Geek Therapy
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Geek Therapy
How Geek Culture is saving the world. Can geeky, nerdy, and techy things help heal the world? Absolutely. | For the Geek Therapy Podcast and more, visit http://www.geektherapy.com.
Curated by Josué Cardona
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World of Warcraft's charity pet raises $1.9M for Ebola relief in Africa

World of Warcraft's charity pet raises $1.9M for Ebola relief in Africa | Geek Therapy | Scoop.it
World of Warcraft's recent charity pet, the space goat named Argi, helped raise more than $1.9 million in donations to help fight Ebola over the holidays, Blizzard said today.
During the month of...
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A game that makes teens feel less alone, preventing suicides

A game that makes teens feel less alone, preventing suicides | Geek Therapy | Scoop.it

High School Story is an exercise in empathy for players. As players interact with the seemingly stereotypical characters, they learn things about them that break down those stereotypes.

 

 Ever since the launch of the cyber bullying update to the game, many players have reached out to the studio with their own stories of suicide attempts, and how the game gave them hope and made them feel less alone.

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BWyts's curator insight, May 9, 2014 8:00 AM

un jeu gratuit, qui se fonde sur la communauté (Forum, Facebook, mobile devices...). J'apprécie le principe et l'éthique!

Michael Borell's curator insight, May 15, 2014 6:43 AM

Highly agree our society needs to bring teen suicides down and if we can do it with games I am a full supporter of this new concept.

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How video gaming can be beneficial for the brain

How video gaming can be beneficial for the brain | Geek Therapy | Scoop.it

Video gaming causes increases in the brain regions responsible for spatial orientation, memory formation and strategic planning as well as fine motor skills. This has been shown in a new study conducted at the Max Planck Institute for Human Development and Charité University Medicine St. Hedwig-Krankenhaus. The positive effects of video gaming may also prove relevant in therapeutic interventions targeting psychiatric disorders.

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Natalia Zhukova's curator insight, November 24, 2013 3:49 AM

I used to think video gaming could only destroy your sense of reality, develop isolation from society, alienation, even depersonalization and loss of identity in which the real self is replaced by virtual, emotions are inhibited and finally you end up with psychiatric disorders. This article changes my approach.

 

Alex Simon's curator insight, December 8, 2013 4:41 PM

i totally agree with this article. i think its really cool someone researched this and found this cool information.

Ella Cooper's curator insight, May 1, 2014 8:11 AM

Thought provoking study that has found a casual link between video gaming and volumetric brain increase. The possibilities for advancements in video gaming therapy for brain disorders could be close with future research. 

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Infographic: How Gaming is Affecting Our Culture and Health

Infographic: How Gaming is Affecting Our Culture and Health | Geek Therapy | Scoop.it

The current state of the United States gaming industry might surprise you. Your little brother isn't the only one playing, and parents might actually approve. With 58 percent of Americans playing video games, the types of players and the potential benefits they're reaping span far and wide.

 
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Antonia Gozzi's comment, August 25, 2013 1:57 PM
A very nice infographic! I thought I was the only girl who like to play games :)

http://www.softblogger.net
Jess Gronholm's curator insight, August 28, 2013 2:30 PM

After spending time with my family this past week, which includes 5 boys and 2 girls under the age of 10 - I realized just how addicting video games have become. They each had their own iPad or iPhone to play games on - which meant they were all playing seperately rather than together. It made the whole family experience feel a bit disjointed...

Maxx Johnson's curator insight, September 18, 2013 12:05 AM

Social networking and games can hurt and weaken the bonds and face to face communications of people.

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To Boost Productivity, Turn Your Daily Goals Into A Game

To Boost Productivity, Turn Your Daily Goals Into A Game | Geek Therapy | Scoop.it

From tracking Fuel points to battling bad guys online, McGonigal encourages all of us to take life a little less seriously. She says that sometimes all it takes is a good game to bring a positive shift in your day, helping to ward off stress and frustration, and boost productivity.

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Carolin Robinson's curator insight, July 30, 2013 2:24 PM

As a die hard gamer...which has caused many an upturned eye,  I have to say that I personally find my gaming as a great release when I am home. It provides me with a break from my mind constantly reeling about work issues.

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Virtual Game Helps the Blind Navigate New Environments

Virtual Game Helps the Blind Navigate New Environments | Geek Therapy | Scoop.it

Researchers in the Department of Ophthalmology at Massachusetts Eye and Ear Infirmary and Harvard Medical School developed a virtual game to help the blind find their way through new surroundings using computer generated layouts of public buildings.

 

Participants can interact with the virtual environment with a keyboard and rather than relying on visual cues, the game uses auditory cues to help orient the player. According to a new report, the team of researchers are looking to incorporate other interfaces and tools such as a Wii remote or joystick.

 

Dr. Lotfi Merabet, a contributor to the study, says the game metaphor allows for open discoveryand a better understanding of layouts compared to participants simply following directions.

Josué Cardona's insight:

By adding gaming elements, the researchers found it more effective than simply making an empty virtual map. 

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40 hours of playing violent videos actually IMPROVED the sight of young gamers

40 hours of playing violent videos actually IMPROVED the sight of young gamers | Geek Therapy | Scoop.it

Parents of young children might find it hard to believe, but playing video games could be good for your eyes.

 

Just ten hours of gaming for four weeks dramatically improved the vision of young men and women who as babies were almost blind.

 

After 40 hours of playing a violent video game, they were able to read two extra lines on an eye chart.

 

The simple but effective treatment was devised by Daphne Maurer, of McMaster University in Canada.

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How Call of Duty Can Be Good For Health

How Call of Duty Can Be Good For Health | Geek Therapy | Scoop.it
Violent video games in which players slaughter virtual enemies can actually be good for you, according to a new study that reveals that the games serve as kind of a pain killer as they can boost a person's pain threshold by 65 percent.

 

In a study involving 40 participants, scientists found that people were able to endure pain for 65 percent longer after playing violent "first person shooter" video games than when they played a nonviolent golf game.

 

Researchers at Keele University asked participants to play both the violent and non-violent game on different occasions for 10 minutes. After each game, participants were asked to place one of their hands in ice-cold water to test their pain tolerance.

 

The findings, published in the journal Psychological Reports, showed that on average, participants kept their hands in the icy water for 65 percent longer after playing the violent game, suggesting that playing the game boosted the participants' pain tolerance. Researchers noted that after playing the violent video games, participants' heart rate also increased.

 

The team says that the latest findings suggest that the higher pain tolerance and increased heart rate could be attributed to the body's natural 'fight or flight' response to stress, which can activate descending pain inhibitory pathways in the brain and reduce sensitivity to pain.

 

The latest study follows a previous study, also done by the same researchers at Keele University, which revealed that swearing increases people's tolerance for pain.

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Stephen Aloysius Balas's comment, February 25, 2013 10:27 AM
Mental perception changes through video games
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How Gaming Is Changing the Classroom

How Gaming Is Changing the Classroom | Geek Therapy | Scoop.it

Why does gaming work so well as a learning tool? Games have clear rules and objectives that students can understand and work to achieve. And there's no denying that the really well-designed ones are easy to get immersed in. They also have plenty of bells and whistles to motivate players. Even if they don't do well at first, eventually they are rewarded for their persistence. Given the eagerness students show to play games, the gaming revolution is probably in classrooms for good.

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Can Playing the Computer Game “Tetris” Reduce the Build-Up of Flashbacks for Trauma? A Proposal from Cognitive Science

Can Playing the Computer Game “Tetris” Reduce the Build-Up of Flashbacks for Trauma? A Proposal from Cognitive Science | Geek Therapy | Scoop.it
Conslusions: Playing “Tetris” after viewing traumatic material reduces unwanted, involuntary memory flashbacks to that traumatic film, leaving deliberate memory recall of the event intact. Pathological aspects of human memory in the aftermath of trauma may be malleable using non-invasive, cognitive interventions. This has implications for a novel avenue of preventative treatment development, much-needed as a crisis intervention for the aftermath of traumatic events.
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How A Game Helps Disadvantaged Women and Children Around the World

How A Game Helps Disadvantaged Women and Children Around the World | Geek Therapy | Scoop.it

Half the Sky Movement is a transmedia initiative that was created to shed light on the struggles of mothers, young girls and their families in countries like Cambodia, Kenya, India, Sierra Leone, and Afghanistan.

 

What makes this initiative so appealing and powerful is how it combines different forms of media to share stories, raise awareness, and find solutions to a host of serious gender-based injustices.

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Trip Hawkins' new game focuses on social emotional learning

Trip Hawkins' new game focuses on social emotional learning | Geek Therapy | Scoop.it

Trip Hawkins, the founder of Electronic Arts and EA Sports, is turning his attention to social emotional learning with a new game to help 6- to 12-year-olds develop social skills that can help prevent bullying and help build better relationships...

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Reg Corney's curator insight, December 17, 2013 3:54 PM

This is such a great idea. Trip has made his money in the gaming industry and now turns his focus to emotional learning. Great work

Dana Eckhoff's curator insight, December 17, 2013 9:21 PM

Excited to see what the huddled masses at EA can do when turned loose on a game for good.

Deborah Banker's curator insight, December 20, 2013 11:08 AM

Finally, found one for the little ones!

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Games prove to be winning fitness motivators

Games prove to be winning fitness motivators | Geek Therapy | Scoop.it

After years of failed attempts at self-motivation, it was an app that finally got Sally Albert out of bed and exercising every morning.

 

An Android app, designed as part of a Stanford study, ultimately delivered her the necessary kick in the rear.

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EARLEENabf's comment, September 26, 2013 12:17 AM
Yeah science and technology always helps human life's run
robyns tut's curator insight, October 5, 2013 1:08 PM

This is a great way to promote fitness. You may not know who your behaviour or energy level is perceived by others, but now your bird icon will show you. Very smart way to get people conscious of their health and exercise routine.

robyns tut's comment, October 5, 2013 1:08 PM
- sara
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Wii: A Game Changer for Maine Hospitals

Wii: A Game Changer for Maine Hospitals | Geek Therapy | Scoop.it

A number of hospitals around Maine are using Nintendo Wii in their physical and occupational therapy programs.

Josué Cardona's insight:

This articles has a few stories of different hospitals in the area using Wiis and the patients who benefited from them.

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Kirsten Milliken's comment, August 6, 2013 5:39 AM
WHo knew? In my own backyard!
Laura Wiesner's curator insight, November 8, 2013 8:12 PM

This article is talking about how the nintendo wii is able to help childred with physical therapy. Certain games can help with certai issues, just like the fishing game that was mentioned in the article. My question is that did nintendo wii do this on purpose knowing that this would be beneficial, or was it discovered. Now that wiki has been informed about this, will they specialize in games that will aid in physical therapy? Now will other gaming devices try to invent games to help with this issue? 

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Your health plan – now with video games

Your health plan – now with video games | Geek Therapy | Scoop.it

Consumers and health experts alike have long tried to make healthy choices seem more palatable by adding a dose of fun. (Think parents sneaking vegetables into their kids’ macaroni and cheese.) Now, companies are getting in on the action, using games to nudge employees in a more healthful direction.


Experts say such game-like health programs can be used to encourage consumers to engage in a wide range of healthy activities—everything from working out to getting flu shots.

Josué Cardona's insight:

Health insurance companies are using gaming innovations to help people stay healthier, and keep costs down. Everybody wins.

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Video Exercise Helps Overweight, Obese Teenagers Lose Weight

Video Exercise Helps Overweight, Obese Teenagers Lose Weight | Geek Therapy | Scoop.it

The first studey demonstrating weight loss from video games that require physical activity has been published online in the journal Obesity...

 

The analyses examined whether a 20-week exergame intervention could produce weight loss and improve psychosocial outcomes for 54 overweight and obese African-American ad

 

The authors found that when played cooperatively, “exergames” that require gross motor movement, in this case the Nintendo Wii Active, can help combat the pediatric obesity epidemic.

 

“These overweight and obese teens who played exergames in teams lost on average 5.5 pounds compared to the control group, whose members actually gained weight during the intervention,” says Staiano, who received her Ph.D. in psychology from Georgetown in 2010. “Given the popularity of video games, these exergames can be a fun and effective tool to engage kids in physical activity and help them achieve a healthy weight.”

 

Cooperative exergame players also significantly increased their confidence in completing goals as compared to the control group, and both exergame conditions significantly increased peer support more than the control group did.

 

“Motivating obese adolescents can be extremely challenging,” Abraham says. “When we use technology and adopt methods they are already used to and are comfortable with – like video games – the healthy behaviors are more likely to be sustained.”

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Video games to spark interest in books

Video games to spark interest in books | Geek Therapy | Scoop.it
A joint initiative by the National Library Board and Singapore's Cybersports and Online Gaming Association (SCOGA) is using video games to spark gamers' interest in books.

 

The "Game2Read" event, held at the National Library Building over the weekend, aims to encourage reading among the gaming community.

 

Gamers can pick up e-books related to their favourite video games at MediaCorp's ilovebooks booth and look up bits of trivia.

 

"It's an event that basically encourages youth, mainly gamers, to develop more healthy digital habits," said Aaron Khoo, chairman of SCOGA. "In this case, it will be reading, so we call it part of our cyber-wellness initiative."

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Could Video Games Be Good for You?

Could Video Games Be Good for You? | Geek Therapy | Scoop.it

A study suggests video games can be good for you, at least the ones that get you off the couch. The bonus is, they don’t just work out your body – they also boost your mind.

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Jane McGonigal: Gaming can make a better world | Video on TED.com

Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.

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