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Geek Therapy
How Geek Culture is saving the world. Can geeky, nerdy, and techy things help heal the world? Absolutely. | For the Geek Therapy Podcast and more, visit http://www.geektherapy.com.
Curated by Josué Cardona
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Game On — Can Video Games Make Your Brain Level Up?

Game On — Can Video Games Make Your Brain Level Up? | Geek Therapy | Scoop.it

Recent studies have shown that video games might actually be good for your brain, leading to increases in grey matter in regions involved in co-ordination, decision making and memory.

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Training the Older Brain in 3-D: Video Game Enhances Cognitive Control

Training the Older Brain in 3-D: Video Game Enhances Cognitive Control | Geek Therapy | Scoop.it

Scientists at UC San Francisco are reporting that they have found a way to reverse some of the negative effects of aging on the brain, using a video game designed to improve cognitive control.

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Richard Platt's curator insight, January 11, 2014 10:27 AM

Again another good use case being developed for the elderly, and video gaming.  Now if I could only get pops (he's 75) to play Call of Duty with me and the nephews.

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Cultural differences? Iowa State researchers examine media impact in multiple countries

Cultural differences? Iowa State researchers examine media impact in multiple countries | Geek Therapy | Scoop.it

A cross-cultural study, led by Iowa State University researchers, shows prosocial media and video games positively influence behavior regardless of culture.

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ETU - Imperial College Busines School's curator insight, January 2, 2014 5:04 AM

A cross-cultural study, led by Iowa State University researchers, shows prosocial media and video games positively influence behavior regardless of culture.

A cross-cultural study, led by Iowa State University researchers, shows prosocial media and video games positively influence behavior regardless of culture. - See more at: http://www.news.iastate.edu/news/2013/12/11/prosocialcrosscultural#sthash.jxZwzmbL.dpufA cross-cultural study, led by Iowa State University researchers, shows prosocial media and video games positively influence behavior regardless of culture. - See more at: http://www.news.iastate.edu/news/2013/12/11/prosocialcrosscultural#sthash.jxZwzmbL.dpufcross-cultural study, led by Iowa State University researchers, shows prosocial media and video games positively influence behavior regardless of culture. - See more at: http://www.news.iastate.edu/news/2013/12/11/prosocialcrosscultural#sthash.jxZwzmbL.dpufA cross-cultural study, led by Iowa State University researchers, shows prosocial media and video games positively influence behavior regardless of culture. - See more at: http://www.news.iastate.edu/news/2013/12/11/prosocialcrosscultural#sthash.jxZwzmbL.dpufcross-cultural study, led by Iowa State University researchers, shows prosocial media and video games positively influence behavior regardless of culture. - See more at: http://www.news.iastate.edu/news/2013/12/11/prosocialcrosscultural#sthash.jxZwzmbL.dpuf
W Brad Wheller's curator insight, January 3, 2014 12:00 PM

Respect the difference in each culture.

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Researcher is using video games — controlled by clicks of the teeth to trigger hand movements — to help paralyzed patients.

Researcher is using video games — controlled by clicks of the teeth to trigger hand movements — to help paralyzed patients. | Geek Therapy | Scoop.it

In a Vancouver experiment over the past year and a half, seven paralyzed patients played computer games at home while electrodes in a wrist cuff sent electrical currents to paralyzed muscles so they could contract, allowing users to grasp and move a joystick.

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