of learning, getting mentally fatigued, an
Some very good video sites for teachers...
Para aprender mas!
A visual infographic and guide to best practices with online course design.
Great surface overview of the foundations of a good online course look like.
We hear often of the "high expectations" schools must have of and for their students, yet we seldom hear of the expectations students have of their schools. ...
The evolution of the web from Web 1.0 to Web 2.0 and now to Web 3.0 can be used a metaphor of how education should also be evolving, as a movement based on the evolution from Education 1.0 to Educa...
If anyone tells you they're satisfied with the education situation in the United States, they're either lying or part of the problem. Despite federal initiatives to promote STEM education, US stude...
GameDesk was created to develop a “next generation” model of education, revolutionizing the way we teach and learn.
We are a research, game development, and outreach organization that has evolved out of seven years of research at the University of Southern California. We have developed, tested and evaluated next generation digital learning software and curriculum for use in schools, community centers, and homes throughout the United States.
The organization’s focus is to help close the achievement gap and to engage students, particularly those that are low-proficient, in Science, Technology, Engineering, and Math (STEM) learning. GameDesk embeds STEM content into game-centered projects with a strong focus on fostering students’ sense of purpose, ownership, and personal relevance.
To successfully support students, the culture of learning must be changed. It is the organization’s philosophy that digital games and media technologies have a unique power to engage and motivate. By leveraging these technologies effectively, students have been proven to develop an appreciation for STEM learning, team-building, and a belief in themselves that carries over into all aspects of their lives.
The GameDesk Institute is an association of teachers, scholars, game-designers, school administrators, writers, engineers, artists, and career specialists who work to develop and implement GameDesk methodology and materials. The organization seeks to grow and nurture a pipeline of individuals who understand cyber, interactive, mobile, and game-based learning.
THE player in gaming in education with big foundation money and a talented team. Keep an eye on these guys.
Research Analyst Kathryn Zickuhr gave a presentation at the Westchester Library Association's annual conference that touched on a lot of our recent findings on library use, as well as a broad overview of technology adoption among adults and teens...
"Imagining the librarian of the future as an aggregator, organizer, network node and facilitator"
Google I/O, the company's sixth annual developer conference, got officially underway in San Francisco on Wednesday, and it was an eventful day.
If the cheaper more feature rich android OS, choice of a pleathora of low cost hardware devices and a fast growing catalog of educational apps wasn't already make huge dents in the iPad school dominance, this will certainly turn the tide for good. Coupled with an LMS like Google + groups functionality, google apps and a one source purchasing program - schools interested in deploying 1 to 1 will have no other choice but to go Android. Apple may be dead in their tracks unless they can come up with something to compete.
In many schools, project-based learning happens in isolated cases: in certain teachers' classrooms here and there, or in the contexts of specific subjects. Bu
There is a myth, perpetuated for little more reason than it's sellable-fallacy, that kids are gravitating to Twitter and Facebook. From this point, numerous arguments have been made in the sub-cult...
17 tips and tricks for conducting a webinar that runs smoothly and keeps your audience engaged throughout.
Most elementary and secondary students are using mobile devices in their studies, either in the classroom or at home. And, according to a new study, the majority would like to be able to use them more in class.
Blended learning is what school will look like in the very near future.
After analyzing student feedback from over twenty courses in our college’s online program, a dominant theme emerged—students appear to want to interact with their peers online, to engage in stimula...
From privacy concerns to technology saturation, Google's new technology has had its fair share of criticism — and it's not even on sale yet.
Exciting and scary all at the same time- especially in the classroom!