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[We] wished that HeroQuest books, especially campaigns, had RQ stats added. Once RQ6 is out, wouldn't that be cool? I don't know how difficult it would be to achieve this, I'm sure there are many legal problems or other technicalities I'm not aware of, but if this could be done, even as just an appendix, I'm pretty sure it would be good for sales.
Tandis que je remettais doucement à RuneQuest et à Glorantha, je souhaitais me plonger dans quelques sources d’inspiration purement orlanthi.
This is is the imposing Judge Drand, a priest of Danfive Xaron, in a full page piece drawn by Xavier Llobet for the upcoming Gloranthan Adventures#2, Red Sun Rising.
Of all the shames I can think of in the world of modern fantasy, the fact that Glorantha isn’t better known by the wider public is up near the top of the list.
I have been watching a lot of Rome lately and, although the TV series is set at the end of the Republic and at the beginning of the Empire, it has spurred me to read more about Roman history. By the way, if you want to play at the time of the TV series, I heartily recommend the Rome role-playing game.
As already mentioned in previous entries, I am a big fan of both real and faux vintage fairy tale/mythological Russian illustrations as inspirational sources for my Umathelan campaign game.
I've been working on some sample Gloranthan coins from the Guide, finishing Greg's ancient Coins of Sartar project. Here's the first set I've commissioned, with the art direction.
The Malkioni venerate the Invisible God who created the Runes, worshiped as gods by the barbarians. The Runes in turn, created lesser versions of themselves, often in combination with other Runes. One of these lesser creations, Malkion the Founder, revealed the laws of the Invisible God to men. This abstract Invisible God gives little if any direct magic to its worshippers, but knowledge of the divine laws give Wizards the power to define and manipulate the rest of the world, and turn it into raw materials for their cosmic alembic.
Maps are a big part of the Guide to Glorantha. All of the Middle World will have lovely color maps, and all of Central and Western Genertela will have extremely detailed maps at a scale roughly 1 inch to 30 miles.
Last week I began my review of Pavis - Gateway to Adventure, the new RPG supplement from Moon Design Publications for its HeroQuest roleplaying game in the fantasy world of Glorantha, with a bit of history of this greatest of RPG cities, and an overview of what this massive new book contains. This week, I’d like to look at the book’s content in far more detail, with a chapter-by-chapter breakdown of just what you get in its 416 pages.
There's quite a bit of different Orlanthi art styles presented in the Guide (including Esrolian temple paintings, Sartarite coins, Vesmonstran enamels, and so on).
The Guide to Glorantha will feature in-depth treatment of the Malkioni (along with the other major cultures of Glorantha).
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RuneQuest – Sixth Edition of the Iconic Roleplaying Game Created in 1978 by Steve Perrin, Ray Turney and friends, RuneQuest is the classic roleplaying game of fantastic adventure with heroes and magic.
Ce site est déjà ancien, et semble quelque peu à l’abandon. Dommage, car il contient de très nombreuses ressources pour le jeu de rôle RuneQuest… Et ce site c’est Le Livre de Feu… vous voulez des exemples ?
The Glorantha Core Font is used by Moon Design in their publications. It is a compellation of the most useful characters from the 42 or so fonts created in the 2000s by Greg Stafford. It's provided here for use in your games. It is a Truetype font compatible with both Windows and Apple systems.
Progress on the art for the Guide to Glorantha progresses rapidly, with my crack team of advisors helping me make the best use possible of our talented artists. Colin Driver and Simon Bray plug along on the maps (more on that in a future post). Here's a bit of Loskalmi art, depicting King Siglat's ultimate triumph over the barbarians, inaugurating the Syndics Ban.
Here's a little bit of something Eric Vanel and I are working on for the Guide.
Part 2 of the Coins of Glorantha series. Here's the art description for some coins from Seshnela, Ralios, Kralorela, and a troll Bolg!
I’ve had the new Pavis book for a couple of weeks now, and all I can say is that its completely AWESOME! You’ll have to forgive me if I haven’t done a review yet, but its a big bugger of a book (400+ pages).
I'm posting this as a discussion piece, and a lot of this is in shorthand that makes sense to the writing and artistic group, and possibly is total nonsense outside of that discussion. But I figured I'd let other people into the discussion even if it is total nonsense.
Spring, 2012 In this Issue : Ghosts Places of Prax, Zombies in Glorantha, Choon Hsing, Why Horse hates Vulture, The Lives of Sedenya, Duck Plunder, The Glorious Sons part 2.
The first preview of RuneQuest is now available for viewing. These preview pages are pre-publication images so there are still page references to be finalised, but here you can see the style and scope of content RuneQuest will be offering.
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Scriiipt
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Sartar Kingdom of Heroes is a book I waited a very long time to get, mainly because when I had the money I could not find it in the shops, and most of the time I never had the money! While Heroquest 2 is a generic system, where you can play any genre or setting at all, from Fantasy to Romance to Horror to Hospital Drama, or whatever else you and your players can come up with, it does have a short appendix on playing in Greg Stafford's fictional setting Glorantha, a beautifully detailed world of high myth and high adventure. My first two HQ2 games did not utilize these rules at all -- I ran a heist movie game, which showed how fun and inspiring the character generation system was, and then ran a short Bonnie & Clyde inspired Depression era game about a family of moonshiners and bank robbers, which was also a lot of fun.When I finally managed to get Sartar Kingdom of Heroes, I was tempted in to running my first Gloranthan game with the rules, and it has taught me an awful lot more about the strengths of the system. HQ2 is a great system - but with S:KoH it really sings, and purrs along.
Wow. This is a big book. I mean, seriously big. It’s 420 pages of letter-sized softback, absolutely crammed with information about one of the most famous cities in fantasy roleplaying – Pavis, City of Thieves, Gateway to Adventure.
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