Moja Island is a terrific teaching resource, readily available for teachers to modify and apply within the classroom targeting the Year 3-4 Design and Technology Key Learning Area. This teaching and learning resource is a relevant active activity, constructed to teach students about renewable energy sources, which would stem over a 2-3 teaching episode, reflecting the standards outlined in the Australian National Curriculum (ACARA), Design and Technologies.
Knowledge and understanding: investigate and evaluate the range of technologies, materials, systems, tools and equipment that support local community needs with consideration of sustainability
Processors and production skills: produce designed, sustainable solutions for design projects by purposefully planning, selecting, safely using and evaluating technologies, materials including natural, recycled and everyday household items, and tools and equipment.
"Bottle Biology an idea book for exploring the world using soda bottles and other recyclable materials.”
Sam Burden's insight:
See it, Touch it, Smell it, Taste it!
Bottle Biology is an instructional materials development program, funded by a grant from the National Science Foundation, with opportunities to learn how to explore science and the environment using simple resources, such as a soda bottle and other recyclable materials.
This website is very insightful, providing adequate information for teachers to educate themselves on ways they could scaffold age and context appropriate challenges for students within the classroom. The website details specific information about the sustainable qualities of the bottle environment and how it works.
This bottle environment is a tool which could be the center of a science investigation, embedded into the 5'Es instructional framework as it is a great teaching and learning tool students can create, explore and discuss, engaging students in each stage of the learning process, perfectly tailored to the Year 5 and 6 content description, to investigate how and why food and fiber are produced in managed environments(ACTDEK021).
The NASA Earth Observatory is a teaching tool used to assist educators in teaching students about the environmental, including natural hazards with visualizations depicting the date and time these vast changes in the climate occurs. There are multiple global maps which depict data over a period of time which can be used as a tool to see the effects of global warming it’s the implications on the environment on a global scale. Animations, videos and side by side images are also available to teachers to show how sustainable choices or designs can influence our environment. I really enjoyed looking at all of the real-world images on this site and it opened my eyes to how creating a more sustainable environment could influence our world on a global scale.
Future sparks is a learning tool which harnesses a quality of self-discovery, creating a learning experience for primary students to develop solutions relevant to energy and climate, whilst embracing collaborative experiences. This resource embraces issues which are relevant to our environment, making connections to the real-world. This tool includes a section for teachers with lesson plans and facts sheets that can be scaffolded into unit plans to assist in cross-curriculum learning, in the areas of Science, Technologies and sustainability.
Future Sparks is a relevant application designed to access student’s creativity and utilise problem solving strategies and communicating skills to solve complex problems attaining to the environment. When students actively engage with the features of this resource, particular curriculum strands are being addressed:
Work with others to plan the creation and communication of ideas and information safely, applying agreed ethical and social protocols (ACTDIP013)
Explain how developed solutions and existing information systems meet common personal, school or community needs and envisage new ways of using them (ACTDIP012)
Evaluate design ideas, processes and solutions based on criteria for success developed with guidance and including care for the environment (ACTDEP017)
RT @EcoSchoolsUSA: Looking for @GreenLivingPrjt project that fits your class?
Green Living Project’s curriculum, “Students Connecting to Global Sustainability” uses multimedia and technology to bring unique sustainability-centered education into the classroom. This free resource features GLP’s sustainability films and interdisciplinary lessons for K-12 students.
This online teaching resource reflects a video game known as SimCity, but Plan It Green provides opportunities for participants to construct their own virtual city with creative control. Students can log in via there google accounts to come face-to-face with a very easy tutorial to guide users through the set-up. The game encourages learners to persist via an internal reward system, to reach certain levels of the game. The game can be a collaborative experience as you create and communicate with other communities. This game was developed to have an eco-friendly theme, promoting a sustainable lifestyle, asking students to Plan It Green, leading to valuable educational lessons about energy conservation and the use of alternative solutions which is environmentally friendly.
The game addresses social issues affecting our world, linking to real world issues, making learning relevant to the learner. I would use this game as a tool in my classroom as it is a way students can be facilitators of their own learning, identifying problems and creating solutions in a digital format but they can also be applied in a real world context, reaffirming technology and sustainability curriculum outcomes.
Open Futures links to one’s personal learning and their experiences in life, reflected in the programs four curriculum strands, askit, growit, cookit and filmit. This skills and enquiry-based curriculum development program is another way to approach teaching students about the world, using a learn-through play approach to develop creative approaches to establish a sustainable environment. This program assists students to make practical decisions which reflect their personal interests, values and cultures to “investigate, design, plan, manage, create and evaluate solutions” (ACARA, 2014).
This program targets the minds of young students, contributing to their educational development to, as stated in the technologies framework, “make informed and ethical decisions about the role, impact and use of technologies in the economy, environment and society for a sustainable future”, enhancing the quality of their world when they become adults.
Enercities is an engaging and fun educational game relating to energy, co-founded by the European Commission. This technological resource challenges students to establish a sustainable metropolis which can withstand the test of time, balancing the economy, ecology, population growth, and the integrity of energy sources whilst maintaining quality of life.
Learning about resource scarcity and green city planning is the foundation of this teaching tool, reflecting the Australian Curriculum: Technologies, with technologies being implemented to enrich and impact on the lives of people and societies globally.
This resource can be implemented as a teaching tool in Year 3 or 4, providing students with an opportunity to create designed solutions in a technological context: engineering principles and systems (ACARA, 2014).
The Australian Curriculum:Technologies is the source for educators to reference when developing unit's or constructing lessons as it details learning outcomes to ensure students are provided opportunities to become technological literate. This curation project has been centered around this framework and intends to include teaching and learning resources which address this learning area. To read more, click the link!
EarthViewer is a free iPad application which provides its participants with an inside look at implications and data reflecting climate change and to follow the continental drift throughout a 540 million year period. I was amazed by its multi-functional uses and how inviting the resource was as I learnt useful information about Ancient Earth and could travel through different eras and time periods.
Students in Year's 7 and 8 can "Investigate the ways in which products, services and environments evolve globally"(ACTDEK030) (ACARA, 2014) as they use this app to expand their views of the environment, in particular the shifting of continents, with data on atmospheric composition, temperature, biodiversity, day length, and solar luminosity reflecting our dynamic planet being available .
The Tellus institute and Philip Vergragt have written an exceptionally good read, starting with a question: How could Technology, and what types, contribute to a sustainable society? to intrigue readers, inviting them to explore the question, and picture future technological advancements and their implications. The text looks back at the past events and pathways technology has paved and the contributions to establishing and maintaining a sustainable future.
I would recommend all educators having a read of this text to develop an in depth insight into mechanisms and choices technological advancements and its contributes to society.
Carbon Kids is an educational platform established by CSIRO designed for school communities which combines the latest in climate science with education in sustainability. The website is constructed to support primary and secondary schools with teaching and learning resources, necessary to create solutions to prevent/overcome climate change. The website consists of four sections detailing what carbon kids will do, what they will provide, what carbon kids involves and the schools registered in this program.
For educators, there are resources which have been collated and are now available, which include lesson plans, information and collaborative activities relevant to overcoming climate change, creating sustainable energy, biodiversity and establishing preferred futures.
This website and its resources directly links to the Technology Curriculum and the sustainability outcomes, especially as students are able to use design thinking and technologies to generate and produce designed solutions for authentic needs and opportunities (ACARA, 2014).
This resource is an online design brief where students are to design and make a snack that uses one fair traded ingredient. There are printable worksheets to assist students in brainstorming their ideas and implementing design solutions, guiding their construction of knowledge and developing their understanding or fair trade. This teaching and learning resource will enhance student’s collaboration skills and further their critical and creative thinking as they create solutions which are alive in developing countries, striving to achieve better trading conditions.
A website which details teaching activities reflecting the Australian Curriculum.
Sam Burden's insight:
Global education is a website complete with resources to encourage global perspectives, available to teachers aligning with the Australian Curriculum. In terms of Waste matters, this teaching resource is sequenced consisting of four activities aimed at teaching the about the Environment to Years 3-4.
As well as the curriculum links detailed on the website, these activities can be scaffolded to incorporate technology achievement outcomes, such as "Investigating the suitability of materials, systems, components, tools and equipment for a range of purposes (ACTDEK013)" to expand their learning and develop their creative and critical thinking in a technological manner.
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