Geek Therapy
Follow
Find tag "teens"
9.4K views | +2 today
Geek Therapy
How Geek Culture is saving the world. Can geeky, nerdy, and techy things help heal the world? Absolutely. | For the Geek Therapy Podcast and more, visit http://www.geektherapy.com.
Curated by Josué Cardona
Your new post is loading...
Your new post is loading...
Scooped by Josué Cardona
Scoop.it!

This Video Game Helps Kids Deal With Mental Health Issues

This Video Game Helps Kids Deal With Mental Health Issues | Geek Therapy | Scoop.it

gNats Island is designed to help adolescents overcome negative thoughts, anxiety, and depression. The graphic, character-based game is based on Cognitive Behavioral Therapy.


On the "island," players "meet" the negative automatic thoughts in the form of pesky "gNats" that have a "nasty sting." The Black and White gNat makes you think in extremes. The Complete Disaster gNat makes you think everything is a complete disaster, and so on. Almost 750 therapists in the U.S., Ireland and the UK have been trained to use the game with their young patients. 

Josué Cardona's insight:

A six-week treatment option which uses a CBT-based video game at its core. The game is played in sessions alongside a trained therapist.

more...
vyvyan's comment, September 9, 2013 2:21 AM
positive effect
robyns tut's curator insight, September 26, 2013 4:42 AM

when technology gets into a person's head for a good reason; I feel that this is true progress - Justine Pearce

robyns tut's comment, October 7, 2013 8:49 AM
this is such a clever idea its using technology to help people! awesome -shannon wilson
Scooped by Josué Cardona
Scoop.it!

Study: Social Media Helps With Teenage Empathy, Awareness

Study: Social Media Helps With Teenage Empathy, Awareness | Geek Therapy | Scoop.it

According to the study, conducted online in January, more than half of teens (55 percent) say social media sites like Facebook and Twitter have made them more aware of the needs of others. This is a huge increase from 2011 when 4 in 10 (44 percent) said their use of social media made them more aware. The study also says 2 in 3 teens (68 percent) agree that the benefits of social media outweigh the risks.

Josué Cardona's insight:

This article contrasts two recent studies on social networking and its effects on teens, highlighting the perceived benefits shown in one study on increased empathy and awareness.

more...
No comment yet.
Scooped by Josué Cardona
Scoop.it!

HIV Awareness Video Game Aims To Curb Epidemic Among Minority Teens

HIV Awareness Video Game Aims To Curb Epidemic Among Minority Teens | Geek Therapy | Scoop.it

Hieftje and a team of research scientists at the university are testing a novel way to help curb the epidemic among minority teens: through the use of video games.

 

Conducting interviews with three dozen boys and girls, ages 10 to 15, in New Haven, Conn., the team set out to determine the factors that drive risk behaviors among adolescents. Their research, which appears in Games for Health, a new journal focused specifically on using game technology to improve health and well-being, is now being used to design a video game intervention for the iPad that will be tailored to this specific at-risk population.

 

In the game, players begin as a 7th grader and must navigate through several risky scenarios each year until they graduate from high school. The goal of the game is not necessarily for the player to make the "correct" decisions, but rather to learn the cognitive processes and behavioral skills to negotiate similar scenarios. The game also allows players to go back and change their decisions to see how the outcomes may have differed, Hieftje added.

more...
No comment yet.
Scooped by Josué Cardona
Scoop.it!

Cardiff University comic book project helps African youngsters deal with misery of AIDs

Cardiff University comic book project helps African youngsters deal with misery of AIDs | Geek Therapy | Scoop.it
Language experts use graphics to demolish myths associated with continent's biggest killer
Josué Cardona's insight:

This project has two parts: It gave children a way to share their experiences and express their feelings about AIDs and it culminated in a book for broad distribution.

more...
Shadow Quill 's curator insight, July 31, 2013 11:09 PM

What a wonderful way to apply comic books to allow the kids to express themselves about AIDS

Scooped by Josué Cardona
Scoop.it!

Video Exercise Helps Overweight, Obese Teenagers Lose Weight

Video Exercise Helps Overweight, Obese Teenagers Lose Weight | Geek Therapy | Scoop.it

The first studey demonstrating weight loss from video games that require physical activity has been published online in the journal Obesity...

 

The analyses examined whether a 20-week exergame intervention could produce weight loss and improve psychosocial outcomes for 54 overweight and obese African-American ad

 

The authors found that when played cooperatively, “exergames” that require gross motor movement, in this case the Nintendo Wii Active, can help combat the pediatric obesity epidemic.

 

“These overweight and obese teens who played exergames in teams lost on average 5.5 pounds compared to the control group, whose members actually gained weight during the intervention,” says Staiano, who received her Ph.D. in psychology from Georgetown in 2010. “Given the popularity of video games, these exergames can be a fun and effective tool to engage kids in physical activity and help them achieve a healthy weight.”

 

Cooperative exergame players also significantly increased their confidence in completing goals as compared to the control group, and both exergame conditions significantly increased peer support more than the control group did.

 

“Motivating obese adolescents can be extremely challenging,” Abraham says. “When we use technology and adopt methods they are already used to and are comfortable with – like video games – the healthy behaviors are more likely to be sustained.”

more...
No comment yet.
Scooped by Josué Cardona
Scoop.it!

Video game helps teenagers battling depression

Video game helps teenagers battling depression | Geek Therapy | Scoop.it
Fantasy computer games can benefit teenagers suffering from depression – similar to the benefits they would get from one-on-one time with a therapist, a new study from the British Medical Journal finds.


Researchers from the University of Auckland, New Zealand created a novel computerized cognitive behavioral therapy called SPARX – an interactive 3D fantasy game. In the game, the user must undergo a series of challenges to bring order to a virtual world that has become overrun by GNATS (Gloomy Negative Automatic Thoughts).

more...
No comment yet.