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There was a recent post by Charles about the pronunciation of Gloranthan names on the Moon Design forum. It prompted me to have an in-depth look into that. I've always thought that linguistics was the weak part of Glorantha. You can easily notice that Greg Stafford is bigtime into religion and mythology, but not languages!
The convention was fantastic, but I'm too tired now to write anything, so have a look at the Saturday pictures, and wait for my next blog entry!
The traditional Moon Design seminar was held on Friday night. Here are my notes.
Guide To Glorantha This was obviously the 'hot' topic, and first of all the availability of the product. The current ETA is "this year" (i.e., December) — the main reason is that a lot of supplementary art has been commissioned, and the art director has quite an obsession with detail :)
David Scott a récemment publié quelques réflexions du staff de Moon Design à propos de la nature des quêtes héroïques malkioni. Les Malkioni ne pratiquent pas les quêtes héroïques à la manière des ...
It has apparently become extremely fashionable in the rpg blogosphere to write bad things about Kickstarter-funded projects. They're late. They're only in for the money. They don't even have a draft. It'll never be published. And on and on.
One of Games Workshop’s iconic artists, if not THE Iconic Artist, is John Blanche. His work graces Fighting Fantasy books, Warhammer, Warhammer Fantasy Roleplay, and the internals of some of the GW RQ3 books.
I'm 45 soon. I don't know if it's my age, or all the talk about OSR nostalgia and stuff, but I've been re-reading old issue of the White Dwarf magazine (the original one, not the minis catalogue).
Once again Jon Hodgson does the business for D101, this time for the cover for Hearts in Glorantha issue 6
The Forest's Guardian is a large, animal-like plant construct magically animated by the Great Tree of a given Aldryami Forest for purposes of self-defence in times of danger, typically to confront invaders. The Forest's Guardian will remain in the vicinity of the Great Tree to make sure it is unharmed.
A massive full color hardback book containing the geography, history and cultures of Glorantha.
Before the fall of the Middle Sea Empire, Second Age Umathela was a major centre of God-Learnerism. New Hrestolket possibly housed the best and most celebrated God-Learner university within Glorantha. "It graduates more God Learner HeroQuesters per year than any other" (Glorantha: the Second Age, p 105).
Announcing the upcoming Kickstarter campaign to make the Guide to Glorantha into more than just another setting book. With your help, we will make this book into a work of art for anyone who loves fantasy and mythology.
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Thanks to Spanish-language bloggerCronista, I have been made aware of a huge treasure trove of Spanish-language gaming magazines.
Jeff Richard a fait récemment un point "canonique" sur la nature du temps divin suite à une question posée sur le WoG. Q. Les Dara Happiens tiennent un décompte des années depuis avant le meurtre d...
Frankly, we knew the Guide to Glorantha would be late. With all the stretch goals that just kept being added during the KS phase, this comes as no surprise. But I tell you— I'll take a late, expanded Guide chock-full of new information over an on-time one that is just a rehash of the Avalon Hill material any day !
This cult goes back to some of the earliest material published by Greg Stafford about the world of Glorantha. It first appeared in Cults of Prax and has been elaborated on since in a number of publications for the Heroquest system, most recently Pavis: Gateway to Adventure. This is my take on an update on the cult for the RQ6 system.
Now there’s no excuse, the big books are in UK retail
For the whole time that they held the licence to RuneQuest and Second Age Glorantha, Mongoose did quite a good job in terms of the number of RuneQuest- and/or Glorantha-themed articles available in their free on-line gaming magazine, Signs and Portents (aka S&P). Not only were these articles free, they were also quite enjoyable and useful, especially the ones written by people with a good grasp of all things RuneQuest-ey like Shannon Appelcline, Loz Whitaker, and Pete Nash.
Un générateur aléatoire de scénarios amusant et stimulant, qui utilise les ressources d’une bibliothèque personnelle, a été mis au point ces dernières semaines, par Gianni Vacca (ici puis là)...
The campaign is centred around the landlocked cities of Arstranwal and Varanswal. Both are but a shadow of their former glory; both, however, are ruled by a strong-willed ruler who does not accept Malki decadence, and who is doing his best to have his city live up to its past grandeur. Both are also extremely jealous of their neighbour, and the Count of Arstranwal and the Duke of Varanswal are always competing in everything; lately in trying to revive the ruined cities that dot central Umathela, like e.g. Rampart.
The Guide to Glorantha is written, illustrated, and lovingly charted with scores of color maps that give never before seen detail to the entire lozenge. And yet, we can do even better! We'd like to make this the most awesome Glorantha book ever - heck, one of the most awesome fantasy books ever. Imagine - an oversized, hardcover, full color coffee table book. 10 inches by 12 inches instead of 8.5 by 11.
I've always loved the sheer beauty and the immediate, evocative power of the Gloranthan runes. I've also found their design, with the clear, thick black line with slightly irregular edges one of the most alluring aspects of Glorantha. My first contact with Gloranthan runes was obviously with the original 25 runes as presented in the Chaosium RuneQuest 2 rules, viz:
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