I've been exercising an uncharacteristic amount of self-discipline for the past few weeks, somehow managing to keep my lips sealed about this exciting development, but now, finally, Loz (a.k.a. Lawrence Whitaker, the co-author of MRQII) has made it public:
Its with great pleasure and excitement that I’m able to announce that The Design Mechanism, the new company formed by myself and Pete Nash, has successfully reached an agreement with Issaries Inc to become the new licensee for RuneQuest. The full Press Release can be found on the RuneQuest page at www.thedesignmechanism.com along with a detailed Q&A sheet for those who want to know more about what we have in store for RQ.
OK, I have made further decisions as regards the Umathelan setting for my 2nd Age T&T game. The players will be Umathings. Time-wise, the campaign will be set after the revolt of the Umathelan Coalition in 901 (and possibly also later than 908, the canonical year of the Mongoose source books) but before the Lightbringers Quest that the Umathings are supposed to perform in the 10th century.
OK, so it just goes to show how I think that when I see one of these*: I think TROLLS! Only then do I think what a lovely Orlanthi belt. “Trolls?” you say (or more likely, “not more bloody trolls?”), to which I reply “yes!
It starts as a journey down the Solthi river in search of a thief. Orlanthi barbarians, imperialistic Wyrmfriends, and even the mysterious and power-hungry sorcerers of the God Learner empire clash in their search for a mystic artifact, and the Player Characters are thrust into the middle of a sudden and ferocius war.
The Third Age of Glorantha followed the collapse and destruction of the great world empires – the Middle Sea Empire and the Empire of Wyrms Friends – with the Closing of the Seas in the middle 10th century and the Dragonkill of 1120 ST. Great civilizations crumbled into barbarity and Glorantha returned into darkness.
Peter Metcalfe and Terra Incognito have put together this amazing Gloranthan wiki – an internet facimile of the Jonstown Library (and much easier to search through). Check it out and amaze people with your Gloranthan lore.
Here is one of the amazingly atmospheric pieces by Juha. He has done a beautiful portrait for each of the major Pavis cultures, they include the Old Pavisites, the Sun Domers, the Lunar Settlers, Orlanthi Frontiersmen and the River Folk.
The Book of Glorious Joy is the long awaited fan produced introduction to the Gloranthan West, focusing on the Kingdom of Loskalm by Jamie “Trotsky” Revell.
A graced by a gorgeous painted cover by Jon Hodgson (HeroQuest, The One Ring RPG, numerous Wahammer Army books, Pazio, Art Director of Cubicle 7) and copiously illustrated inside by Peter Town (Mythic Russia, Sartar Companion, Sons of Kargazant, Wordplay: The Big Five), this book is crammed full of 170 pages of Gloranthan Gaming goodness, and contains enough information to run a deep and satisfying campaign in a part of Glorantha very different from the usual Dragon Pass settting. If you like Knights and Wizards blended with a good dose of Gloranthan weirdness, this book should be right up your street.
One of the more common questions I get from fans of the Gloranthan Classics series of reprints is “what are you going to reprint next?”. This is something that we have been examining more at length lately, and we feel the time may be quickly approaching for another group of material to come out. I haven’t decided if it will be a full volume of Undiluted Gloranthan Gold, or a smaller body of material published through simpler means. On my short list are some more articles from the RQ Companion, although we know the awesome article on the Holy Country is going to be melded into the forthcoming Guide to Glorantha (with at least as good a map).
RuneQuest has two pages dedicated to it. The main RuneQuest page outlines what's happening with RQ and contains both the full press release and a Questions and Answers sheet. Why Choose RuneQuest? is for those who might be new to the system or considering the game as an investment for the first time.
They call it the Imperial Age, but we call it the Forlorn Tide.
It did start well, though. The Empire was good at the time. Imperial ships† took us from the barren lands of our forefathers and brought us to our new home. Imperial settlers helped us clear the woods and drain the marshes. This also drove out the wort-men who lived here before we did.
The setting for the Gloranthan Heroquest books scheduled for publication is in the areas called Dragon Pass and Prax. Dragon Pass is the crossroads of the northern continent of Genertela and is the only passage for large armies through the Rockwood mountains, which extend unbroken for more than a thousand miles to the west and another thousand miles to the east. This alone makes Dragon Pass an extremely strategic location.
Autant aller droit au but : Blood of Orlanth est l'une des meilleures campagnes pour RuneQuest, voire pour tous jeux confondus. Rentrons maintenant un peu dans le détail.
D'abord, c'est une campagne adaptée pour des joueurs débutants, débutants dans le jdr comme dans l'univers de Glorantha. Elle est découpée en trois actes : le premier est plutôt linéaire ; le second est totalement libre et adaptable à chaque groupe ; et enfin le dernier retrouve un brin de linéarité mais c'est pour la bonne cause - le respect du canon gloranthien de la Quête Héroïque.
With the next installment of the Historical Atlas of Glorantha, I’d like to skip ahead and get to a series of maps showing the rise, near collapse, and revival of the Lunar Empire.
First some on-line reference points . One of the most important sources in publication concerning the history of the Lunar Empire is the Redline History of the Lunar Empire. More recently, Nick Brooke put together a Comprehensive Timeline of the Lunar Empire. This fabulous resource is also this month’s Myth of the Month. Both are worth reviewing when viewing these maps.
Glorantha is an action-packed world of adventure. Gods and Goddesses struggle here, with nations of people nothing but their pawns. The stormy tribes of Dragon Pass with their brutal but honest Storm God struggle against the Lunar Empire, led by the imperial Sun God and devious Moon Goddess. Glorantha is an exciting world of heroes. Legends are being made by great individuals, many who are not even human beings. Some heroes and heroines serve the gods, other fight against them.
I don't think that I've mentioned this already, despite my earlier posts on Mongoose's decision to drop the 'RuneQuest' license (see this and that), but the PDFs for the RuneQuest II books are now quite inexpensive!
I recently picked up the 'core bundle' and PDF versions of the three 'Elric' supplements. If you are fond of 'd100' games at all (BRP or earlier versions of RuneQuest), I highly recommend purchasing at least the MRQII core rulebook.
After an age in development I’ve finally settled on the content for Issue #5
Humakt – Chaos Bringer, the Dorastor variant of the cult by Loran Humakti Hyphen , Fiction by Jane Williams Ships and their Crews , More Men of the Sea material by Nick Davison Balkoth Tribe, one of the tribes of Sartar detailed Dr Moose Heroic Tales – adventure seeds with three possible explanations. Dead Man’s Scrolls, a Men of the Sea adventure by Newt Interview with Greg Land of the Five Flowers, Kralori district fit for Heroes by Newt The Peace Process, a classic narrative adventure full of twists and turns by Neil Smith
The call for art has gone out, and if you are an artist who is interested in contributing please contact me at email@example.com
Some of you will be familiar with Xavier Charro, a great artist. He has just joined the illustrious ranks of Moon Design. I will reveal some of his work on the Pavis Book soon, along with snippets from our old friends, Juha, Jed, Mike, Manoel, Dan and many more. Have a look at Xavier’s art at www.charroart.com
In the previous map, the survivors of the Darkness welcomed the Dawn and the rebirth of the world. The next draft map is some 250 years later, and shows the era of the High Council of the Lands of Genertela (also called the Second Council) and the Reascent of Yelm.