Moon Design Publications and Cubicle 7 have just officially signed a distribution deal. This means that starting later this year you will be able to buy Moon Design books in a wider range of game stores, online sellers, and convention booths, as well as directly from us from the Moon Design website.
One of the questions I have seen more than once with regard to the Book of Glorious Joy (well, all right, the only question I've seen more than once) concerns its canonical status. As one questioner put it: what is the relationship between the Book of Glorious Joy and mainstream Glorantha? Are they letting you define Malkionism in Loskalm? The simple answer to this question is "no".
But it may deserve a slightly more detailed explanation than that.
Every Orlanthi is defined by his clan; even if he is away from home seeking adventure or in exile, to understand him we need to know his clan. The clan gives the heroes somewhere to come from, people to fight for, and prizes to quarrel over. Threats to the clan and tensions from within the clan itself are a wellspring of adventure.
In case you haven't heard (and its hard to believe that many people reading this haven't), after nine long years, The Book of Glorious Joy has finally been published. Seeing it in print at last is, indeed, both glorious and joyful.
This Book gives an overview of the Gloranthan West before detailing the heroic Kingdom of Loskalm. Where adventurous souls seek the Joy of the Heart and rise from the rank of Peasant to the lofty heights of Wizard-Knight!
176 of playable material, including character generation, history, mythology, relgions, cultural and magical information, for a setting that is very different from the standard published Gloranthan settings.
Comprising of two parts, made up of the following chapters.
I have worked for nearly 20 years on projects related to the gaming world of Glorantha (www.glorantha.com) created by my friend Greg Stafford. I presently work as the lead art director for Moon Design Publication, creating the visual image of this beautifully crafted world. I am also a writer of Gloranthan fiction, I aid in the development of this world, both through RPG games, resource material, creative writing and through my own illustrations. I have worked for both Issaries Inc and Mongoose Publishing, and was part of the creative team for both Heroquest and Runequest RPGs.
One question that often comes up from old RQ players who have just made the jump to HeroQuest is “what do my ability ratings actually mean?” Or – “how good is an ability with 17?”
Ashley Munday, on the HeroQuest-rules Yahoo Group, has taken a brilliant stab at answering that question, made all the more brilliant because it is written from a “in game” perspective (albeit a bit tongue-and-cheek). Fantastic work Ash!
I ran three HQ Glorantha games – all set in Pavis and based on new material in the forthcoming Pavis book: I watched in fascination as a band of petty criminals tried to thread between the Scylla and Charybdis of the Pavis underworld and managed to get the best of some pretty famed Pavisite criminals. I watched in amazement as a small group of adventurers launched what they all knew was a suicide mission to clean out a Zorak Zoran cult center in the Troll Stronglands – and somehow survive! And I watched in shock and horror as a group of involuntary heroquesters found new and disturbing mythic truths about the Orlanthi gods.
Now that the excitement surrounding the launch of The Design Mechanism and RuneQuest 6th ed has died down, I’ve been able to return to Harrek Saga. The scenario I’m nearing completion of concerns what happens when Harrek decides to invade Teshnos.
The heroes returned to Ronegarth via Horn Gate, where they dropped off the women of Black Rock, to find the small settlement in a state of excitement. The famed trader Biturian Varosh was soon to visit Raus Fort with his caravan, bringing with him exotic goods such as the poor settlers of Weis Domain had not seen for a very long time.
The truth is that allergies and heat are still being very unkind to the rare Ballard Spotted Bruce, but I have something in hand I want to enthuse about anyway: The Book of Glorious Joy, written by Jamie Revell. I’ve had this in proof form for a while now, and am delighted that it’s finally for sale; 176 pages long, $15 US at Drive Thru.
Jamie “Trotsky” Revell’s long awaited supplement about the Gloranthan West, The Book of Glorious Joy is now available to buy 176 page book written by Jamie Revell, cover by Jon Hodgson, internal art by Peter Town, available in pdf ($15) , softcover...
The final draft text for Pavis: Gateway to Adventure is off being edited and proofed, the art is in the last stages, and hopefully in October we’ll be doing the layout! Huzzah!
Pavis: Gateway to Adventure is a hugely expanded and update to the classic 1982 Pavis book and 1992′s River of Cradles book. Detailing the River of Cradles and the city of New Pavis in extensive detail, the book includes material on:
"...two creation stories about the Green Age, both pretty much including the same events and many of the same entities. Both are true." One is from a human viewpoint the other from an elven (Aldryami) viewpoint.
At Ropecon I was asked about works of world literature that I think are essential for fantasy game writers or for folk who really want to understand the underpinnings of the genre. So at the top of my head, here are seven must-reads for the genre.
Iskallor describes the area of the Elder Wilds known as Zong's Knuckles; Greg Stafford gives us a look at myths about the Plant Kingdom; Roderick Robertson shares the Badraie Frog People, a minor race; David Millians writes about the foreigners in Kralori society in the Pus-Ridden Devils, Andrew Larson gives us his view of life in Prax, and Calithena and Steve Marsh look at using Heroquests in your game.