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Geek Therapy
How Geek Culture is saving the world. Can geeky, nerdy, and techy things help heal the world? Absolutely. | For the Geek Therapy Podcast and more, visit http://www.geektherapy.com.
Curated by Josué Cardona
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SimCityEDU Headed to the Classroom

SimCityEDU Headed to the Classroom | Geek Therapy | Scoop.it

SimCity is set to become an educational tool, much like Minecraft and Kerbal Space Program before it.

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Carlos Fosca's curator insight, November 9, 2013 11:07 AM

"Designed for middle school students, the game encourages students to think critically about the challenges facing modern cities and the world around them. In the game, students play the role of “mayor,” addressing issues of environmental impact in a virtual city while maintaining employment levels and citizen happiness."

Blanca Bernabé García's curator insight, November 11, 2013 6:42 AM

Lo veniamos pensado desde hace tiempo... los recursos que proporcionan los juegos ideales para la formación!

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Iconic Dancing Game Moves into Classrooms To Promote Healthy and Active Lifestyles

Iconic Dancing Game Moves into Classrooms To Promote Healthy and Active Lifestyles | Geek Therapy | Scoop.it

The incredibly popular video game, DanceDanceRevolution is heading to schools across the nation this fall with the release of their new addition, DanceDanceRevolution Classroom Edition, a PC based DanceDanceRevolution game crafted specially for schools and fitness classes.

 

The game comes from Konami Digital Entertainment as they are collaborating with nation’s leading health and fitness organizations such the American Diabetes Association, The National Foundation on Fitness, Sports, and Nutrition and Let’s Move in Schools to promote fitness in schools.

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‘Game-based’ learning

‘Game-based’ learning | Geek Therapy | Scoop.it

Check out the classroom of the future, Bill Gates’ style: Students are grouped according to skill set. One cluster huddles around a computer terminal, playing an educational game or working on a simulator. Another works with a human teacher getting direct instruction, while another gets a digital lesson delivered from their teacher’s avatar.

 

This kind of “game-based” learning is one of the priorities of the Bill & Melinda Gates Foundation, a nonprofit founded by the Microsoft creator.

 

Two years ago, the nonprofit brought together 20 of the country’s best assessment designers with 20 of the world’s best game designers to discuss creating games that engage kids more deeply, said Vicki Phillips, director of the college ready strategy for the Gates Foundation.

 

“Part of what we’re trying to do is make more robust the array of things teachers have access to at their fingertips that are aligned to standards, that are high quality, that engage kids though technology and let [teachers] be the orchestra leader,” Phillips said.

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Elementary school students use video games for fitness, health

Elementary school students use video games for fitness, health | Geek Therapy | Scoop.it

Northeast Elementary School recently received a grant to pay for three Nintendo Wii video game systems for students to use during indoor recess periods. The game systems are famous for the physical involvement they require from their players in games such as bowling, tennis, disc golf, baseball, basketball and dance, among others. The grant was from the Blue Cross Blue Shield of Kansas Foundation Healthy Habits for Life, and is offered to help schools combat childhood obesity.

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