GENERATIV
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GENERATIV
Generative art, multimédia, cybernetics.
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CITU

Programme commun aux laboratoires LETA et Paragraphe des Universités Paris 1 et Paris 8, le CITU est dédié à la recherche dans le domaine de la création transdisciplinaire et des médias émergents.

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[Geekopolis 2013] Conférence "Préhistoire de la Cyberculture Geek"

Première partie de la conférence sur la cyberculture et la virtualité, lors de la convention Geekopolis 2013: "Préhistoire de la cyberculture Geek" animé par...
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JUNK JET JUNK JET JUNK JET JUNK JET JUNK JET JUNK JET

JUNK JET JUNK JET JUNK JET JUNK JET JUNK JET JUNK JET | GENERATIV | Scoop.it
JUNK JET fanzine for electronics and aesthetics - igmade.edition
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// table of contents // sight & sound //

// table of contents // sight & sound // | GENERATIV | Scoop.it
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Spoutnik Porridge's comment, June 18, 2013 7:34 AM
Le site référence de nombreux courts-métrages experimentaux mêlant son et vidéo.
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(the teeming void): An Interview with Paul Prudence (for Neural 40)

(the teeming void): An Interview with Paul Prudence (for Neural 40) | GENERATIV | Scoop.it

"Much generative art is concerned with certain kinds of abstraction and systematised multiplicity of form without a framework of proposition, resolution and conclusion. Do you think there is any room for a sense of narrative in generative art? Could you give me examples of generative artworks that deal with narrative successfully?

- I would argue that every generative artwork involves a framework of proposition, resolution and conclusion. It is the formal and procedural structure of the generative system that creates the work: a set of entities, attributes, relationships, processs, rules, constraints, and visualisations (more here). The problem, for the way generative art is both made and received, is that that system is often hard to get at - it's an abstract thing, which the artist may or may not describe or publish. A lot of work in the digital generative scene operates in an image culture where "look" is valued over process or concept. So although it's sometimes hard to access, I would argue that there is often a narrative inside even the most "retinal" generative art - it's the narrative of the system. Sometimes it's fairly clear - for example Brandon Morse's wonderful procedural animations of collapsing structures (also another dystopian work!). For me Morse's work is wonderfully poignant because it works by resemblance - it reminds us of real things collapsing - but it also works by metonymy, referring to the idealised world of computer graphics and simulation; so it seems like the simulation itself is collapsing as well (below: Achilles (2009) - photo by Paul Prudence)."

Spoutnik Porridge's insight:

Les artistes cités :
http://www.coplanar.org/
http://notnot.home.xs4all.nl/
http://www.jonathanmccabe.com/

http://hingstonbrook.com/01av/tb01now.php

http://diotima.infotech.monash.edu.au/~jonmc/sa/

http://teemingvoid.blogspot.fr/2007/11/murray-mckeich-generative-gothic.html

http://jevbratt.com/

 

Et enfin, le type interviewé, investi dans un sacré paquet de projets et rédacteur du bloc "dataisnature" :

http://www.dataisnature.com/?page_id=148

 

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Maison des arts de Créteil

Informations pratiques, programme de la saison et calendrier des festivals. Egalement les tarifs des abonnements.
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Net Art Commissions on Turbulence

Net Art Commissions on Turbulence | GENERATIV | Scoop.it
Archive of net, web, and networked art commissioned for Turbulence.Home of Networked_Performance and Networked_Music_Review.
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Net art news : http://turbulence.org/archives/net_art_news.html

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KAPITAAL

Award-winning Typo-Animation that gives you a clear impression of the enormous amount of visual stimuli that plague us every day. Due to the immense scale of the…
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Nervous System – explorations in generative design and natural phenomena

Nervous System – explorations in generative design and natural phenomena | GENERATIV | Scoop.it
Nervous System is a design studio that works at the intersection of science, art, and technology. We create using a novel process that employs computer simulation to generate designs and digital fabrication to realize products.
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