Analysis by Newsweek found that Twitter users tweeting the hashtag #GamerGate direct negative tweets at critics of the gaming world more than they do at the journalists whose coverage they supposedly want scrutinized.
|Scooped by Artur Alves|
A slightly ridiculous quantitative analysis showing the obvious with "data", i.e., Twitter message counts and sentiment analysis.
«Newsweek asked BrandWatch, a social media analytics company, to dig through 25 percent of the more than 2 million tweets about GamerGate since September 1 to discover how often Twitter users tweeted at or about the major players in the debate, and whether those tweets were positive, negative or neutral.
“I've played games for most of my life and never felt like an outsider until the recent GamerGate issues came up,” Mia Consalvo, a researcher in game studies and design at Concordia University, told Newsweek. “It became an 'us' vs. 'them,' where suddenly some people were trying to take games away from” people, she said. “Lots of people play games, including the young, old, men and women, on consoles, computers, tablets and phones. What's sad to see about the current issues is that such experiences are being erased—instead, notions of gameplay are reverting back to old stereotypes about young boys and men who play AAA games for many hours a week. Those people are still a part of the culture, but now only one piece of a larger system of players.”
Brandwatch found most tweets were neutral in sentiment. And tweets directed at Grayson and Totilo were, on average, more negative than those directed at Quinn, Wu or Sarkeesian. But Quinn, Wu and Sarkeesian were on the receiving end of more negative tweets overall than Grayson, Totilo and Kotaku, which suggests that, contrary to its stated goal, GamerGate spends more time tweeting negatively at game developers than at game journalists—a fact Intel, Mercedes, and Adobe should have researched before they pulled ads from news sites.«