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Steam VR Performance Test, votre PC est-il prêt pour la réalité virtuelle ? - CNET France

Steam VR Performance Test, votre PC est-il prêt pour la réalité virtuelle ? - CNET France | Vrlab.fr | Scoop.it

En amont de la commercialisation du casque de réalité virtuelle HTC Vive Pre, Valve vient de présenter un premier test de performance pour déterminer si votre PC est suffisamment bien équipé.

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Rescooped by David Guez - Vrlab.fr from Learning on the Digital Frontier
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Getting Started With VR: The Best Software Tools Are Free | Make:

Getting Started With VR: The Best Software Tools Are Free | Make: | Vrlab.fr | Scoop.it
Getting started with VR doesn't have to cost anything. Some of the best software possible is absolutely free.
Via Bob Irving
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10 auteurs de SF prédisent les changements des 10 prochaines années

10 auteurs de SF prédisent les changements des 10 prochaines années | Vrlab.fr | Scoop.it
"Les auteurs de science-fiction ne peuvent pas prédire l’avenir. D’ailleurs, peu importe. Personne ne sait de quoi il sera fait. Les événements vraiment impor

Via Jean-Philippe BOCQUENET
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Dystopian Virtual Reality Is Finally Here

Dystopian Virtual Reality Is Finally Here | Vrlab.fr | Scoop.it
And it’s stranger than science fiction.

Via Peter Mellow
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Les apps du Cardboard sont compatibles avec le Gear VR

Les apps du Cardboard sont compatibles avec le Gear VR | Vrlab.fr | Scoop.it
Les applications du Google Cardboard sont désormais disponibles sur le Samsung Gear VR grâce à l'application Cardboard Enabler for Gear VR sur Android

Via Clic France
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Sophia, humanoïde : « Je veux une famille et détruire l'humanité » - Tech - Numerama

Sophia, humanoïde : « Je veux une famille et détruire l'humanité » - Tech - Numerama | Vrlab.fr | Scoop.it
Le SXSW a donné l'occasion à Humanoid Robotics de présenter Sophia, l'humanoïde le plus abouti et le plus humain de tous les robots.

Via Jean-Philippe BOCQUENET
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Rescooped by David Guez - Vrlab.fr from Panoramic video (focusing on cinematic VR)
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Sennheiser's 3D audio for VR feels totally natural

Sennheiser's 3D audio for VR feels totally natural | Vrlab.fr | Scoop.it

Sennheiser announced its 3D audio platform AMBEO back at CES this year, and today at SXSW I got a chance to try a VR demo and see how it sounds.


Via Clifford Dive
David Guez - Vrlab.fr's insight:
Audio is crucial in providing a convincing immersive experience. Looks as though it's getting some serious attention.
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Clifford Dive's curator insight, March 16, 12:57 PM
Audio is crucial in providing a convincing immersive experience. Looks as though it's getting some serious attention.
Rescooped by David Guez - Vrlab.fr from Virtual Reality VR
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Create Amazing 360° and Virtual Reality Content – Free, Quick & Easy!

Create Amazing 360° and Virtual Reality Content – Free, Quick & Easy! | Vrlab.fr | Scoop.it
What about to have a general tool for great content creation and sharing directly within the browser? Then here we go with HoloBuilder It supports 360-degree photospheres, which can be enhanced with custom 3D models, into what we call a holo.
Via Timo Ilomäki
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You Can Now Virtually Explore Over 4000 Artifiacts in The British Museum for Free ~ Educational Technology and Mobile Learning

You Can Now Virtually Explore Over 4000 Artifiacts in The British Museum for Free ~ Educational Technology and Mobile Learning | Vrlab.fr | Scoop.it

Via Timo Ilomäki
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Nikolai Chesalin's curator insight, December 29, 2015 7:42 PM

One more reason to visit old good England.

Rescooped by David Guez - Vrlab.fr from Virtual Reality VR
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16 of the coolest apps for Cardboard, Google's DIY virtual reality headset

16 of the coolest apps for Cardboard, Google's DIY virtual reality headset | Vrlab.fr | Scoop.it
Explore the solar system. Take three-dimensional photographs. Travel the world.

Via Timo Ilomäki
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Alton Towers to open 'Galactica' VR roller coaster in April

Alton Towers to open 'Galactica' VR roller coaster in April | Vrlab.fr | Scoop.it

Via The Digital Rocking Chair, Timo Ilomäki
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The Digital Rocking Chair's curator insight, January 17, 4:47 AM


Nick Summers:  "Virtual reality headsets can trick your eyes and ears into thinking you're someplace else, but what about the rest of your body? Alton Towers thinks it has the answer and, unsurprisingly, it involves a massive roller coaster."

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Google a gagné au jeu de go, mais l'IA est encore très loin de l'intelligence humaine

Google a gagné au jeu de go, mais l'IA est encore très loin de l'intelligence humaine | Vrlab.fr | Scoop.it
TECHNO - 19 ans après, Alpha Go a remplacé DeepBlue au panthéon de l'histoire de l'intelligence artificielle. Le programme a remporté samedi 12 mars sa troisième vic

Via Jean-Philippe BOCQUENET
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Le HP Envy Phoenix est compatible avec le HTC Vive

Le HP Envy Phoenix est compatible avec le HTC Vive | Vrlab.fr | Scoop.it
HTC Vive : La date de sortie du HTC Vive approche à grands pas. Et pour faciliter l'utilisation de ce casque, HP a collaboré avec HTC pour lancer un PC compatible avec la technologie VR.
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Samsung Gear 360 : premières images aux Oscars

Samsung Gear 360 : premières images aux Oscars | Vrlab.fr | Scoop.it
Dévoilée au WMC 2016, la caméra à 360 degrés Samsung Gear 360 — et la LG Cam 360 — annonçait clairement la volonté des constructeurs de smartphones d
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Rescooped by David Guez - Vrlab.fr from Transmedia: Storytelling for the Digital Age
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Karim Ben Khelifa on VR, empathy and how to deal with the enemy within us

Karim Ben Khelifa on VR, empathy and how to deal with the enemy within us | Vrlab.fr | Scoop.it

Via The Digital Rocking Chair
David Guez - Vrlab.fr's insight:

 

Sandra Gaudenzi:  "VR and 360 video projects have dominated the festival landscape this year, and small and big players want to catch the train while they can. Similar to the effect of The arrival of a train at La Ciotat (1895), the illusion of “being there” is associated with a wave of enthusiasm. Immersion and empathy are the new keywords, and the hope that this time we have found a technology that will trick our senses even more than the one before, seems to provoke a mini gold rush – or maybe just a high in the Gartner’s Media & Entertainment Hype Cycle."

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The Digital Rocking Chair's curator insight, March 25, 6:06 AM

 

Sandra Gaudenzi:  "VR and 360 video projects have dominated the festival landscape this year, and small and big players want to catch the train while they can. Similar to the effect of The arrival of a train at La Ciotat (1895), the illusion of “being there” is associated with a wave of enthusiasm. Immersion and empathy are the new keywords, and the hope that this time we have found a technology that will trick our senses even more than the one before, seems to provoke a mini gold rush – or maybe just a high in the Gartner’s Media & Entertainment Hype Cycle."

Rescooped by David Guez - Vrlab.fr from Post-Sapiens, les êtres technologiques
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Des visions de la singularité de l'intelligence artificielle

Des visions de la singularité de l'intelligence artificielle | Vrlab.fr | Scoop.it
C’était le sujet d’un débat à Berlin le mois dernier. Nikolic, un neuroscientifique de l’institut Max Planck pour la recherche cérébrale à Franckfurt, s’est présenté devant une audience de chercheurs en intelligence artificielle et il a déclaré : Nous ne pourrons jamais créer une intelligence artificielle qui nous soit supérieure. Vous ne pouvez pas dépasse

Via Jean-Philippe BOCQUENET
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La réalité virtuelle vaudra 861 millions de dollars à la fin 2016

La réalité virtuelle vaudra 861 millions de dollars à la fin 2016 | Vrlab.fr | Scoop.it
La réalité virtuelle vaudra 861 millions de dollars à la fin 2016. Le Google VR sera un mix entre le Gear VR, l’Oculus Rift, et le l'HoloLens de Microsoft

Via Clic France
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VR Will Create Multiple Existences - “meatspace” will not be considered the only true reality

VR Will Create Multiple Existences - “meatspace” will not be considered the only true reality | Vrlab.fr | Scoop.it
The nature of what is truly real has been pondered by philosophers for centuries. Plato argued we were only seeing shadows of true reality. Descartes pointed out nothing could be proven by your own thoughts. And while we must assume a shared reality to function with other over the course of daily life, that assumption will come to be questioned in the future with the rise of Virtual Reality (VR) and Augmented Reality (AR) technologies. 

Via Jean-Philippe BOCQUENET
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Rescooped by David Guez - Vrlab.fr from Panoramic video (focusing on cinematic VR)
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The Throwable, 360 Degree Camera Ball Is Here... Five Years Too Late

The Throwable, 360 Degree Camera Ball Is Here... Five Years Too Late | Vrlab.fr | Scoop.it
It’s been five years since the public first eyeballed the Panono, a green rubber ball that shoots 360-degree images. It’s been another three since we went hands on with the super cool prototype. Now the Panono is finally here, shooting very pretty picture and costing a wallet-puckering $1400.

Via Clifford Dive
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Rescooped by David Guez - Vrlab.fr from Virtual Reality VR
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Experience 360-degree photos in virtual reality with Flickr's new app

Experience 360-degree photos in virtual reality with Flickr's new app | Vrlab.fr | Scoop.it

Via Timo Ilomäki
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Creating Virtual and Physical Models of the Pyramid Complex of Senwosret III | The Metropolitan Museum of Art

Creating Virtual and Physical Models of the Pyramid Complex of Senwosret III | The Metropolitan Museum of Art | Vrlab.fr | Scoop.it
Ronald E. Street and Dieter Arnold outline their methods for creating a physical model of the pyramid complex of Senwosret III that is on view in the exhibition Ancient Egypt Transformed: The Middle Kingdom.

Via Suvi Salo, Mark E. Deschaine, PhD, Timo Ilomäki
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Virtual reality filmmakers are discovering new things about the power of audio

Virtual reality filmmakers are discovering new things about the power of audio | Vrlab.fr | Scoop.it
The stereotype goes that when directors are figuring out how to frame a shot, they extend their arms, create a rectangle using their thumbs and index fingers, and peer through that box. And because movies and TV shows have traditionally been viewed on one kind of box or another, the process provides a rough gauge...

Via Timo Ilomäki
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VR Cinema Workshop in Helsinki, Finland

VR is currently being hyped as being “the next big thing.” Countless companies are pouring millions of dollars to develop their own R&D projects. Facebook, G...

Via Timo Ilomäki
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Rescooped by David Guez - Vrlab.fr from Virtual Reality VR
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Spatial audio and web VR | Boris Smus

Last summer I visited Austria, the capital of classical music. I had the pleasure of hearing the Vespers of 1610 in the great Salzburger Dom (photosphere) . The most memorable part of the piece was that the soloists moved between movements, so their voices and instruments emanated from surprising parts of the great hall. Inspired, I returned to the west coast and eventually came around to building a spatial audio prototypes like this one: Spatial audio is an important part of any good VR experience, since the more senses we simulate, the more compelling it feels to our sense fusing mind. WebVR, WebGL, and WebAudio all act as complementary specs to enable this necessary experience. As you would expect, because it uses the WebVR boilerplate , this demo can be viewed on mobile, desktop, in Cardboard or an Oculus Rift. In all cases, you will need headphones :)

Via Timo Ilomäki
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Welcome to Hypnatia, The World's First Fully Explorable Virtual Reality City

Welcome to Hypnatia, The World's First Fully Explorable Virtual Reality City | Vrlab.fr | Scoop.it
All the objects in the city are completely crowdsourced, and players can own houses and engage in a whole range of leisurely activities
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Magnus EN980, le Mini-PC gaming Zotac armé pour la VR

Magnus EN980, le Mini-PC gaming Zotac armé pour la VR | Vrlab.fr | Scoop.it
Le Magnus EN980 est un nouveau Mini-PC signé Zotac. Il promet une configuration musclée pour répondre aux besoins de la VR alias la virtual reality
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