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Rescooped by François Guély from Contests and Games Revolution
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Gamification Is Dead, Long Live Gamification

Gamification Is Dead, Long Live Gamification | Gestion de contenus, GED, workflows, ECM | Scoop.it
This article is about User experience and Gamification and aims to define common touch points and scenarios.

Via Martin (Marty) Smith
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Martin (Marty) Smith's curator insight, March 11, 2013 6:22 PM

Great article on what to gamify in your website's User Interface (everything) and how (carefully). 

Rescooped by François Guély from business analyst
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Les marques se lancent dansles Serious Games

Les marques se lancent dansles Serious Games | Gestion de contenus, GED, workflows, ECM | Scoop.it

Une étude de l’institut Forrester Research révélait dernièrement que seuls 9% des internautes actifs sur Facebook en France, deviennent fans d’une marque. Un constat certainement frustrant pour les professionnels du marketing, qui me semble pourtant logique. En effet, il ne faut pas oublier que le but premier de cette plateforme est de relier les gens entre eux et de leur permettre de maintenir le contact quelque soit la distance. L’arrivée des marques aussi grossière soit-elle – dans la majorité des cas – n’a pas d’effet sur les internautes qui n’ont aucun intérêt à « Liker » une page s’ils ne reçoivent pas en retour, un contenu suffisamment consistant pour les fédérer à long terme. Mais alors, comment les inciter à rejoindre les pages de marques ?


Via Yasmine Kasbi, michel verstrepen
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Rescooped by François Guély from Les mondes virtuels en pédagogie
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Intervention hyperurbain.3 - Ville, réalité mixte et mondes virtuels

Slide de mon intervention au colloque internationnal HyperUrbain.3, Troisième colloque sur les Technologies de l’Information et de la Communication en milieu...

Via Jean-Paul Moiraud
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Rescooped by François Guély from Future ot Internet
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Online Gamers Achieve First Crowd-Sourced Redesign of Protein: Scientific American

Online Gamers Achieve First Crowd-Sourced Redesign of Protein: Scientific American | Gestion de contenus, GED, workflows, ECM | Scoop.it
Next up will be a more useful target--potent versions of small protein inhibitors that bind to and block the 1918 pandemic influenza virus...

Via epanto
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Scooped by François Guély
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Gamification examples @ SAP

Gamification examples @ SAP | Gestion de contenus, GED, workflows, ECM | Scoop.it

Gamification or How to win 1 billion Users until 2015

Gamification is a trend that is finally reaching the enterprise. Understanding game mechanics and dynamics and how they engage and empower users and give them a sense of control and productivity is something that must not be left to games....

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Infographic: Gamification Becomes Mainstream

Infographic: Gamification Becomes Mainstream | Gestion de contenus, GED, workflows, ECM | Scoop.it
One term we've heard more of this past year is "gamification," the transfer of gaming activities and concepts to more mainstream enterprise software. Certainly, this isn't new: corporate games have been around for a long time; Maritz (the HR benefits company) has built a wonderful business using many gaming techniques. But this year it seemed that games were everywhere, and not just Foursquare badges and check-ins.
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Rescooped by François Guély from Contests and Games Revolution
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Gamification Guru Jane McGonigal on Your BRAIN on Games

World renowned game designer, Jane McGonigal, dropped some amazing facts about gamification that will change your perspective. IBM Connect 2013 Session on Ga...

Via Martin (Marty) Smith
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Martin (Marty) Smith's curator insight, February 26, 2013 10:44 PM

Cool riff by my favorite #Gamification author.

Zek-9's comment, March 2, 2013 2:56 AM
cool!
Zek-9's curator insight, March 2, 2013 3:00 AM

Muy cierto, todo los que nos da los juegos, todas esas emociones nos van a servir en algo!

Scooped by François Guély
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Commercial version of Kinect for Windows development kit due in early 2012 | ZDNet

Commercial version of Kinect for Windows development kit due in early 2012 | ZDNet | Gestion de contenus, GED, workflows, ECM | Scoop.it
Microsoft is planning to launch a version of its Kinect for Windows software development kit (SDK) licensed for commercial use in early 2012.
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Rescooped by François Guély from Semantic Web and the Future of Technology
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Virtual Worlds as Green Workplaces? - Association of Virtual Worlds

Virtual Worlds as Green Workplaces? - Association of Virtual Worlds | Gestion de contenus, GED, workflows, ECM | Scoop.it
At a recent panel discussion in Second Life, hosted by the US Department of State, experts from industry and the non-profit world pondered some fairly topica...

Via Anise Smith
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Modeah Hariri's curator insight, March 24, 2013 5:23 AM

This is awsom, infact I can see how the Virtual Worlds (VW) can be actually playing an important role in our recent future. Eg some times being at specific and time may cause a lack of productivity. VW actually can issue solves.
Similar idea was interduced by Bruce Wills in the movie of Surrogates.

  

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La gamification devient une tendance de fond | L'Atelier: Disruptive innovation

La gamification devient une tendance de fond | L'Atelier: Disruptive innovation | Gestion de contenus, GED, workflows, ECM | Scoop.it
Les marques ont introduit la gamification (ou "ludification") dans leurs stratégies marketing et investissent de plus en plus dans ce concept. Des applications "gamifiées" tendent à améliorer la fidélisation de la clientèle.
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Mediapost propose un nouveau support de marketing relationnel regroupant print, web, jeu et mobile

Mediapost propose un nouveau support de marketing relationnel regroupant print, web, jeu et mobile | Gestion de contenus, GED, workflows, ECM | Scoop.it

Mediapost propose un nouveau support de marketing relationnel. La filiale de la Poste propose aux annonceurs un nouveaux dispositif de marketing relationnel global regroupant print, web, jeu et mobile. Nom de cette offre inédite? Un amour de pochette. Ce dispositif de communication global inclut une pochette événementielle diffusée en boîtes aux lettres, un site internet, une mécanique de jeu, un relais web et mobile grâce au code 2D.

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