From the website
"The most valuable aspect of MOOCs is that the large number of learners enables the formation of sub-networks based on interested, geography, language, or some other attribute that draws individuals together. With 20 students in a class, limited options exist for forming sub-networks. When you have 5,000 students, new configurations are possible.
"The “new pedagogical models” (A Silicon Valley term meaning: we didn’t read the literature and still don’t realize that these findings are two, three, or more decades old) being discovered by MOOC providers supports what most academics and experienced teachers know about learning: it’s a social, active, and participatory process.
"The current MOOC providers have adopted a regressive pedagogy: small scale learning chunks reminiscent of the the heady days of cognitivism and military training. Ah, the 1960′s. What a great time to be a learner.
In order to move past this small chunk model of learning, MOOC providers will need to include problem based learning and group learning in their offerings. That won’t be easy. MOOCs have high dropout rates. Which means that if you’re assigned to a group of 10 learners, by the end of the course, you’ll be the only one left.
"The large MOOCs can improve the quality of learning by creating a model for rapid creation/dissolution of groups. If you have teenagers in your house (or if you are a gamer), you’re likely familiar with how groups form in many video games or virtual worlds. There are two extreme opposites: World of Warcraft involves highly cohesive social units where individuals spend long periods of time together in solving problems and engaging in quests. In contrast, Call of Duty has low social cohesion as groups are formed on the spot and once a player logs off, the group dissolve (yes, you can log in and play with friends in a more cohesive unit on CoD as well). The latter model is worth considering for MOOCs."
Via Ana Cristina Pratas, Jim Lerman