The book, based on the real-life experiences, concerns and questions of 11-year-old Tom Croall, was written and peer reviewed by doctors and leading patient and professional organisations to help young people understand primary immunodeficiency and the impact that the condition may have upon their lives.
Video on msnbc.com: Imagine if doctors could prescribe video games for severe pain instead of painkilling narcotics. Rock Center’s Natalie Morales meets a burn patient whose success story using virtual reality is described as nothing short of miraculous. After an IED attack in Afghanistan in 2008, Lt. Sam Brown says playing a virtual reality game has helped manage his pain better than taking morphine.
Harry Potter's greatest feat might not have been defeating Voldemort, but teaching young people around the world to battle prejudice. At least that's the finding of a new paper in the Journal of Applied Social Psychology, which claims reading the Harry Potter series significantly improved young peoples' perception of stigmatized groups like immigrants, homosexuals or refugees.
As Star Trek nears its 50th anniversary, most of its imagined technologies remain light years away. But several startups and research projects claim they can approximate the functions of the tricorder, that handheld device used to instantly diagnose a disease or analyze the atmosphere of an alien world. Just how close are they?
“I wonder if Katie might be ready to pass along her Stormtrooper armor to another little girl who has been bullied and who needs a little love and a reminder that she shouldn't ever need to hide who she is.”
There are smartphone apps for monitoring your diet, your drugs, even your heart. And now a Michigan psychiatrist is developing an app he hopes doctors will someday use to predict when a manic episode is imminent in patients with bipolar disorder.
I was very much taken by Tim's approach, which was that Kal-El was not told by Jor-El, before he got put in the little spaceship, who he was or where he came from,” Gilroy tells Indiewire. “So poor little Kal-El, when he winds up on earth, he has no freaking idea where he came from. His biggest fear is that he's an alien. Our Superman was in therapy at the beginning of the film. He's in a relationship with Lois Lane and he can't commit. Or he was maybe in couple's therapy. But he can't commit because he doesn't know who he is or what is going on with him. He's hoping that he has some physiological condition that gives him these powers but that he's still human.”
Gilroy states that in his script draft, Clark Kent doesn’t realize he’s an alien until Lex Luthor finds remnants of the spacecraft that took him to Earth.
“It was all about the psychological trauma of it,” added Gilroy. “I loved it.”
Is gaming healthy? It depends on how we collectively define ‘health.’ Dr. Przybylski’s study uses a widely accepted SDQ (strength and difficulty questionnaire) method of measuring “internalizing and externalizing problems,” “prosocial behavior,” and “life satisfaction.” He found that in some cases, gaming is beneficial. “Compared with non-players, children who typically invest less than one-third of their daily free time showed higher levels of prosocial behavior and life satisfaction and lower levels of conduct problems, hyperactivity, peer problems, and emotional symptoms.”
Josué Cardona's insight:
"In other words, video games are comparable to other kinds of imaginative play. And play, most folks tend to agree, is of vital importance. Adults and children need more of it. However, the popular notion that somehow video games belong in a different category–such as ‘bad play’–is absurd."
Half the Sky Movement is a transmedia initiative that was created to shed light on the struggles of mothers, young girls and their families in countries like Cambodia, Kenya, India, Sierra Leone, and Afghanistan.
What makes this initiative so appealing and powerful is how it combines different forms of media to share stories, raise awareness, and find solutions to a host of serious gender-based injustices.
This playful approach to doing science is part of a larger trend, what has become known as the gamification of life.
It’s this tinkering approach, this trial and error, that is the basis of play. Beginning when we could hold a rattle, we all learned to solve problems by playing with them. Only now we can all play and contribute to science, too.
With geek therapy, “You’re dealing with people’s passions,” says Kuniak, .... “It helps us to create a common language, to facilitate conversation. It makes us more human to people. … The biggest benefit is that it makes us more accessible.”
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