Good Pedagogy
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Good Pedagogy
Good teaching and learning pedagogy for WPL
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Scooped by Andreas Kuswara
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Gamification Drives by Yu-kai Chou (TEDxLausanne)

http://www.tedxlausanne.org - Yu-kai Chou is an entrepreneur, speaker, and gamification pioneer. Early in life, he had the epiphany that while games had the ...
Andreas Kuswara's insight:

Interesting the way he explain his view of the gamification drives, although the speaker didn't speak specific in education, in fact he was talking about gamification applied in various aspect of life.

 

IMHO gamification is different to game per se in education, this aspect of the world of game in education is as much as interesting as the other; and what drives the society will influence the learning activity. thus it's interesting to step back out the education context and see how this concept is being explained in larger context.

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Scooped by Andreas Kuswara
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Gamifying Qualitative Research

Gamifying Qualitative Research | Good Pedagogy | Scoop.it

the article is from Quirks Marketing Research Review magazine, December 2012 issue, titled "Getting in the game" by Susan Fader, which talked about subtly introducing elements of game playing into qualitative market research.

 

but what interest me is that how all of the approaches are devised to strengthen the interaction when conducting qualitative research for marketing research. it's another point where we emphasize on the significance of face to face meeting. 

 

curious how the advent of MOOCs and other massively and probably intensively online learning, would influence the way the society interact.

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