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Superintendents and chief technology officers are modeling their commitment to use technology to improve schools by blogging and tweeting regularly about what works and what doesn't work.
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Google unveiled a brand new look for Google Maps Wednesday. Redesigned from the ground up, the new Maps can take you from space to inside buildings.
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iPad's monopoly of the ' school tablet market ' is being compromised now after the announcement of Google Play for Education. Google seems to be moving towards displacing Apple's hegemony of this market by providing a suite of productivity management apps made specifically for teachers and students.
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GameDesk was created to develop a “next generation” model of education, revolutionizing the way we teach and learn. We are a research, game development, and outreach organization that has evolved out of seven years of research at the University of Southern California. We have developed, tested and evaluated next generation digital learning software and curriculum for use in schools, community centers, and homes throughout the United States. The organization’s focus is to help close the achievement gap and to engage students, particularly those that are low-proficient, in Science, Technology, Engineering, and Math (STEM) learning. GameDesk embeds STEM content into game-centered projects with a strong focus on fostering students’ sense of purpose, ownership, and personal relevance. To successfully support students, the culture of learning must be changed. It is the organization’s philosophy that digital games and media technologies have a unique power to engage and motivate. By leveraging these technologies effectively, students have been proven to develop an appreciation for STEM learning, team-building, and a belief in themselves that carries over into all aspects of their lives. The GameDesk Institute is an association of teachers, scholars, game-designers, school administrators, writers, engineers, artists, and career specialists who work to develop and implement GameDesk methodology and materials. The organization seeks to grow and nurture a pipeline of individuals who understand cyber, interactive, mobile, and game-based learning.
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Research Analyst Kathryn Zickuhr gave a presentation at the Westchester Library Association's annual conference that touched on a lot of our recent findings on library use, as well as a broad overview of technology adoption among adults and teens...
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Google I/O, the company's sixth annual developer conference, got officially underway in San Francisco on Wednesday, and it was an eventful day.
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In many schools, project-based learning happens in isolated cases: in certain teachers' classrooms here and there, or in the contexts of specific subjects. Bu
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There is a myth, perpetuated for little more reason than it's sellable-fallacy, that kids are gravitating to Twitter and Facebook. From this point, numerous arguments have been made in the sub-cult...
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17 tips and tricks for conducting a webinar that runs smoothly and keeps your audience engaged throughout.
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Most elementary and secondary students are using mobile devices in their studies, either in the classroom or at home. And, according to a new study, the majority would like to be able to use them more in class.
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Taking advantage of the online world's ability to help youth develop knowledge, expertise, skills and important new literacies involves risks, but how much?
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Interactive tools and multimedia content are prompting teachers to take on more of a coaching or guiding role in the classroom.
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Civics prepares young Americans to become knowledgeable, engaged 21st century citizens by creating free and innovative educational materials. In 2009, Justice Sandra Day O’Connor founded iCivics to reverse Americans’ declining civic knowledge and participation. Securing our democracy, she realized, requires teaching the next generation to understand and respect our system of governance. Today iCivics comprises not just our board and staff, but also a national leadership team of state supreme court justices, secretaries of state, and educational leaders and a network of committed volunteers. Together, we are committed to passing along our legacy of democracy to the next generation. In just two years, iCivics has produced 16 educational video games as well as vibrant teaching materials that have been used in classrooms in all 50 states. Today we offer the nation’s most comprehensive, standards-aligned civics curriculum that is available freely on the Web.
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10 great student blogs to inspire students and schools to start blogging. Use blogging to build ongoing writing, design and technology skills!
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What happens if you give a thousand Motorola Zoom tablet PCs to Ethiopian kids who have never even seen a printed word?
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Google revealed Hangouts, its unified text, video and multimedia messaging platform yesterday during its epic three hour I/O keynote, but while the platform pulls in Google Talk, Google+ and other sources, it was apparently missing SMS integration.
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TechCrunch is a leading technology media property, dedicated to obsessively profiling startups, reviewing new Internet products, and breaking tech news.
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Important research compiled on the effects of students multitasking while learning shows that they are losing depth of learning, getting mentally fatigued, an
Some very good video sites for teachers...
Via Steven Engravalle, Jenny Smith, Deborah Millar , juandoming, Ana Rodera, Adriana Marichal, Susan, Ricard Garcia, Lee Hall, Angela Kerr, R.Conrath, Ed.D., Lynnette Van Dyke, Deborah Arnold, Jim Lerman
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A visual infographic and guide to best practices with online course design.
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