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Geek Therapy
How Geek Culture is saving the world. Can geeky, nerdy, and techy things help heal the world? Absolutely. | For the Geek Therapy Podcast and more, visit http://www.geektherapy.com.
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Exercise bike, Mario Kart combine to keep children motivated during therapy sessions

Exercise bike, Mario Kart combine to keep children motivated during therapy sessions | Geek Therapy | Scoop.it

Many children going through therapy at the Glenrose Rehabilitation Hospital aren't going to want to leave, thanks to a new high-tech bike.

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Video-game exercise may boost workout routine, survey says

Often derided for contributing to the obesity epidemic, video games may actually be part of the solution, particularly if they promote exercise, according to a survey released Thursday.

 

Three out of four adults said video games should encourage physical activity, and 70 percent believe the games can complement traditional exercise, according to the survey funded by UnitedHealth Group.

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Video Exercise Helps Overweight, Obese Teenagers Lose Weight

Video Exercise Helps Overweight, Obese Teenagers Lose Weight | Geek Therapy | Scoop.it

The first studey demonstrating weight loss from video games that require physical activity has been published online in the journal Obesity...

 

The analyses examined whether a 20-week exergame intervention could produce weight loss and improve psychosocial outcomes for 54 overweight and obese African-American ad

 

The authors found that when played cooperatively, “exergames” that require gross motor movement, in this case the Nintendo Wii Active, can help combat the pediatric obesity epidemic.

 

“These overweight and obese teens who played exergames in teams lost on average 5.5 pounds compared to the control group, whose members actually gained weight during the intervention,” says Staiano, who received her Ph.D. in psychology from Georgetown in 2010. “Given the popularity of video games, these exergames can be a fun and effective tool to engage kids in physical activity and help them achieve a healthy weight.”

 

Cooperative exergame players also significantly increased their confidence in completing goals as compared to the control group, and both exergame conditions significantly increased peer support more than the control group did.

 

“Motivating obese adolescents can be extremely challenging,” Abraham says. “When we use technology and adopt methods they are already used to and are comfortable with – like video games – the healthy behaviors are more likely to be sustained.”

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