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Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy
How to integrate and include graphic novels while motivating students and meeting Common Core Standards
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Reading Visual Media...Teaching Students to Read Visual Media | MiddleWeb

Reading Visual Media...Teaching Students to Read Visual Media | MiddleWeb | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it
Students need the skills to read & discern messages & information in visual media, says Frank Baker, who uses Wall-E and other films to teach the language of film.

 

This post discussion the important role of writing and storyboarding, media making and meaning.

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The 19th Century Painting That Most Blockbuster Movie Posters Are Based On | Tor.com

The 19th Century Painting That Most Blockbuster Movie Posters Are Based On | Tor.com | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it
The 19th Century Caspar David Friedrich Painting That Most Blockbuster Movie Posters Are Based On
Meryl Jaffe, PhD's insight:

The power of visual literacy!

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Why We Need Infographics...

Why We Need Infographics... | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it
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Meryl Jaffe, PhD's comment, April 2, 2013 5:00 PM
Thank you Seremetakis for the visit and rescoop.
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LOGOS: Grounding Logic and Expectations in Our Communications

LOGOS: Grounding Logic and Expectations in Our Communications | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it

 

With our increased use of short text bursts and visual icons - both modern adaptations of LOGOS are essential elements of communication and learning. In this post, I focus on how Aristotle's use of logos is STILL a vital part of communication used today.  Whether we use logos to relay vital arguments in public speaking,  classrooms, group discussions  - or whether we use it in advertising and politics to convince a target audience of the merits or our "product" - we must learn how to present compelling arguments in a way that seems 'logical,'  familiar  and meaningful to our audiences. This means that not only must we be familiar with our intrinsic arguments, we have to understand which arguments are most effective for any given audience.  NOT an easy feat.  Hopefully the information below will help.

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Meryl Jaffe, PhD's curator insight, April 2, 2013 7:59 AM

This post talks about Aristotle's use of rhetoric and ties it with visual literacy.  There are also some awesome links!!!!!

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Vidtionary: A Video Dictionary

Vidtionary: A Video Dictionary | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it
See and hear the meaning

Via Nik Peachey, Maria Palaska, GSeremetakis
Meryl Jaffe, PhD's insight:

Very cool...

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Beth Panitz, Ed.D.'s curator insight, June 30, 2013 11:07 AM

Great contribution to Universal Design for Learning (UDL).

Cindy Riley Klages's curator insight, June 30, 2013 10:17 PM

Great tool for reaching visual and auditory learners!

Mrs Le Roy's curator insight, February 3, 4:15 AM

un dictionnaire où on peut voir et entendre le sens des mots !

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Top 10 skills children learn from the arts

Top 10 skills children learn from the arts | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it
You don't find school reformers talking much about how we need to train more teachers in the arts, given the current obsession with science, math, technology and engineering, but here's a list of skills that young people learn from studying the arts.

Via poulingail, Sally DeCost
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Graphic Novels

Graphic Novels | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it
Common Sense Media editors help you choose graphic novels. Illustrations + text = fun for kids of all ages.
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How To Read Graphic Novels

How To Read Graphic Novels | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it

For the interested by uninitiated...here are the basics to understainding how to read graphic novels with outstanding links and suggestions.

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Meryl Jaffe, PhD's comment, March 20, 2013 9:49 PM
Thank you PEB for the visit and rescoop.
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Top 10 Graphic Novels for Youth: 2013, by Ian Chipman | Booklist Online

Top 10 Graphic Novels for Youth: 2013, by Ian  Chipman | Booklist Online | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it
Booklist Online Book Review: Top 10 Graphic Novels for Youth: 2013.Chipman, Ian (author).FEATURE.First published March 1, 2013 (Booklist).Books For Youth - Fiction - Graphic Novels

 

This year’s list of best graphic novels for youth reviewed in Booklist during the past year is particularly diverse, ranging from history lessons to reinvented superheroes to a new look at an old favorite.

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Meryl Jaffe, PhD's curator insight, March 1, 2013 10:40 AM

Some nice reading suggestions here...worth a look.

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Stan Lee launches new digital kids imprint – Kid’s Universe - Once Upon A Sketch

Stan Lee launches new digital kids imprint – Kid’s Universe - Once Upon A Sketch | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it

Stan Lee is the creator that brought the world Marvel comics and heroes like Spider-Man, the Fantastic Four, and the X-Men. It looks like he is spreading his wings into the e-book market and has overseen the creation of a line of digital children’s books.

 

We are happiest to announce that the first book released from Stan’s imprint is by Dani Jones. A prolific illustrator who shares a great deal of information and resources for other illustrators on her blog and live webcasts. The first title is called Monsters vs. Kittens!

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Flaws Found in Fredric Wertham’s Comic-Book Studies

Flaws Found in Fredric Wertham’s Comic-Book Studies | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it
A recent study of the materials Dr. Fredric Wertham used to write “Seduction of the Innocent” suggests that he misrepresented his research and falsified his results.
Meryl Jaffe, PhD's insight:

What so many of us have known for some time, The New York Times has finally discovered and exposed the flaws of Wertham's "Seduction of the Innocent."  Kudos NYTimes ...here's to the expanding worlds and audiences of graphic novels!

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Fun Fads vs. Fighting Fads...When to do what in the Classroom

Fun Fads vs. Fighting Fads...When to do what in the Classroom | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it

As defined in Wikipedia, a fad is:

 

...any form of behavior that develops among a large population and is collectively followed with enthusiasm for some period... fads may be driven by mass media programming, emotional excitement, peer pressure, or the desire of 'being hip'... a fad is generally considered a fleeting behavior whereas a trend is considered to be a behavior that evolves into a relatively permanent change.." 

Let's have some fun reviewing a few fads we've faced related to parenting and education:

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How Comics Help Students Retain Knowledge is a Growing Field of Study

How Comics Help Students Retain Knowledge is a Growing Field of Study | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it
A new study showing that comics help students recall verbatim knowledge is the latest in a growing field of study on how graphic novels can be used to aid in teaching and communication.
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Meryl Jaffe, PhD's comment, February 27, 2013 2:30 PM
Thank you GSeremetakis and Sally DeCost for the visit and rescoops.
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Learn with Storyboards | MiddleWeb

Learn with Storyboards | MiddleWeb | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it
Storyboarding can help kids organize their written and visual work, says reviewer Laura Reasoner Jones. The book Get Graphic! offers step-by-step help.
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Martin Scorsese appeals for ‘visual literacy’: Not all images should be ‘consumed like fast food’ | The Raw Story

Martin Scorsese appeals for ‘visual literacy’: Not all images should be ‘consumed like fast food’ | The Raw Story | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it
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How Laws Are Made...Great Classroom Infographic

How Laws Are Made...Great Classroom Infographic | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it
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The Amazing World of Photo Editing Before Photoshop

The Amazing World of Photo Editing Before Photoshop | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it
Today, manipulated or 'shopped photos are common in the media and in our everyday life, but that wasn't the case for most of photographic history.
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Meryl Jaffe, PhD's curator insight, March 30, 2013 2:49 PM

Another reason for promoting visual literacy.

Meryl Jaffe, PhD's comment, March 31, 2013 6:21 PM
Thank you GSerematakis for the visit and rescoop.
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Departing the Text: Janet Lee and Jim McCann's "Lost Vegas"

Departing the Text: Janet Lee and Jim McCann's "Lost Vegas" | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it

Artist Janet Lee and story-teller/author Jim McCann have teamed together again (Return of the Dapper Men, Archaia 2010) and created the absolutely awesome Return of the Dapper Men....While this miniseries was rumored to have originally been about "a day care center in space" it morphed into a science fiction heist story although McCann, in a Comic Book Resource Interview noted that "...we reserve the right to return to Lost Vegas, The Day Care Center if this book is a hit. Just sayin'..."

 

The story line and art clearly reflect the benefits of collaboration as each enhance the other.  You can see, hear and feel the energy and adrenaline rush of the casino floor and its shows meant to distract, while realizing that for all the 'wins' on that floor, there are devastating losses.

 

While the first issue is  PG13, this read is basically for teens and above with the rest of us hoping the younger set gets to see the eventual surfacing of what sounds like an awesomely bizarre Lost Vegas: The Day Care Days.

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Infographics 101: What You Need to Know, Where to Find it, and Some Awesome Examples

Infographics 101: What You Need to Know, Where to Find it, and Some Awesome Examples | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it

"Infographics are effective because of their visual element...Fifty percent of the human brain is dedicated to visual functions and images are processed faster than text...Furthermore, it is estimated that 65% of the population are visual learners (as opposed to auditory or kinesthetic), so the visual nature of infographics caters to a large portion of the population. "

 

This post presents SEVEN AWESOME examples of great education-related infographics along with AWESOME references to sites and software detailing how to create them.

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Meryl Jaffe, PhD's comment, March 10, 2013 12:31 PM
Thnk you Salah and Nikolaos for the visits and rescoops.
Meryl Jaffe, PhD's comment, March 19, 2013 9:22 PM
Thank you PEB for your visit and rescoop.
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New NEA Research Report Shows Potential Benefits of Arts Education for At-Risk Youth

New NEA Research Report Shows Potential Benefits of Arts Education for At-Risk Youth | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it
At-risk students who have access to the arts in or out of school also tend to have better academic results, better workforce opportunities, and more civic engagement, according to a new NEA report, The Arts and Achievement in At-Risk Youth:...
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Comic artist Gene Luen Yang talks about getting graphic in school

Comic artist Gene Luen Yang talks about getting graphic in school | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it
Comic books were once considered strictly kids’ stuff, but by the 1980s graphic novels had begun to compete with traditional novels for top book prizes.
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How to find picture books for older children

How to find picture books for older children | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it
Often seen as insufficiently demanding, there are plenty of illustrated stories that will engage stronger young readers
Meryl Jaffe, PhD's insight:

Nice list of literary suggestions!

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Meryl Jaffe, PhD's comment, February 27, 2013 2:29 PM
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Campbell’s Rules of Comprehension | The Comics Journal

Campbell’s Rules of Comprehension | The Comics Journal | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it

Reading comprehension for comics...These are a bunch of principles I quickly worked out once when I needed to give a college lecture about making comics... they are rules... for the purpose of commanding the means of expressing oneself in the most effective way... If you have no use for it, put it in the back of the cupboard. Just remember to serve the drinks out of it when I’m visiting.

Meryl Jaffe, PhD's insight:

Excellent 'rules' and insights into how to read and how to write/create comics and graphic novels.

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Making the invisible visible: International Science and Engineering Visualisation Challenge – in pictures

Making the invisible visible: International Science and Engineering Visualisation Challenge – in pictures | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it
The international challenge recognises people who use visual media to promote the public understanding of scientific research

 

This First place (illustration): 'Connectivity of a cognitive computer based on the macaque brain' is a detail of a 'wiring diagram' of the neural connections between major regions of the monkey's brain. It was created to provide guidance for connecting computer chips into a brain-like network Photograph: Emmett McQuinn, Theodore M. Wong, Pallab Datta, Myron D. Flickner, Raghavendra Singh, Steven K. Esser, Rathinakumar Appuswamy, William P. Risk, and Dharmendra S. Modha; IBM Research - Almaden/2012 Science/NSF International Science & Engineering Visualization Challenge
Meryl Jaffe, PhD's insight:

On page 8 Find VELOCITY RAPTOR an awesome game for students that illustrates what happens when you travel at the speed of light.

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Integrating Graphica into Your Curriculum: Recommended Titles for Grades 6–12

Integrating Graphica into Your Curriculum: Recommended Titles for Grades 6–12 | Graphic Novels in Classrooms: Promoting Visual and Verbal LIteracy | Scoop.it

By Peter Gutierrez via The Alan Review

 

Thanks to the recent proliferation of professional development workshops and books on graphic literature, the question of whether the medium has a place in reading is no longer so controversial. Now conversations have shifted beyond the “engagement factor” and the “acceptance/rationale issue” and have started to focus on best practices and how to integrate comics, graphic novels, nonfiction, and manga into the ELA curriculum.

 

Here is an outstanding list of graphica that belong in classrooms along with teaching suggestions.

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