Geek Therapy
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How Geek Culture is saving the world. Can geeky, nerdy, and techy things help heal the world? Absolutely. | For the Geek Therapy Podcast and more, visit www.geektherapy.com
Curated by Josué Cardona
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This App Will Make You Feel Better, Using No Medicine At All

This App Will Make You Feel Better, Using No Medicine At All | Geek Therapy | Scoop.it

 

Daniel Jacobs also wants to use placebos for good. His new app, which he’s crowd-funding on Indiegogo, is an attempt to take the placebo out of the doctor’s office and into your home. He hopes it will make people feel better, and contribute further to placebo research.

 

You start by setting a goal: say, more joy or love in your life. Then, you choose someone to give you the placebo (maybe a friend or family member), what you want it to be (a pill, say), and where you want to take it (maybe a forest where you go running with a friend). You then "take" the placebo whenever you want to, following a pre-set ritual built into the app.

 

The point is to replicate what’s important about the placebo effect, which isn’t the pill itself, but the experience. "If we think about placebo as a transformational symbol, then people get to choose what placebo they want," says Jacobs. "It can be a pill, magic wand, holy book, communion wafer, or herbs. It just needs to be meaningful for them."

Mike Assouline's curator insight, May 23, 3:53 AM

execelent www.wedesign-x.fr  "creation site paris " "webmaster paris"

Tutor virtual's curator insight, May 23, 9:45 AM

Placebos para sentirse bien.

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Comics: Asian creators using the medium for social and gender justice

Comics: Asian creators using the medium for social and gender justice | Geek Therapy | Scoop.it

"This is pretty interesting video from Sharad Sharma – a growing network of mostly female creators who are utilising the comics medium and comics workshops to empower women and address social issues pertaining to gender in their part of the world, and also build on those strips to use them for other social commentary and discussion (such as creating comics addressing widespread issues of official corruption)."

Josué Cardona's insight:

This really is an amazing video about the power of the comics medium in parts of the world most people probably do not associate with comics. 

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Your health plan – now with video games

Your health plan – now with video games | Geek Therapy | Scoop.it

Consumers and health experts alike have long tried to make healthy choices seem more palatable by adding a dose of fun. (Think parents sneaking vegetables into their kids’ macaroni and cheese.) Now, companies are getting in on the action, using games to nudge employees in a more healthful direction.


Experts say such game-like health programs can be used to encourage consumers to engage in a wide range of healthy activities—everything from working out to getting flu shots.

Josué Cardona's insight:

Health insurance companies are using gaming innovations to help people stay healthier, and keep costs down. Everybody wins.

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Virtual Game Helps the Blind Navigate New Environments

Virtual Game Helps the Blind Navigate New Environments | Geek Therapy | Scoop.it

Researchers in the Department of Ophthalmology at Massachusetts Eye and Ear Infirmary and Harvard Medical School developed a virtual game to help the blind find their way through new surroundings using computer generated layouts of public buildings.

 

Participants can interact with the virtual environment with a keyboard and rather than relying on visual cues, the game uses auditory cues to help orient the player. According to a new report, the team of researchers are looking to incorporate other interfaces and tools such as a Wii remote or joystick.

 

Dr. Lotfi Merabet, a contributor to the study, says the game metaphor allows for open discoveryand a better understanding of layouts compared to participants simply following directions.

Josué Cardona's insight:

By adding gaming elements, the researchers found it more effective than simply making an empty virtual map. 

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A Doctor Hacks His iPhone To Detect A Parasite That Plagues Billions

A Doctor Hacks His iPhone To Detect A Parasite That Plagues Billions | Geek Therapy | Scoop.it

While researching victims of intestinal worms in Tanzania, Canadian infectious disease specialist Isaac Bogoch didn’t always have access to a microscope to search for signs of hookworms and other parasites in stool samples. So, he taped an $8 glass lens over his iPhone’s camera, and suddenly had 50 times the magnifying power.


The resulting microscope (iMicroscope?) was able to detect parasite eggs in stool samples with nearly 70% accuracy (the normal microscope gets it right 87% of the time), and was able to detect some worms with up to 80% accuracy.

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Why Big Pharma should be scared of the gaming industry

Why Big Pharma should be scared of the gaming industry | Geek Therapy | Scoop.it

Yes, one day games could replace pills.


“If anybody needs to be scared of games, it’s definitely the pharmaceutical industry,” said McGonigal, who has done several TED Talks. “People are working on games that work better than morphine for pain relief, games that work better than medicine for depression, games that work better for weight loss than diet pills.

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'Games keep me mentally active'

'Games keep me mentally active' | Geek Therapy | Scoop.it
Computer games are increasingly being seen as a way for older people to keep mentally active, as Bryony Mackenzie reports.
Josué Cardona's insight:

Watch as Hilda plays and talks about how 40 years of playing video games (and playing with her 94-year-old aunt) have helped keep her mentally active.

Nikita Rozum's curator insight, March 17, 10:09 PM

This topic could be very interesting.

Giovanni Benavides's curator insight, March 25, 2:39 AM

Me too, at 50 most of my young patients are shocked to hear I can beat them at HALO, Master Chief. I call it research. Like my social media interest.

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Teenage cancer survivor creates social gaming network for young people in treatment

Teenage cancer survivor creates social gaming network for young people in treatment | Geek Therapy | Scoop.it

"A teenage cancer survivor has started a non-profit organization aiming to help children and teenagers in treatment connect with other patients through video games...

 

Founder Steven Gonzalez was inspired to start the Survivor Games group due his "love for video games" and experience being treated at MD Anderson Children's Cancer Hospital in Texas. Gonzalez was diagnosed with a form of leukemia five years ago with a two percent chance of survival. After undergoing chemotherapy and a double cord blood transplant he had to remain in a sterile environment for 100 days. While isolated, Gonzalez would play video games, and during that time built Play Against Cancer, a video game tailored to cancer patients."

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4 Reasons Adults Should Play Video Games

4 Reasons Adults Should Play Video Games | Geek Therapy | Scoop.it

"Playing video games is not just for fun, according to a number of studies of the impact of gaming on adults. In fact, pushing those buttons may be a pathway to physical and emotional health. Here’s what the research shows."

cellulari-dual-sim's comment, March 12, 10:24 PM
lovin play Nintendo 3DS games, Playstation Break 3 and Xbox 360 video games
cellulari-dual-sim's curator insight, March 12, 10:26 PM

fond of play Nintendo 3DS, Xbox 360, Playstation Break 3 Video Games

Yann Leroux's comment, March 31, 1:52 PM
Steven Johnson's book is just awesome!
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'Auti-Sim' Game Simulates Life With Childhood Autism

'Auti-Sim' Game Simulates Life With Childhood Autism | Geek Therapy | Scoop.it
A new game called Auti-Sim simulates childhood experience with autism and aims to raise awareness of the challenges of hypersensitivity disorder.
Josué Cardona's insight:

This really is more of a simulation than a game but if it provides any resemblence to the actual experience, it could be a great tool in helping parents understand their children.

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Video Games Keep Elderly People Emotionally Healthy, New Study Says

Video Games Keep Elderly People Emotionally Healthy, New Study Says | Geek Therapy | Scoop.it
A new study from the North Carolina State University suggests that elderly people who play video games report a better well-being and emotional functioning.
Josué Cardona's insight:

Here is another report suggesting a possible link between video games and improved emotional health, this time among adults over the age of 63. I'm curious to know exactly what games were played and users' skill levels as those factors can make a huge difference. 

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Video Games May Sharpen Focusing Skills in Kids With Dyslexia

Video Games May Sharpen Focusing Skills in Kids With Dyslexia | Geek Therapy | Scoop.it
Study found children did better on reading tests after playing an action game
Josué Cardona's insight:

This article explains a study out of Italy that shows that video games may help kids with dyslexia improve their reading skills. 

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5 More Reasons Video Games Are Actually Good for You

5 More Reasons Video Games Are Actually Good for You | Geek Therapy | Scoop.it

This is a follow-up article to a previous piece titled "5 Reasons Video Games Are Actuallly Good for You." The topics and research covered in this article are: Kids Who Play Video Games Are More Creative, Girls Who Play Video Games with Dad are Happier, Video Games Are Better Than Watching TV, Video Games Can Help the Elderly Avoid Serious Falls, and Co-op Gamers Are Less Aggressive.

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The Importance Of Mobile Learning In (And Out Of) The Classroom

The Importance Of Mobile Learning In (And Out Of) The Classroom | Geek Therapy | Scoop.it
There has always been at least some sort of disconnect between how things like mobile learning are taught in a classroom and how things work in the 'real world'.

Via John Evans
Ilana Rosansky's comment, May 24, 12:39 AM
It is the way the modern world is headed at the moment, although...
Michael MacNeil's comment, May 24, 8:30 AM
The flavor of the moment, will be more accessible, simpler to use
Jean Claude Sudfrance's curator insight, May 24, 12:00 PM

pour jouer avec mes petits enfants

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Video Game Therapy Used To Help Treat Kids With Chronic Pain

Video Game Therapy Used To Help Treat Kids With Chronic Pain | Geek Therapy | Scoop.it

The Children’s National Medical Center in Washington D.C. opened a new pain care complex this week which was built to introduce video games as a way to help young patients eliminate chronic pain. The games are specially designed and combined with Microsoft’s Kinect to help young patients improve their health without realizing it as games ask them to paint, play and exercise while doctors are on hand to analyze their range of motion.

Josué Cardona's insight:

Check out the video in the link. It shows how kids are using the intereactive programas and gives a glimpse of the potential of  what's this new complex can achieve. The "pod beds" also look very interesting.

Céline Merchiers's curator insight, May 20, 6:12 PM

This article shows an interesting combination of the hospitals services combined with the use of a special video game in a new pain care complex. This video game is specially designed and combined with Microsoft's Kinect to help young patients improve their health without realizing it while playing the game. The use of ICT in this case gives the patient the opportunity to perform a better range of motion and feeling a greater distraction from their pain.

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Disabled gamers find freedom in video games

Disabled gamers find freedom in video games | Geek Therapy | Scoop.it

Video on msnbc.com: The AbleGamers foundation helps educate people on the many benefits gaming has for the disabled.

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Video Games Can Enhance Certain Cognitive Skills

Video Games Can Enhance Certain Cognitive Skills | Geek Therapy | Scoop.it

Playing video games for an hour a day can improve performance on cognitive tasks that use similar mental processes, according to a new study.

 

While previous studies have reported that action games can improve cognitive skills, the researchers say their study is the first to compare several video games and show that different skills can be improved by playing different games.

 

The researchers explain that, much like muscles that can be trained with repetitive actions, repeated use of certain cognitive processes in video games can improve performance on other tasks as well.

Josué Cardona's insight:

According to this study, researchers found that you can use specific games to improve specific skills, which can then be useful outside of the games.

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New Research Suggests Extended 'Screen Time' Does Not Breed Bad Behavior in Young Children

New Research Suggests Extended 'Screen Time' Does Not Breed Bad Behavior in Young Children | Geek Therapy | Scoop.it

Although researchers said that they did find a slight correlation between the two, they also found that other influences like "parenting styles" are more of a cause than regular long periods of screen time. The reason they continue to advise less screen time is because it cuts into other important activities like spending time playing with friends, doing homework, and spending time with parents and siblings.


"We found no effect with screen time for most of the behavioural and social problems that we looked at and only a very small effect indeed for conduct problems, such as fighting or bullying," said lead author Dr. Alison Parkes.

Josué Cardona's insight:

Here's another study showing the traditional bias against "screen time" is unfounded.

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Study: Social Media Helps With Teenage Empathy, Awareness

Study: Social Media Helps With Teenage Empathy, Awareness | Geek Therapy | Scoop.it

According to the study, conducted online in January, more than half of teens (55 percent) say social media sites like Facebook and Twitter have made them more aware of the needs of others. This is a huge increase from 2011 when 4 in 10 (44 percent) said their use of social media made them more aware. The study also says 2 in 3 teens (68 percent) agree that the benefits of social media outweigh the risks.

Josué Cardona's insight:

This article contrasts two recent studies on social networking and its effects on teens, highlighting the perceived benefits shown in one study on increased empathy and awareness.

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Could This App Treat Depression?

Could This App Treat Depression? | Geek Therapy | Scoop.it
Diego Pizzagalli spent a good chunk of 10 years at Harvard doing what most professors at elite institutions do: research. Specifically, research on depression. He's fMRI'd and EEG'd a lot of gray matter, but most of his work got stuck in the lab and never evolved into any real-world application. Then he developed something that was too good to let collect dust in the hallowed halls of academia: software that he says could help treat depression.

Now with the help of the Baltimore-based startup incubator Canterbury Road Partners, Pizzagalli is set to turn his lab invention into an app. MoodTune will be a series of simple games that when played regularly, can help treat depression, Pizzagalli and his colleagues say. Turn on the app for 15 minutes a day, play through some games, and maybe it could help. Maybe, they say, in some cases, it'd be all a depressed person would need. Could something that simple actually work?

 

When MoodTune is out, this is how it'll work: You'll open the app and be directed to a simple game (there are "six or seven" games so far Konig says.) The images you see here are from the prototype, but the final version will probably be similar. Here's the example Pizzagalli gave of a game that could be used for a "workout." A face appears onscreen. The user--or patient, depending on your thoughts about the app--looks at the face as words flash above it: "Happy." "Happy." "Sad." "Happy." The user gets slammed with some serious cognitive dissonance as they try to reconcile the faces and words. After the user is done, he gets a review of his score for the game, as well as his overall progress in treatment.

 

An exercise like that can cause certain parts of the brain to work overtime, Pizzagalli says. It's enough, he says, to give certain parts of the brain a "tune-up" and enough, apparently, when done for 15 minutes every day, to counteract some of the symptoms of depression.

Elisenda Turró's curator insight, March 13, 5:02 PM

Una innovadora eina, que pot ser no és tant específica per fer front a la depressió, però si demostra la importància de la estimulació cognitiva com a eix potencial de treball.

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The healing power of video games: Steven Gonzalez at TEDxSugarLand

"After battling a rare and aggressive form of cancer, Steven is living his life to the fullest. Beating the odds of less than 2% chance for survival, Steven will share how his experience has given him a passion to help kids heal through video games."

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Neurocomic takes readers on an adventure in the brain – video

"Artist Matteo Farinella and neuroscientist Hana Ros of University College London collaborated to create a graphic novel called Neurocomic about a hapless character who is sucked into a human brain where he encounters bizarre creatures and famous neuroscientists. The objective is to introduce the neurochemical workings of the brain to a wider audience, so entertainment, storytelling and clever metaphors are just as important to the enterprise as the science"

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Health Insurance Companies Encourage Healthier Living Through Video Games

Health Insurance Companies Encourage Healthier Living Through Video Games | Geek Therapy | Scoop.it
Insurers and healthcare providers recommend some technology for boosting exercise. In the effort to help to promote living healthier lifestyles, health
Josué Cardona's insight:

It looks like health insurance companies are paying attention to the health potential of games and tech. Lots of potential here.

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Ni No Kuni and Coping With Depression

Ni No Kuni and Coping With Depression | Geek Therapy | Scoop.it

"I love it when video games can manage to connect at an unexpectedly emotional level, and in Ni No Kuni’s case, I certainly wasn’t expecting it to resonate with me this much prior to starting. Indeed, many reviews hint that it hits all the right emotional high-notes through excellent writing, pacing and character growth, yet it’s the game’s indirect commentary on coping with depression that managed to strike a particular chord. These are just a handful of early examples too; the mending of broken hearts remains a constant theme throughout.

 

At the centre of it all is the bond that I felt with Ollie in particular, a young man that I had initially thought I’d dislike, but instead grew to look up to and admire. We shared something in common, he and I, and although my own depression wasn’t related to a loss, I fully understood him in his strongest and weakest moments. I found common ground in the ways in which we both chose to cope with our own sadness, our acceptance, and our recovery.

 

It hits me now that, despite dealing with the morose subjects of loss and depression, Level 5 and Studio Ghibli have avoided the tired genre tropes of the internally angry, disengaged loner and created a protagonist that deals with his anguish in far more human and relatable ways. Because of this, Ni Ni Kuni might well be one of the most important and relevant JRPGs in more than a decade."

Josué Cardona's insight:

The writer of this articles discusses how he connected the experiences of the game's main character with his own experiences with depression. 

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17 Things The Princess Bride Taught Me About Autism Parenting

17 Things The Princess Bride Taught Me About Autism Parenting | Geek Therapy | Scoop.it
Josué Cardona's insight:

Check out this list demonstrating once again that you can find great insight from your favorite movies.

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