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Geek Therapy
How Geek Culture is saving the world. Can geeky, nerdy, and techy things help heal the world? Absolutely. | For the Geek Therapy Podcast and more, visit http://www.geektherapy.com.
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Exercise bike, Mario Kart combine to keep children motivated during therapy sessions

Exercise bike, Mario Kart combine to keep children motivated during therapy sessions | Geek Therapy | Scoop.it

Many children going through therapy at the Glenrose Rehabilitation Hospital aren't going to want to leave, thanks to a new high-tech bike.

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NFL RB Adrian Peterson Rehabbing His Knee With Wii, Wii Fit

NFL RB Adrian Peterson Rehabbing His Knee With Wii, Wii Fit | Geek Therapy | Scoop.it

"He's basically playing a video game with his leg." — Eric Sugarman, Vikings Head Athletic Trainer

 

These days, Mr. Peterson's knee-deep (sorry) in rehab; a process that has him trying all sorts of stuff, including some unique video games, to get him up to speed and back on the field as soon as possible.


Enter the Wii and the Vikings special 'Rehab Arcade'.


"The Wii Fit is actually really good for rehab," offered Mr. Sugarman. "One of the things he (Peterson) has to get better at doing, because of the injury, is balance… the ability to fire all those little fine muscles in there. And the Wii Fit is a really fun to work on balance."

 

The video on Vikings.com (not embeddable) goes into a great deal more detail on how the Vikes and Mr. Peterson are utilizing some special tech in hopes of getting him back for the 2012 season. The "Rehab Arcade" games include a side-scroller, a vertical scroller and more, and have Peterson using the team's leg press machine as a control input.

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Role of Video Games in Improving Health-Related Outcomes

Role of Video Games in Improving Health-Related Outcomes | Geek Therapy | Scoop.it

Certain video games may be useful tools for psychological and physical therapy, according to University of Pittsburgh School of Medicine researchers who reviewed randomized controlled trials that tested the ability of video games to improve or promote health outcomes. 

 

In the 38 studies identified, the researchers examined a total of 190 health outcomes and found that video games improved 69 percent of psychological therapy outcomes, 59 percent of physical therapy outcomes, 50 percent of physical activity outcomes, 46 percent of clinician skills outcomes, 42 percent of health education outcomes, 42 percent of pain distraction outcomes and 37 percent of disease self-management outcomes.

 

A video describing the study is posted at http://www.scivee.tv/node/48059.

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Recovering From Strokes Using Video Game Therapy (video)

Recovering From Strokes Using Video Game Therapy (video) | Geek Therapy | Scoop.it

Using video games controlled by a players body movements, Dr. Lynne Gauthier has found a way to bring typically expensive and time consuming constraint-induced movement therapy to the comfort of stroke rehabilitation patients own homes.

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Video games can be good for stroke patients

Video games can be good for stroke patients | Geek Therapy | Scoop.it

Stroke patients once considered too disabled to regain function in their affected limbs are now showing signs of recovery because of a new therapy that utilizes the Nintendo Wii.

 

Dr. McNulty’s data shows that an intensive, two-week training program based on the Wii can result in significant improvements in the way stroke patients are able to use their limbs, even for people that had a stroke many years ago. “It was previously thought that the movement and function stroke patients had at the time they left hospital was the only recovery they would make,” says Dr. McNulty. “But we have worked with people who have had strokes one month to 21 years ago, and excitingly, they all improve,” she added.

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Computer Game That Helps Rehabilitate Stroke Victims

Computer Game That Helps Rehabilitate Stroke Victims | Geek Therapy | Scoop.it
A computer game which improves and overcomes the physical symptoms of a stroke using circus tricks has been launched as an innovative way of helping people overcome a stroke.

 

After a stroke, a patient can recover control of the weak arm or hand even after a long time but this requires many months of expert, daily therapy. Providing the support and motivation to enable people to carry out such a demanding programme is costly and difficult and this often limits recovery. This is where the newly-developed suite of computer games called “Circus Challenge” can make a real difference.

 

This is the first game designed as a therapy to be played at home while still being fun, Newcastle University said. "With our video game, people get engrossed in the competition and action of the circus characters and forget that the purpose of the game is for therapy."

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